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Author Topic: the ASP syndicate - v0.50 ShaderLib support  (Read 44855 times)
mendonca
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« on: April 24, 2012, 01:08:41 AM »




the Associated Starline Parcels Syndicate - Delivering Dreams*

PLEASE NOTE: This mod has been integrated with the Junk Pirates mod, single faction support has been discontinued going forward:

FIND THE ASP SYNDICATE HERE!

We at the ASP Syndicate pride ourselves in the safe and timeous delivery of your goods, wherever and whatever that may be.

We maintain an excellent working relationship with the Tri-Tachyon, are licensed to operate throughout all Hegemony space and our well-armed starfaring craft with highly-trained crew are skilled at avoiding potentially costly warfare throughout independent and Cult of Lud space. This all comes together to achieve an average 96.4% goods delivery rate between neighbouring systems**, at a delivery time to suit your needs.

If you are looking to move personnel, freight or valuables and you want confidence that it might get there - the ASP syndicate can meet your needs.

Call in to your local system representative today for an instant quotation.

*at additional cost
**Delivery rates between various systems available on request

---------------------*--------------------
The ASP Syndicate is a WIP of a primarily trading based fleet, with an emphasis on lots of cargo.

The ships are lightly armed and armored, with a tendency towards defensive based weaponry such as fire support and PD positions. They are relatively fast, but not very nimble, as they need to move cargo on a deadline, but they don't like getting in a fight.

Due to the large volume of the ships, this lends them to have some reasonable spare space for hangar capacity, so any attacking engagements are preferred to be dealt with via fighter and bomber craft.

The bottom line however - is the bottom line, and all engagements eat in to the profit and the reputation of the Syndicate as a corporate entity. They prefer not to get involved, but with space being as it is they need to be able to deter pirates at the least.

WIP Sprites:

Diamondback


Copperhead


Gigantophis


Constrictor


Venom


Bite


Integrated with Junk Pirates
« Last Edit: January 30, 2015, 05:29:55 AM by mendonca » Logged



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« Reply #1 on: April 24, 2012, 01:11:42 AM »

Damn mendonca. You drew all of thosd concepts in paint, right?

Looking nice Smiley
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Vandala
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« Reply #2 on: April 24, 2012, 01:14:04 AM »

You can always just google or wiki snake names.
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mendonca
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« Reply #3 on: April 24, 2012, 01:20:07 AM »

Damn mendonca. You drew all of thosd concepts in paint, right?

They were courtesy of my Hungarian friend Laszlo Biro ...
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« Reply #4 on: April 24, 2012, 01:22:44 AM »

Damn mendonca. You drew all of thosd concepts in paint, right?

They were courtesy of my Hungarian friend Laszlo Biro ...

ROFL.   Seriously?

Smiley
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Archduke Astro
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« Reply #5 on: April 24, 2012, 01:25:12 AM »

They were courtesy of my Hungarian friend Laszlo Biro ...

I appreciate a dry wit such as yours. Goes well with my late-night martini.
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Uomoz
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« Reply #6 on: April 24, 2012, 03:34:38 AM »

They were courtesy of my Hungarian friend Laszlo Biro ...

I appreciate a dry wit such as yours. Goes well with my late-night martini.

Archduke, as stylish as always.

More OP related:

Can't wait to see this one develops. Everytime the focus of a mod is not *MY PEW PEW IS LONGER THEN YOURS* Uomoz is a little bit happier. Cheesy
« Last Edit: April 24, 2012, 03:49:32 AM by Uomoz » Logged
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« Reply #7 on: April 24, 2012, 04:03:36 AM »

Snake ALL the names! (Australia has ALL the snakes!)

Capital Ships: (maybe?)
King Brown
King Cobra
Royal Python
Queen http://en.wikipedia.org/wiki/Queen_snake

Everything else:
Death Adder
Horned Adder
Bushmaster http://en.wikipedia.org/wiki/Lachesis_%28genus%29
Copperhead
Asp Viper (or just Asp)
Taipan
Sidewinder
Shield Tail (Have a crazy good shield maybe? but low attack ability)
Racer (fast ship, obviously)
Rattlesnake (or Rattler)
Black Mamba
Lancehead http://en.wikipedia.org/wiki/Lancehead
Krait http://en.wikipedia.org/wiki/Krait


Hope that's enough names for you!  Grin
« Last Edit: April 24, 2012, 07:49:04 PM by Heavy Weapons Pony » Logged

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"Thank you ensign, but I'm quite sure our Burst PD array can handle that"
(Chuckles around the bridge)
"It seems to be a volley of thirty-two, sir"
(Dead silence) ~ Zaga
mendonca
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« Reply #8 on: April 24, 2012, 04:14:07 AM »

Thank you!  Cheesy

That is certainly a good starting point!
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« Reply #9 on: April 26, 2012, 02:36:39 AM »

Did everyone just forget about this?

I like it, at least.
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I am Admiral Luna and this is my favorite game on the Internets.
"Captain! Pilum Missile's detected at 18 degrees starboard!"
"Thank you ensign, but I'm quite sure our Burst PD array can handle that"
(Chuckles around the bridge)
"It seems to be a volley of thirty-two, sir"
(Dead silence) ~ Zaga
mendonca
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« Reply #10 on: April 26, 2012, 03:09:58 AM »

Did everyone just forget about this?

I like it, at least.
Thanks!

I've not forgotten about it, at least. Might even get it in to some sort of shape for an initial release soon.
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Alex
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« Reply #11 on: April 26, 2012, 09:41:01 AM »

Oh, just saw this. Looks really promising, love your artwork!
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mendonca
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« Reply #12 on: April 27, 2012, 04:46:24 AM »

Oh, just saw this. Looks really promising, love your artwork!
Thanks man!  Smiley

First three ships are largely complete, sprite-wise. Now to get the Gigantophis in-game and move to a first release ...

The intention will be to add some of these as part of the independent fleets for the Corvus system.
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arcibalde
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« Reply #13 on: April 27, 2012, 05:03:34 AM »

 Shocked This Look AWESOME!!!

Dude, are you doing any part of drawing/painting on computer?
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only
mendonca
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« Reply #14 on: April 27, 2012, 05:10:45 AM »

Shocked This Look AWESOME!!!

Thanks, dude!

Dude, are you doing any part of drawing/painting on computer?

Yeah, most of it, to be honest. The biro only really creates the outline.

Then it goes straight in to Paint.net (via a scanner) from whence I colour it in (with a multiply layer, retaining some of the original detail) and texture it using lots of snippets from David's original sprites and lots of 'overlay' layers.

Then a few glows, some shading, a dash of low opacity brushes to give me something like the above.

I've done the more recent stuff just with a mouse, as well, even though I have a tablet safely locked away at home.
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"I'm doing it, I'm making them purple! No one can stop me!"
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