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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 989179 times)

Hazard

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.2)
« Reply #1230 on: June 25, 2017, 11:09:47 AM »

Is the Antiproton Beam working correctly? The beam does a weird sweeping motion on its own after firing and it seems to be really weak considering how slow the fire rate is.
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faram45

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.2)
« Reply #1231 on: June 25, 2017, 12:15:25 PM »

Is it possible to allow ships such as the Jackhammer to appear in markets for sale?

I tried using the instructions in the OP but I'm lost...
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xenoargh

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.2)
« Reply #1232 on: June 25, 2017, 04:05:31 PM »

Mod crashed over here on load when testing a reported bug with the FX Mod.  

Reported bug is (usually) a sign that you've not compiled with the right version of Java.  This crash happened every startup with a clean SS, only Neutrino running.
Spoiler
25778 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/neut/ships/neutrino_hildolfr.png (using cast)
25937 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.super(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.2)
« Reply #1233 on: July 09, 2017, 06:50:44 PM »

neutrino_duelpulsebeam.wpn in the weapons folder is a typo, should be renamed neutrino_dualpulsebeam.wpn
The game crashes when you try to fire the dual giga pulse beam without fixing the name.
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etherealblade

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.2)
« Reply #1234 on: July 10, 2017, 05:37:53 PM »

Neutrino...Another one of my favorites. I'm so glad it is still here. So I just want to say thank you to Flash Frozen and All the parties involved.
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Spoiler

[close]

A Random Jolteon

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.2)
« Reply #1235 on: August 03, 2017, 03:13:43 PM »

I have fallen in love with the Causality and TheEND. XD

Great mod, I used console commands to speed up the process of playing it (and so I can make ships ship like crazy with a certain Siege laser XD), but do you have and plans on making this mod compatible with the Console Commands mod? I tried to spawn the Adventure, TheEnd, and the Hacksaw, but it wouldn't let me. :S
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faram45

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.2)
« Reply #1236 on: August 03, 2017, 06:52:02 PM »

Is the Antiproton Beam working correctly? The beam does a weird sweeping motion on its own after firing and it seems to be really weak considering how slow the fire rate is.
I just noticed this as well.

It's doesn't really seem like it should work like this...
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ZigomatiX

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.2)
« Reply #1237 on: August 09, 2017, 07:01:00 PM »

hey, just a quick info, there is still a mention of ShaderLib being needed in the initial post ;)
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A Random Jolteon

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.2)
« Reply #1238 on: August 13, 2017, 09:50:30 AM »

I have fallen in love with the Causality and TheEND. XD

Great mod, I used console commands to speed up the process of playing it (and so I can make ships ship like crazy with a certain Siege laser XD), but do you have and plans on making this mod compatible with the Console Commands mod? I tried to spawn the Adventure, TheEnd, and the Hacksaw, but it wouldn't let me. :S
Ooookay...I figured out how to spawn everything but the Adventure.

You need to put "neutrino_" and then the ship name to spawn it in with console commands. But this still doesn't work with the Adventure. I looked at the hull file and saw the Adventure file called "adventure.ship$". Every other filed either has nothing after "ship", or simply has "old" after it. I am no programmer (which is why I refuse to mess with it. >.<), so can anyone help be with this aside from editing the file?...Because I guarantee that I will mess something up if I mess with file itself.
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1239 on: August 24, 2017, 12:15:23 AM »


That is a long time for a post tournament update...wait, did I said tournament?

Download Neutrino corp 1.84-RC3

Spoiler
RC3
------------------------------------------------
CONTENT CHANGES

-A new ship system AI for Siege mode. That should make AI take advantage from range boost.

-Siege Fusor now fires a really shiny shot.

-Photon Torpedos now have a trail VFX.

BALANCE CHANGES

-All ships got another shield HP check. Reduced cruiser shield HP and flux capacity.

-Dual Giga Pulse Laser
 -Increase burst damage to 1250(from 1000), burst flux cost reduse to 1000(from 1200)

-Disruptor
 -Damage type change into KINETIC
 -Rate of fire increase to one shot per second.

-Antiproton Beam
 -Now has an Ion Beam like on hit effect.

-DERP Launcher
 -Reload speed increase to one 3 shots clip per 9 second.
 -AOE reduced to 110.
 -Will no longer flight out of the range too much.

-Neutrino Sigma Upgrade
 -Shield arc increase to 60 degree.
 -Will leads to a small chance of weapon malfunction when combined with Safety Override.

-Neutrino Tau Upgrade
 -Reform from Auxiliary Broadside Shield, and no longer builtin in that two broadside ships.
 -An assault refitting set for close range assault.
  Increase shield arc to 300 but lock the shield into front facing position and increase 25% damage taken by sheild.
  Optimized engine management increase max speed by 15/15/10/10 and increase zero flux speed boost by 15/10/10/5.
  But increased engine output will interferes sensors and reduce 10% weapon range,

-TheEND
 -Regain the 4 front facing medium hiden slots but were builtin with Pulsed Beam Cannons
 -Assign as a combat carrier.
 -Phase ring no longer leads to an infinite phasing, but will results additional time dilute effect when flux goes high (depend on flux level, max to another 10x).

-Schwarm
 -The core drone now randomly switch with its child drone ones per 1.5 second.
  This will confuse PDAI a little and make Schwarms act more aggression and more like a swarm.
 -Max roamer range reduced to 2000.
 -Overall DPS reduce 33%.
 -FOR THE SWARM!

-Gepard
 -Add a Pulse Beam Gun.
 -Ship system change into Decoy Flare Launcher

-Schwarzgeist
 -Now have Decoy Flare Launcher

-Drache
 -Ship system change into Active Swarm Flares

-Floh and Moskito
 -Flux capacity reduced to 500.

-Banshee
 -OP increase 10 (to 270)
 -Max speed increase to 50

-Banshee Norn
 -Max speed increase to 50


BUG FIX

-Correct the Antiproton Beam targeting behavior.
[close]
« Last Edit: August 24, 2017, 12:18:16 AM by Deathfly »
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1240 on: August 26, 2017, 09:55:32 AM »


That is a long time for a post tournament update...wait, did I said tournament?

Download Neutrino corp 1.84-RC3

Spoiler
RC3
------------------------------------------------
CONTENT CHANGES

-A new ship system AI for Siege mode. That should make AI take advantage from range boost.

-Siege Fusor now fires a really shiny shot.

-Photon Torpedos now have a trail VFX.

BALANCE CHANGES

-All ships got another shield HP check. Reduced cruiser shield HP and flux capacity.

-Dual Giga Pulse Laser
 -Increase burst damage to 1250(from 1000), burst flux cost reduse to 1000(from 1200)

-Disruptor
 -Damage type change into KINETIC
 -Rate of fire increase to one shot per second.

-Antiproton Beam
 -Now has an Ion Beam like on hit effect.

-DERP Launcher
 -Reload speed increase to one 3 shots clip per 9 second.
 -AOE reduced to 110.
 -Will no longer flight out of the range too much.

-Neutrino Sigma Upgrade
 -Shield arc increase to 60 degree.
 -Will leads to a small chance of weapon malfunction when combined with Safety Override.

-Neutrino Tau Upgrade
 -Reform from Auxiliary Broadside Shield, and no longer builtin in that two broadside ships.
 -An assault refitting set for close range assault.
  Increase shield arc to 300 but lock the shield into front facing position and increase 25% damage taken by sheild.
  Optimized engine management increase max speed by 15/15/10/10 and increase zero flux speed boost by 15/10/10/5.
  But increased engine output will interferes sensors and reduce 10% weapon range,

-TheEND
 -Regain the 4 front facing medium hiden slots but were builtin with Pulsed Beam Cannons
 -Assign as a combat carrier.
 -Phase ring no longer leads to an infinite phasing, but will results additional time dilute effect when flux goes high (depend on flux level, max to another 10x).

-Schwarm
 -The core drone now randomly switch with its child drone ones per 1.5 second.
  This will confuse PDAI a little and make Schwarms act more aggression and more like a swarm.
 -Max roamer range reduced to 2000.
 -Overall DPS reduce 33%.
 -FOR THE SWARM!

-Gepard
 -Add a Pulse Beam Gun.
 -Ship system change into Decoy Flare Launcher

-Schwarzgeist
 -Now have Decoy Flare Launcher

-Drache
 -Ship system change into Active Swarm Flares

-Floh and Moskito
 -Flux capacity reduced to 500.

-Banshee
 -OP increase 10 (to 270)
 -Max speed increase to 50

-Banshee Norn
 -Max speed increase to 50


BUG FIX

-Correct the Antiproton Beam targeting behavior.
[close]

Is TheEnd suppose to not have neutronium plating anymore? I didn't see any mention of this in the changelog so I'm wondering if it's intended.
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Histidine

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC3)
« Reply #1241 on: September 29, 2017, 09:32:07 PM »

Deathfly: If you haven't already edited the Neutrino-side Nexerelin config with the new carrier fleets, replace its contents with this:
Spoiler
Code: json
{
    "playableFaction":true,
    "corvusCompatible":true,
   
    "baseFleetCostMultiplier":1.1,

    "customRebelFaction":"",
    "customRebelFleetId":"",
    "rebelFleetSuffix":"Dissidents",

    "positiveDiplomacyExtra":0,
    "negativeDiplomacyExtra":0,
    "startRelationships":{ "tritachyon": -0.3 },

    "alignments":{
        "corporate":1,
        "technocratic":1,
    },
   
    "customStations":["neutrino_station_powerplant", "neutrino_station_largeprocessing", "neutrino_station_experimental"],
   
    "startShipsSolo":["neutrino_singularity_standard"],
    "startShipsCombatSmall":["neutrino_hacksaw_standard", "neutrino_singularity_updated", "neutrino_relativity_support"],
    "startShipsTradeSmall":["neutrino_piledriverC_standard", "neutrino_singularity_updated", "neutrino_polarity_standard"],
    "startShipsCombatLarge":["neutrino_grinder_assault", "neutrino_hacksaw_standard", "neutrino_singularity_updated", "neutrino_relativity_support"],
    "startShipsTradeLarge":["neutrino_grinder_assault", "neutrino_piledriverC_standard", "neutrino_polarity_standard"],
    "startShipsCarrierSmall":["neutrino_piledriver_standard", "neutrino_relativity_support", "neutrino_criticality_standard"],
    "startShipsCarrierLarge":["neutrino_theend_balanced", "neutrino_vice_elite", "neutrino_singularity_standard"],
}
(note that Neutrino now dislikes Tri-Tachyon in random sector mode, but is not quite hostile)
[close]

(I'll be removing the duplicated Nexerelin-side config in next version, to avoid further confusion)
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Andreasaa2000

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC3)
« Reply #1242 on: June 24, 2018, 05:07:04 AM »

So I cant find the JackHammer 1 in the files or ingame, but it is shown in the OP as a ship included? If its been removed maybe also remove it from that list of ships.
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Maelstrom

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC3)
« Reply #1243 on: November 19, 2018, 11:44:49 AM »

can't for this to be updated :3

If you don't have time atm bscause 9f college contact me on discord and I could try to help since I know you're quite busy :)
« Last Edit: November 19, 2018, 11:54:25 AM by Mealstrom »
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felixsimon

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC3)
« Reply #1244 on: November 30, 2018, 02:47:30 PM »

any plans of updating this for 0.9? or should i abandon all hope?
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