Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Pages: 1 2 [3] 4 5 ... 26

Author Topic: Adding custom ships  (Read 169613 times)

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #30 on: May 05, 2011, 07:58:10 PM »

I inserted new entries.

Apokus

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: Adding in custom ships
« Reply #31 on: May 05, 2011, 08:00:48 PM »

So it wouldnt be that much work for a user to test your ships i guess :)
All he needs would be the "Data" folder... overwrite the old, keep the old files while he can test the new ones *hmm*
(Works as long as he has no other mod installed :D)
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #32 on: May 05, 2011, 08:04:34 PM »

Yeah, but it would thus be mutually incompatible with any other ship modifications (and weapon modifications once I add some of those too down the line - specifically a couple of medium & heavy weapons) :(

Apokus

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: Adding in custom ships
« Reply #33 on: May 05, 2011, 08:10:35 PM »

Well.. for a moment i thought about a little prog (or Startmenusetting from Starfarer? :D) that could change the Data folder to activate a single modification while renaming data to "data xyz" and renaming the "data mod" to the current data folder mh..
That way you could change the folders without big trouble mhmm... (Its the easiest way i guess to change the whole data folder.. you cant play the old missions with the new ships anyway without modding the missionfiles.. ^^)
Logged

SeaBee

  • Global Moderator
  • Commander
  • *****
  • Posts: 142
  • My other vehicle is a TARDIS
    • View Profile
    • Email
Re: Adding in custom ships
« Reply #34 on: May 05, 2011, 09:05:57 PM »

I love this. Didn't expect the first announced custom ships to be so good. Great work!

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #35 on: May 05, 2011, 09:24:18 PM »

Thanks ;D Considering I have some background in top-down ship design, that helps quite a bit, even though I've never done pixel art till now, and if I'm going to do something, I should at least do it as right as I can...

SeaBee

  • Global Moderator
  • Commander
  • *****
  • Posts: 142
  • My other vehicle is a TARDIS
    • View Profile
    • Email
Re: Adding in custom ships
« Reply #36 on: May 05, 2011, 10:05:07 PM »

Thanks ;D Considering I have some background in top-down ship design, that helps quite a bit, even though I've never done pixel art till now, and if I'm going to do something, I should at least do it as right as I can...
You have incredible talent. If you aren't rich, something is wrong with the world.

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #37 on: May 05, 2011, 10:41:33 PM »

lol, thanks :D

(on the subject of being "rich" from artistic abilities, this summer I may actually be putting them to use for profit -- maybe I can afford a new computer X3 -- [is a student studying comp-sci])

Anyways, I hope to get at least pictures of the neutrino up with the fixed edges (ie, not as dark)

David

  • Global Moderator
  • Captain
  • *****
  • Posts: 363
    • View Profile
Re: Adding in custom ships
« Reply #38 on: May 06, 2011, 12:11:33 AM »

Quote
"rich" from artistic abilities

I don't know whether to laugh, cry or drink.  :-\

ps. The ships look good Avan! Heck, if we get this level of modding in just a week, things are going to be insane(ly cool) down the line.
Logged

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Adding in custom ships
« Reply #39 on: May 06, 2011, 03:58:51 AM »

How about all three? :D
Logged
Escort Ship-level forum support

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #40 on: May 06, 2011, 07:53:34 AM »

Lol thanks david X3

Ok, cleaned up the borders a bit on the neutrino (made them less dark). Still not totally satisfied with it, but I'll give it some more work later.


SeaBee

  • Global Moderator
  • Commander
  • *****
  • Posts: 142
  • My other vehicle is a TARDIS
    • View Profile
    • Email
Re: Adding in custom ships
« Reply #41 on: May 06, 2011, 08:44:28 AM »

Sexy.

Quote
"rich" from artistic abilities

I don't know whether to laugh, cry or drink.  :-\

Laugh at the world's barbarism, cry that the world is obsessed over the dumbest of things, drink because theres so little we can do to right this injustice.

Take this game. It's going to be so incredible when it's finished, but it probably will never be as successful as a random, mediocre "mainstream" game as far as revenue goes. Which means the guys that poured so much energy and care into it won't get the reward I think they deserve.

Though I'd rather enjoy seeing it become something of a Minecraft in sales.

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #42 on: May 06, 2011, 11:41:26 AM »

The frigate is coming along really nicely. ;D
I actually had to lower the amount of detail as I found that it was getting too cluttered for its small frame; that level of detail would be best left for larger destroyers/smaller cruisers and above. I just have two hard points left to add, and then I need to get it in-game. Given the faction's dark color scheme, I'm worried that stock weapons might stick out too much >.> - though its easily remedied given I can simply give them weapons of their own.

Because of the time to get it in-game, I will probably just put up a picture of the sprite in the meantime.

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #43 on: May 06, 2011, 12:09:29 PM »

Here is the Proton frigate hull:

[Note that I have not yet centered the ship or cropped off the extra blank regions of the image yet]

The only bits of it I frankened were the slots & the 'wing' hardpoints, taken from the Onslaught. The wing hardpoints are actually just modified versions of some 'decorative' stubs on the Onslaught XD
The rest of the ship's hull is completely original.

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Adding in custom ships
« Reply #44 on: May 06, 2011, 01:35:50 PM »

Took a while to get all the weapons and such placed nicely on their points, and am still currently playing around with various configurations. I'll post some in-game screens once I feel more-or-less finished. I'm just using stock weapons for now.
Pages: 1 2 [3] 4 5 ... 26