Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Wyvern is 100% correct about the math.
So I'm working on some new ships and weapons once again, but I'm currently going fairly slowly at the moment because I'm using a laggy laptop that doesn't want to work with my tablet without lagging like crazy, so I'm doing them with a mouse, currently the outlines, pixel by pixel.
Question to you guys doing ship mods and / or the devs - do you start off at like a larger image size than the final ship size then downsize it in the end, or do you just work 1:1 ratio right from the start? I'm thinking about making some ships, and I'm curious as to other people's process, having never done sprite work before.Thanks!