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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.7.1a]~The Nihilic Empire~ 0.98 (New ships, market balancing act)  (Read 84804 times)

Dibuk

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Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.


Oh really?

Well, have an update anyway. Not much new a slight nerf of shields and ofc support for the current version - if anyone would care that is.
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ValkyriaL

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Re: ~The Nihilic Empire~ 0.88 (Just updated to work for 6.2a+nerf!)
« Reply #46 on: May 08, 2014, 10:19:25 AM »

Course we care, always good to see my old modding buddies returning every now and then. =)
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mendonca

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Re: ~The Nihilic Empire~ 0.88 (Just updated to work for 6.2a+nerf!)
« Reply #47 on: May 08, 2014, 10:48:48 AM »

Cool! :)
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"I'm doing it, I'm making them purple! No one can stop me!"

Dibuk

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Re: ~The Nihilic Empire~ 0.88 (Just updated to work for 6.2a+nerf!)
« Reply #48 on: May 08, 2014, 12:16:54 PM »

Course we care, always good to see my old modding buddies returning every now and then. =)

I was like "old?", then I checked the date I first posted the mod almost 3years ago, damn. Good to see you are still here!
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sirboomalot

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Re: ~The Nihilic Empire~ 0.88 (Just updated to work for 6.2a+nerf!)
« Reply #49 on: May 08, 2014, 12:42:07 PM »

An update!? Wonderful! Will you be sticking around or were you just passing through?
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Dibuk

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Re: [6.2a]~The Nihilic Empire~ 0.89 (Fixed lots of bugs)
« Reply #50 on: May 09, 2014, 12:35:28 PM »

An update!? Wonderful! Will you be sticking around or were you just passing through?

...Both?

Also have another update, fixed some bugs that I found playing around.
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Dibuk

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Fresh update, I'd recommend starting a new game - lot'a campaign fixes, tweeks and modder support.

Also if anyone have an idea for a large-medium "nihilic" support ship feel free to post ideas here. I'm creative as a clam at the moment..
« Last Edit: May 10, 2014, 06:18:32 AM by Dibuk »
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Sabaton

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Seeing this mod come back to life is like watching a zombie walk again (not a bad thing).
Hell the title page even has the games old name.
On a side note, I think the mod could use more weapon variety, looted flak cannons and such get boring really quick.
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Dibuk

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Seeing this mod come back to life is like watching a zombie walk again (not a bad thing).
Hell the title page even has the games old name.
On a side note, I think the mod could use more weapon variety, looted flak cannons and such get boring really quick.

The Zombie remark is fitting.

Yeah, my next move is one larger support ship with a huge slow fiering artillery gun, and after that more weapons. The reson there are so few atm is that I was waiting for the format to stabilise; the moding environment is quite diffrent then when I started... I remember the horror of doing the collision vectors by hand.

Any and all ideas for a larger support ship and weapons will be appreciated.
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JDCollie

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Looks cool; I'll give it a download.  :D
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Dibuk

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Re: [0.6.2a]~The Nihilic Empire~ 0.95 (New ship, New System!)
« Reply #55 on: May 14, 2014, 11:02:13 AM »

Update time, mostly a new system for the Nihils - nothing major.
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Dibuk

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Re: [0.7a]~The Nihilic Empire~ 0.96 (At least it works again!)
« Reply #56 on: November 28, 2015, 08:13:20 AM »

1 year and a half since last update, I'm almost like a real developer!

A person asked me to make the mod playable again as he never got to beat the big ship. Only took me 9 hours of remaking and figuring out how systems works nowadays, for a game I haven't touched in 1½ years... YOU ARE WELCOME DANIEL.


So yeah, new system (again) and other bogus.
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Jonlissla

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Re: [0.7a]~The Nihilic Empire~ 0.96 (At least it works again!)
« Reply #57 on: November 28, 2015, 09:50:19 AM »

A person asked me to make the mod playable again as he never got to beat the big ship. Only took me 9 hours of remaking and figuring out how systems works nowadays, for a game I haven't touched in 1½ years...

Now that's dedication.

So... uh, welcome back I guess.
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Camael

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Re: [0.7a]~The Nihilic Empire~ 0.96a (At least it works again! +ninjafix)
« Reply #58 on: November 28, 2015, 12:46:43 PM »

Thanks Daniel. Now I don't have to ask...

(Darn, I missed this mod, the gloomy we will all die ships were among my favourites before the market revolution ate them...)
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ChrisH

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Re: [0.7a]~The Nihilic Empire~ 0.96a (At least it works again! +ninjafix)
« Reply #59 on: November 28, 2015, 10:19:50 PM »

This mod effectively changes the prices of both fuel and supplies to +700 from day 1.

Nope, nope nope. All of my nope.
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