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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Adding custom ships  (Read 229473 times)

Dibuk

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Re: Adding custom ships
« Reply #210 on: June 20, 2011, 07:18:03 AM »

Tree ship types I've made fo far! (Got this game yesterday) They all have atleast one new weapon, have some four new I think.



Scroll that ------> way to see the smaller ships.




Hardest part is to take good screenshots...

Woops those are kinda big... Sorry ^^
« Last Edit: June 20, 2011, 07:19:49 AM by Dibuk »
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Avan

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Re: Adding custom ships
« Reply #211 on: June 25, 2011, 07:49:23 PM »

Here is the titan (exact role-name to be determined at a later date)

its got a slimmer profile than the onslaught, better armor density (if only by a bit) (and even though its hull is still smaller overall), and more gun coverage - including a rear-mounted heavy turret (only 2 light and 1 heavy missile however - all hardpoints, vs. the 4 medium missile turrets of the Onslaught.) - it has equal speed, and inferior maneuverability (Onslaught's engine array gives much better torque, though the ship is heavier)

a modern titan making good use of its rear gun (and of course the onslaught is going to decide to launch a volley of torpedoes right now, killing both ships)

a modern (hasslenought) version of the titan, and a modified titan for a planned mission [note the industrial cutter lasers: they look like large mining lasers]

and in comparison with the panther


I have several balanced versions of the titan, though no pics of them uploaded.

theShadow

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Re: Adding custom ships
« Reply #212 on: July 08, 2011, 08:41:39 PM »

they look like christmas trees :p

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Quote from: Archon
Why has a developer ever needed any reason other than "it looks bloody awesome"?

I do 3D modeling and map creation for an open source fps called xonotic

Flare

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Re: Adding custom ships
« Reply #213 on: July 09, 2011, 02:03:20 AM »

I guess someone's final Christmas has come early.
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Quote from: Thana
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The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Cvan

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Re: Adding custom ships
« Reply #214 on: July 09, 2011, 06:31:19 AM »

they look like christmas trees :p
And thats how you turn badass ship into something silly and funny.
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“In order to exist just once in the world, it is necessary never again to exist.”

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Avan

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Re: Adding custom ships
« Reply #215 on: July 09, 2011, 10:39:17 AM »

Wanna see a real chrismas tree ship?

http://xelerus.de/index.php?s=mod&id=615  :D

kais58

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Re: Adding custom ships
« Reply #216 on: August 22, 2011, 03:30:37 PM »

It's obviously no where near done but well, I'll let the image speak for itself.

« Last Edit: August 22, 2011, 03:34:10 PM by kais58 »
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Flare

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Re: Adding custom ships
« Reply #217 on: August 22, 2011, 05:16:45 PM »

You have no idea how happy that has made me.
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Quote from: Thana
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The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Psiyon

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Re: Adding custom ships
« Reply #218 on: September 13, 2011, 05:27:06 PM »

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Flare

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Re: Adding custom ships
« Reply #219 on: September 13, 2011, 06:48:41 PM »

DAT BEAST
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Alex

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Re: Adding custom ships
« Reply #220 on: September 14, 2011, 08:43:08 AM »

Nice, I like it!

Also, 80000 hull? My god man :)
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Flare

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Re: Adding custom ships
« Reply #221 on: September 14, 2011, 01:57:21 PM »

Yeah, the structure at a glimpse doesn't seem to be that hardy against damage.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Psiyon

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Re: Adding custom ships
« Reply #222 on: September 14, 2011, 02:41:28 PM »

Also, 80000 hull? My god man :)
It's called a Supreme Deity for a reason. :P
Oh, wait. It appears to be called a Supreme 'Diety'. Yay, typo.

Also, the ship doesn't have shields, so the absurdly high hull is appropriate (With respect to the fact that this ship is meant to murder everything, of course).

Yeah, the structure at a glimpse doesn't seem to be that hardy against damage.
Gods do not fabricate their vessels from the same materials as those of mere mortals. How dare you scoff the might of the machine lords.
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Wyvern

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Re: Adding custom ships
« Reply #223 on: October 01, 2011, 10:29:34 PM »

Very much a work in progress, but I was just having too much fun with this not to share.


Still trying to work out the right armament.  May end up dropping the small energy turrets.  Had meant to use a beam weapon for the main gun... but the plasma cannon is just so shiny!  Even if it is a bit strong for something this size & speed...
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Wyvern is 100% correct about the math.

Thana

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Re: Adding custom ships
« Reply #224 on: October 01, 2011, 10:56:53 PM »

Wanna see a real chrismas tree ship?

http://xelerus.de/index.php?s=mod&id=615  :D

I was expecting the link to be picture of the First One vessel in Babylon 5 that fans dubbed "the Christmas tree monster".
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