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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20)

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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 186658 times)

arcibalde

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #480 on: August 21, 2012, 01:01:33 AM »

Thanks, should I release small tutorial how to draw from scratch? It may help to other people to make their own unique style...

YES YES YES YES YES YES YES YES!!!!
 DID I SAY yes?
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acidzombie

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #481 on: August 21, 2012, 04:19:28 AM »

Well...sh*t.  EPICNESS!!!  I love it all!
Thanks, should I release small tutorial how to draw from scratch? It may help to other people to make their own unique style...

That would be so F***ing awesome!!!
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The Soldier

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #482 on: August 21, 2012, 06:33:13 AM »

Why not?  I need as much help as I can get when working on a new faction. :)
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SwipertheFox

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #483 on: August 21, 2012, 06:37:20 AM »

quote]Thanks, should I release small tutorial how to draw from scratch? It may help to other people to make their own unique style...
[/quote]

Oh Yes!!  Yes if you have the spare time.  PLEASE!!!   ;D
Bring joy to the masses oh great leader of the IDF...
YES! YES! YES!
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TheHappyFace

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #484 on: August 21, 2012, 06:45:25 AM »

Well...sh*t.  EPICNESS!!!  I love it all!
Thanks, should I release small tutorial how to draw from scratch? It may help to other people to make their own unique style...
if your done with the turtorial could you post it in the spriters thread?
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #485 on: August 21, 2012, 07:41:09 AM »

if your done with the turtorial could you post it in the spriters thread?
Well I finished it quite a time ago and it's here: http://fractalsoftworks.com/forum/index.php?topic=4062.0
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #486 on: August 21, 2012, 10:57:58 PM »

And now IDF Freighter joins the Fray :)

Why 4 large turrets on Freighter? In order to avoid unnecessary conflicts ;D
« Last Edit: August 22, 2012, 09:41:26 AM by WarStalkeR »
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Sweetraveparty

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #487 on: August 23, 2012, 12:58:34 PM »

On both my Mac and Windows computers, using this mod crashes my Starfarer .53.1a immediately after the loading bar finishes. I do not know where to find the Starfarer.log on a mac, unfortunately, but if anyone knows how, I would appreciate that very much. I can, however, tell you what the error that pops up after the game crashes is. It goes as follows:

Fatal: Error compiling [data.hullmods.MultiphasedTemporalShield]
Cause: Compiling unit "data/hullmods/MultiphasedTemporalShield.java"
Check starfarer.log for more info.

As soon as I can access my windows PC, I can post the starfarer.log from there. But that will be on Sunday *sadpanda*

-Rave

EDIT: I just realized... Is this mod actually for .53.1a? Or is it for a different version? Having the compatible Starfarer version number in the thread title would help :3 Just sayin'
« Last Edit: August 23, 2012, 01:02:08 PM by Sweetraveparty »
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #488 on: August 23, 2012, 10:19:48 PM »

EDIT: I just realized... Is this mod actually for .53.1a? Or is it for a different version? Having the compatible Starfarer version number in the thread title would help :3 Just sayin'
Yep I forgot to add, it's only for 0.52.1a, 0.53.1a still not implemented :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

bluey101

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #489 on: August 24, 2012, 02:44:30 PM »

EDIT: I just realized... Is this mod actually for .53.1a? Or is it for a different version? Having the compatible Starfarer version number in the thread title would help :3 Just sayin'
Yep I forgot to add, it's only for 0.52.1a, 0.53.1a still not implemented :)
is there a possible date for this mod being implemented for 53.1?
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Xareh

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.52.1a)
« Reply #490 on: August 24, 2012, 05:59:50 PM »

Ack, the Sunhammer dreadnought is about as wide as that fleet lineup and six pixels longer (800*1000)
at least
I plan to make it that big ;3
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.52.1a)
« Reply #491 on: August 25, 2012, 06:20:05 AM »

Ack, the Sunhammer dreadnought is about as wide as that fleet lineup and six pixels longer (800*1000)
at least
I plan to make it that big ;3
It's still less then Dreadnought, but already more than battleship :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Xareh

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.52.1a)
« Reply #492 on: August 25, 2012, 11:00:05 AM »

Ack, the Sunhammer dreadnought is about as wide as that fleet lineup and six pixels longer (800*1000)
at least
I plan to make it that big ;3
It's still less then Dreadnought, but already more than battleship :)
Yeah, just under by 80 metres. Bear in mind that's not properly sized up too, as DELTA HEAVY was the smallest and first, but that was still five kilometres long and three wide which would equate to 3000*5000. Considering how poorly Project Awesome runs with it's 5000*5000 sprite, I'll pass. And even if I didn't, the time it would take to create it the way I want would be a rather long time.
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Sweetraveparty

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #493 on: August 25, 2012, 07:00:36 PM »

EDIT: I just realized... Is this mod actually for .53.1a? Or is it for a different version? Having the compatible Starfarer version number in the thread title would help :3 Just sayin'
Yep I forgot to add, it's only for 0.52.1a, 0.53.1a still not implemented :)

Ah, thank you. I was wondering what was going on lol :3
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bluey101

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.52.1a)
« Reply #494 on: August 27, 2012, 08:34:00 AM »

is there an ETA for the mod being updated now that starfarer is in 0.53.1?
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