Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 26

Author Topic: Adding custom ships  (Read 193267 times)

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #60 on: May 07, 2011, 09:37:19 AM »

 :D After Naev and Transcendence, another coordinate system is a piece of cake. (Naev uses a 3 axis system to give vertical displacement, simulating height, and Transcendence has two different coordinate systems, one Polar and one Cartesian.)

Blips

  • Commander
  • ***
  • Posts: 216
    • View Profile
Re: Adding in custom ships
« Reply #61 on: May 07, 2011, 10:30:10 AM »

Inroducing the new (and improved?) ISS Joyless, Falcon-C-class Attack Cruiser.





In the above images you can see the new modified cruiser (left) engaging his predecessor.

I didn't make a brand new ship, but I did tweak the original Falcon graphics to give the new model a smoother, more durable appearance.

Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1156
    • View Profile
Re: Adding in custom ships
« Reply #62 on: May 07, 2011, 10:44:58 AM »



The octopus carrier, wip  :)

I've not got round to defining and getting in the game yet
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #63 on: May 07, 2011, 11:17:44 AM »

And boom! I'm done with the sprite! :3 That took FOREVER >.< (like... 10 hours?)


This cruiser is a beast (and is named after a large monitor lizard for a reason - the naming scheme shift is present at about the destroyer region)... Again, this ship focuses on survivability (except through superior flux venting abilities, (those holes aren't just decorative you know!) vs. running away abilities, letting it keep its shields up vs. having to run off and drop them while the ship vents flux, like all the others I have made for this faction so far, as running away isn't really possible with a ship this size). This also results in a fairly steep price tag, combined with the large number of slots:
8x Small Turret [Energy]
4x Medium Turret [Energy]
1x Large Turret [Energy]
1x Large Hardpoint [Energy]
2x Large Hardpoint [Missile]
Given the ship already has a large amount of internal space dedicated to flux venting abilities, you won't get that many armament points: if you decide to further increase the ship's ability to vent flux, you will have to give up use of some of your weapons.

I hope to get it in-game later today!

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Adding in custom ships
« Reply #64 on: May 07, 2011, 11:23:40 AM »

I see you've discovered the Joy of the Hephaestae. My favorite gun in the game btw..... nice work.

Inroducing the new (and improved?) ISS Joyless, Falcon-C-class Attack Cruiser.





In the above images you can see the new modified cruiser (left) engaging his predecessor.

I didn't make a brand new ship, but I did tweak the original Falcon graphics to give the new model a smoother, more durable appearance.


Logged
Escort Ship-level forum support

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #65 on: May 07, 2011, 01:50:06 PM »

Here's an ingame shot of the perentie.



I threw on the plasma cannon since I wanted to see what it was like in operation. X3

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1156
    • View Profile
Re: Adding in custom ships
« Reply #66 on: May 07, 2011, 04:05:10 PM »

Beautiful work Avan! looks like a nasty ship.

My carrier now is in the game, sprite still needs a bit of work though. Phew. These co-ords are bending my brain.



Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Adding in custom ships
« Reply #67 on: May 08, 2011, 11:10:55 AM »

That actually looks really awesome :)
Logged
Escort Ship-level forum support

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1156
    • View Profile
Re: Adding in custom ships
« Reply #68 on: May 08, 2011, 12:52:37 PM »

Thanks Ivaylo  :D

It's just too much fun designing ships and then watching them whizz about shooting stuff!

The Sickle now has a sibling - the (drumroll) Hammer!



The sprites a bit too clean so I will go in and tweak it about for a bit of interest, but my flux is in serious need of venting on the art department - so that will have to wait.

It's basically supposed to be a platform for delivering a heavy payload of missiles. Not very good at anything else. I have it currently in the game as a lightweight, relatively slow but agile thing. It can take down a carrier but it gets slaughtered by fighters. Not sure if that is good or not, I suspect if this design wasn't going to be immediately consigned to the scrap-heap it would be able to at least dodge and run away from fighters. Perhaps they would have given it a better shield.

Anyway - behold - all three of them at deployment!

Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Adding in custom ships
« Reply #69 on: May 08, 2011, 12:55:09 PM »

Hammer and Sickle eh?
...
...
...
<salute>
???? ????????? ????????? ?????????
???????? ?????? ??????? ???? !
?? ??????????? ????????? ????? ???????
???????, ??????? ????????? ????!
</salute>

Btw I am not Russian. :D :D :D  ;D
Logged
Escort Ship-level forum support

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #70 on: May 08, 2011, 12:56:48 PM »

lol

I just see a whole lot of sad faces Ivaylo.

---

Maybe you can have the sickles cover for the hammers? they seem to be carrying nothing but point defenses.

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Adding in custom ships
« Reply #71 on: May 08, 2011, 01:25:11 PM »

I hereby am creating an open ticket to Support for UTF-8 support on the forums!
<create><create><create><create>
<send>
<wait>
<seethe>
Logged
Escort Ship-level forum support

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1156
    • View Profile
Re: Adding in custom ships
« Reply #72 on: May 08, 2011, 01:43:13 PM »

Now I'm really confused ...   :D

The sickle went back to the shipyard and they decided to get rid of the quirky & fun, but ultimately useless antimatter blaster pointing to the side. She is now packing a medium energy turret, on which she most often likes to wear a pulse laser. She looks after her best friend, Hammer, pretty well, and she has a GSOH.

Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Adding in custom ships
« Reply #73 on: May 08, 2011, 03:06:59 PM »

Yeah sorry, programmer humor is... odd.

Edit: I just noticed your ship is an Octopus-Class freighter. That is really cool.
« Last Edit: May 08, 2011, 03:10:59 PM by Ivaylo »
Logged
Escort Ship-level forum support

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 17495
    • View Profile
Re: Adding in custom ships
« Reply #74 on: May 08, 2011, 03:58:17 PM »

I think that's a carrier :) But yeah, quite cool. Is it GSB Empire inspired?
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 26