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Author Topic: [0.7.2a] Neutrino Corp. (v. 1.83RC4.3)  (Read 269234 times)
Orikson
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« Reply #1140 on: December 22, 2016, 12:19:19 AM »

I'm getting the crash too when I encounter Neutrino ships in battle.


0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.7.2a-RC3 launcher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in /home/caleb/Downloads/starsector
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Linux 3.16.0-4-amd64
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.8.0_112 (64-bit)
10   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: ztwiglib [/home/caleb/Downloads/starsector/./mods/TwigLib]
11   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: pbc [/home/caleb/Downloads/starsector/./mods/pbc]
11   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: THI [/home/caleb/Downloads/starsector/./mods/Tiandong Heavy Industries 1.1.1]
11   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_radar [/home/caleb/Downloads/starsector/./mods/Common Radar]
12   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Neutrino [/home/caleb/Downloads/starsector/./mods/Neutrino corp]
12   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Imperium [/home/caleb/Downloads/starsector/./mods/Interstellar Imperium]
13   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: shaderLib [/home/caleb/Downloads/starsector/./mods/GraphicsLib]
13   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: dr_ssp [/home/caleb/Downloads/starsector/./mods/Starsector Plus]
13   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: nexerelin [/home/caleb/Downloads/starsector/./mods/Nexerelin]
14   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_asirb [/home/caleb/Downloads/starsector/./mods/Simulator Overhaul]
14   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: blackrock_driveyards [/home/caleb/Downloads/starsector/./mods/Blackrock Drive Yards]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: diableavionics [/home/caleb/Downloads/starsector/./mods/DIABLEAVIONICS]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: portrait [/home/caleb/Downloads/starsector/./mods/Portrait pack]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: junk_pirates_release [/home/caleb/Downloads/starsector/./mods/JP_RC_255]
16   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_lazylib [/home/caleb/Downloads/starsector/./mods/LazyLib]

.....
....
..
.
.


158725 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
   at data.hullmods.NeutrinoSigmaUpgrade.advanceInCombat(NeutrinoSigmaUpgrade.java:191)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.combat.systems.H
   at java.net.URLClassLoader.findClass(URLClassLoader.java:381)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
   ... 9 more


What are your list of mods, if you don't mind me asking.

I'll just leave this here in case anyone needs some guidance: http://fractalsoftworks.com/forum/index.php?topic=11462.0
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Deathfly
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« Reply #1141 on: December 22, 2016, 04:21:08 AM »

@hawkeye

Got this one. Should fix in next release (and hope the fix work). Thanks.
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Seth
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« Reply #1142 on: December 25, 2016, 10:44:31 AM »

Sorry for long wait, finally have some time to play. As I promised, did some testing with Neutrino. Test mods I have now are:
GraphicsLib 1.0.2
LazyLib 2.1
Nexerelin 0.7.6c
Neutrino Corporation 1.83-RC4.3

What I do:
Start New Game > Enable Corvus Mode > Choose Neutrino Corp > Choose Upsized Military Unit > Any level and rank > Attack any Neutrino fleet I see > Combat is loading, as soon as my ships start moving - crash > Log:
404583 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
   at data.hullmods.NeutrinoSigmaUpgrade.advanceInCombat(NeutrinoSigmaUpgrade.java:191)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.combat.systems.H
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 9 more

If i start it with non-Corvus mode it also crash with same log, if I attack someone other than Neutrino (like neutral smugglers), it takes a bit longer (ships move for few seconds in combat) but crash nevertheless.
I have also tested it with RC 4.2, it crashes before even loading combat. As you can see my mod list is minimal, so it doesn't mean it's an incompatibility issue with other faction mods. My Starsector is 0.7.2a to be clear and all other mods work fine.

Hope that helps.
« Last Edit: December 25, 2016, 10:47:14 AM by Seth » Logged
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« Reply #1143 on: January 11, 2017, 09:09:13 AM »

Initially, the mod didn't work for me. then, after a while (and after having downloaded again lazylib, graphicslib and the mod itself) the game didn't crash at the start with a "null" error.
However, everytime I activate the shield on any neutrino ship, it crashes.
log here:
505119 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
   at data.hullmods.NeutrinoSigmaUpgrade.advanceInCombat(NeutrinoSigmaUpgrade.java:191)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.combat.systems.H
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 9 more

Thanks in advance
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Welp
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« Reply #1144 on: February 08, 2017, 03:33:04 AM »

Neutrino ships are still much too durable to any form of sustained damage, with the shield stats they also have bursting is limited aswell. Most loadouts be they vanilla or modded have size-for-size fights enough firepower to overcome the shields and armor. Add to that the Neutrino armor system and you need what would amount to massive overkill on almost any other ship.
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gofastskatkat
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« Reply #1145 on: February 08, 2017, 08:24:45 AM »

Neutrino ships are still much too durable to any form of sustained damage, with the shield stats they also have bursting is limited aswell. Most loadouts be they vanilla or modded have size-for-size fights enough firepower to overcome the shields and armor. Add to that the Neutrino armor system and you need what would amount to massive overkill on almost any other ship.
Which is the reason I like to use them against the Appro-light. Its like watching two titans fight each other.
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Consortium5210
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« Reply #1146 on: February 12, 2017, 10:45:53 PM »

Hi There, I was wondering if anyone could help me here. I seem to have an issue whenever I try to activate shields on neutrino ships, star sector just crashes to desktop.
Here are my installed mods if this helps:

Audio plus
Autosave
Blackrock
Combat chatter
Common radar
Console commands
Dassault-Mikoyan
Diable-avionics
Dynasector
Elizalib
Graphicslib
Interstellar imperium
Lazylib
Leading pip
Neutrino corp
New galactic order (I believe I applied the "fix" correctly, plus I added this after the first few crashes)
Nexerelin
Omnifactory
Scy nation
Shadow yards
Ship and weapons pack
Sim overhaul
SS+
Steiner foundation
Templars
Tiandong
Twiglib
Underworld
Upgraded rotary weapons
Version checker

I would really like to use the neutrino ships, but for now I just leave the mod deactivated. If you need more information to help me fix this, please ask.
Thanks.
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Deathfly
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« Reply #1147 on: February 13, 2017, 12:17:35 AM »

Sorry, that's a knew issue on linux or mac. It got fixed (or maybe?) in my dev. And after some more little balance adjustment, I will make a new release soon(not soon™).
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A not-so-noob functional geneticist
And a free bug hunter
Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.
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