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Author Topic: Adding custom ships  (Read 229971 times)

megal00t

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Re: Adding custom ships
« Reply #255 on: January 27, 2012, 08:06:18 AM »

hrrm is there a way to edit the projectiles a weapon fires. and where it's located in a file? can't seem to find it. the same with the sound file.
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moffrevenge

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Re: Adding custom ships
« Reply #256 on: January 27, 2012, 08:13:03 AM »

The graphics are there : Fractal Softworks\Starfarer\starfarer-core\graphics\missiles
and the data are there : Fractal Softworks\Starfarer\starfarer-core\data\weapons\proj
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megal00t

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Re: Adding custom ships
« Reply #257 on: January 27, 2012, 10:46:15 AM »

ahh i finished my bombers. but there's a slight problem... ahem:
does someone have the time to edit my CSV file so they fire in 2,4 round bursts, and explain me what i did wrong?
http://www.mediafire.com/?e2l76s2725eux84 (CSV file)

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Avan

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Re: Adding custom ships
« Reply #258 on: January 27, 2012, 10:56:53 AM »

can you copy+paste the lines of text? (you can open it with a text editor, its just a comma sepparated values file)

megal00t

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Re: Adding custom ships
« Reply #259 on: January 27, 2012, 11:08:15 AM »

i open it with excel :/ ill try with notepad
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megal00t

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Re: Adding custom ships
« Reply #260 on: January 27, 2012, 11:10:43 AM »

yea... even when i change the ammo to 2 and the damage to something like 25 it still instantly pops an enforcer...

ed1: i think i have one of the values wrong but i don't know which one  :'(
« Last Edit: January 27, 2012, 11:13:01 AM by megal00t »
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Avan

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Re: Adding custom ships
« Reply #261 on: January 27, 2012, 11:21:58 AM »

yeah, you are using the wrong values.

Here, just paste the lines of code and I'll fix them for you.

megal00t

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Re: Adding custom ships
« Reply #262 on: January 27, 2012, 11:27:04 AM »

Plasma Bomb Launcher,plasmabomb,1,500,,50,,300,10,28,,ENERGY,5,10,0,0,,,,,,,,300,,,500,,23

yea its pretty hard to know wich comma has what value. i get them mixed up pretty quickly. is there a way to get it more organized? i think i just need to learn what fields require what value eh?
« Last Edit: January 27, 2012, 11:29:26 AM by megal00t »
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megal00t

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Re: Adding custom ships
« Reply #263 on: January 27, 2012, 02:11:23 PM »

Plasma Bomb Launcher,plasmabomb,1,2000,,300,,50,0,3,4,HIGH_EXPLOSIVE,0,,0,5,2,1,0,0,0,0,,900,,,,STRIKE,3.5

even with these settings they fire all 4 shells on both sides. is this a bug or something?
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Avan

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Re: Adding custom ships
« Reply #264 on: January 27, 2012, 02:15:06 PM »

The second one looks like it should be ok, with a cooldown time of 5 and a burst size of 2 with a delay of 1.

Are you using the built-in plasma projectile class? I think that it may be one of the unresolved issues with it that is bugging up your weapon.

megal00t

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Re: Adding custom ships
« Reply #265 on: January 27, 2012, 02:27:58 PM »

yes i'm using the built in projectile... i think the weapon still thinks its a plasma chargeup type weapon.
maybe another projectile?
{
   "id":"plasma_shot_2",
   "specClass":"projectile",
   "spawnType":"PLASMA",
   "collisionClass":"PROJECTILE_FF",
   "collisionClassByFighter":"PROJECTILE_FIGHTER",
   "width":10.0,
   "fadeTime":3,
   "fringeColor":[0,0,255,255],
   "coreColor":[255,100,100,255],
   #"fringeColor":[255,0,0,255],
   #"coreColor":[255,100,255,255],   
}
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Avan

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Re: Adding custom ships
« Reply #266 on: January 27, 2012, 03:08:03 PM »

yeah, i'd just try another

megal00t

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Re: Adding custom ships
« Reply #267 on: January 28, 2012, 07:18:52 AM »

finally finished it  ;D i think it was the weapon itself so i used another and it worked fine!
http://www.youtube.com/watch?v=6l3HG6rBL0w&feature=youtu.be
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moffrevenge

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Re: Adding custom ships
« Reply #268 on: February 01, 2012, 03:32:12 AM »

Hi, someone can explain me the difference between hardpoint slot and turret slot?
Thanx
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InfinitySquared

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Re: Adding custom ships
« Reply #269 on: February 01, 2012, 04:27:15 AM »


So, I made a ship. Woefully underarmed, but the weapons are still placeholders. Also, Battleships Forever.
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