So I've been busy the last few days, but this computer (the one I mess around with starfarer on) had wifi issues, so I wasn't able to put anything up
I made a bunch of new weapons & ships, but I don't have screens of all the weapons yet, so here are the ships instead:
Yes, those fighters have HILs, though they can't fire them for long without maxing out their flux.
The Fang-class heavy fighter is very adept at causing pain to slower frigates (Because they themselves are not the fastest of fighters) and destroyers, but are extremely vulnerable to being overloaded when firing, and don't fare well vs. interceptors. Though larger ships lacking missiles tend to be incapable of doing much harm to them (except the Onslaught Elite with its hypervelocity drivers that easily overload them), they are nothing more than nuisances, because of their inability to shoot at a single area and that they can't sustain their fire either.
The Valkyrie II armed transport is a slightly newer version of the Valkyrie often used for transporting valuable goods and VIPs around, as its fast, well defended, and decently armored. Its capacity is lower than commercial freighters and even its predecessor by a large margin, to accommodate the expanded weapon systems, but short of expending much more valuable military ships on transport duty, its fills its niche very well. Its shield is smaller than the standard Valk, but it is omnidirectional, giving it improved effective coverage area.
While it is a fairly abysmal direct-fire combat ship, its can be very useful as a makeshift support or PD 'destroyer', depending on its configuration, though a dedicated ship would do much better.
In the hands of a skilled pilot though, it can take out even the david hasselnought in its stock configuration (though this takes a VERY long time, as you basically are chisseling away with your ir pulse lasers at the Onslaught's rear end.
The War Hammer-class Missile Barge is a slow, frigate-sized ship. It lacks speed and size, but it has a respectable amount of HP, and it can deliver a huge amount of firepower to the battlefield (as can be seen in the screenshot... it will hurt [those missile launchers carry 8 homing torpedoes each, aside from the typhoon, so 16 emp & 16 atropos & 10 typhoons in the standard variant alone].) Its shielding can be best described as 'downright pathetic' given it will overload very quickly and has low efficiency, and the 120 degree coverage doesnt even completely cover the front of the ship, though it can be a life-saver against LRMs or enemy homing torpedoes, given it is an omni shield. Any small craft tends to be very effective at combating it, with the possible exception of bombers, given that the War Hammer can still out-maneuver them, though it has trouble doing so. Alone, it is still not terribly effective vs. large ships by itself, as a supporting ship, given it is a missile ship, it can be devastating to Capital ships with another ship capable of raising the flux of the enemy ship significantly.
The PD variant of the War Hammer outfitted with shard & swarmer missiles are essentially just the reverse; they will maul smaller ships at range, but can barely scratch the paint on an Onslaught (unless the armor is already gone, at which point the fragmentation damage they deal can be quite deadly.)