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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229349 times)

IIE16 Yoshi

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #450 on: June 11, 2012, 10:12:02 AM »

As much as I would love to see the other 4 factions implemented by the next release, Warstalker is just one dude. So, it'll be ready to release when it's ready to release.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #451 on: June 11, 2012, 11:40:05 AM »

As much as I would love to see the other 4 factions implemented by the next release, Warstalker is just one dude. So, it'll be ready to release when it's ready to release.
Thanks for understanding. IRL work takes much time.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #452 on: June 11, 2012, 11:51:04 AM »

As much as I would love to see the other 4 factions implemented by the next release, Warstalker is just one dude. So, it'll be ready to release when it's ready to release.
Thanks for understanding. IRL work takes much time.

What exactly do you work as? (It's very interesting to know what pepole work with, i can tell you ;))
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IIE16 Yoshi

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #453 on: June 11, 2012, 12:12:03 PM »

Welp, fiddling with weapon_data is too much fun, need to re-install the mod. Turned the siege railgun into a machinegun with speeds similar to the tiny sentry railgun. Spent the past hour floating around in a Jerusalem with 5 of these messed up railguns fitted to it and nothing else, because nothing else was needed.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #454 on: June 12, 2012, 02:33:44 AM »

What exactly do you work as? (It's very interesting to know what pepole work with, i can tell you ;))
Computer Forensics, Malware Analysis. Does it satisfies your interest now? :P
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #455 on: June 12, 2012, 02:52:47 AM »

Computer Forensics, Malware Analysis. Does it satisfies your interest now? :P


Very much so, yes. Thank you. *Speaks in a GLaDOS voice* :D
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sdmike1

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #456 on: June 22, 2012, 04:53:49 PM »

What exactly do you work as? (It's very interesting to know what pepole work with, i can tell you ;))
Computer Forensics, Malware Analysis. Does it satisfies your interest now? :P
I am actually thinking about going into the pen-testing field  :)

CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #457 on: June 22, 2012, 05:11:51 PM »

What are you having trouble on in updating the mod?  It's been a while.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #458 on: June 23, 2012, 12:05:38 AM »

What are you having trouble on in updating the mod?  It's been a while.
Well there are couple of reasons:
1) Not enough time.
2) Waiting for patch 0.53, after seeing what Alex about to add, I really should postpone working on mod for now, because implementing new things will be hard as hell.
3) Making mods for other games too :)
4) Playing Diablo 3 :)
5) EDIT: Almost forgot about this one, managing and configuring personal server and website construction :P

But btw, I still working on this mod too and little by little adding TimCORPs ships, I've remade graphics, but there is lot of work adding them as .ship, because most of the models are completely messed up with wrong bounds.

As well I planning to add new weapons to TimCORP, that will match it's style:
TC-991 Echo Pulse - new name and style for Echo Pulse, that will match TimCORP ships.
TC-77 Shredder - kinda triple machine gun, that will replace original dual machine guns, that TimCORP uses.
TC-204 Hetzer - new name and style for quad flak, that TimCORP uses.
TC-667 Thunder - new name and style for Thunderhawk Launcher, that TimCORP uses.
TC-330 Javelin - new name and style for Lancer Torpedo.
TC-478 Lancer - new name and style for Lancer Missile System.
TC-609 Piranha - new name and style for Piranha-class Torpedo Rack.
TC-301 Stinger - new name and style for Stinger MRM Launcher.
TC-288 Eclipse - new name and style for Eclipse.
TC-187 Inferno - new name and style for Pulse Beam.
TC-68 Zapper - point defense laser that matches TimCORP ships' style.
TC-106 Charge - heavy blaster that matches TimCORP ships' style.
TC-270 Marauder - heavy mauler that matches TimCORP ships' style.
TC-701 Barrage - triple version of Hephaestus Assault Gun that matches TimCORP ships' style.
TC-93 Storm - swarm missiles that matches TimCORP ships' style.
TC-421 Templar - auto-cannon that matches TimCORP ships' style.

Basically, I will redraw to mach TimCORPs style already existent TimCORPs weapons, as well as add more powerful version of vanilla weapon that will match TimCORP style as well.

When 0.53 will be out I will ensure to add long trails to missiles and new engine colors to each race :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #459 on: June 23, 2012, 06:31:49 AM »

Ah, glad for the undate.
Seems like you've been making progress, I see some of the weapons I've made for TimCORP are getting a makeover. ;D
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Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #460 on: June 23, 2012, 06:32:58 AM »

Ah, glad for the undate.
Seems like you've been making progress, I see some of the weapons I've made for TimCORP are getting a makeover. ;D

And they're also getting new ones. Awesome.

:D
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Lopunny Zen

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #461 on: June 27, 2012, 09:33:46 AM »

how are normal ships like antediluvian's suppose to fight these things...be reasonable here o.o...and when will the rest of the teams be implemented?
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IIE16 Yoshi

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #462 on: June 27, 2012, 09:38:14 AM »

I think Warstalker will be tweaking all the ships to be on par with the Hierarchy and the IDF. At the moment, the IDF would roflstomp any vanilla fleet in a one on one. Which would also explain why it takes a while for other factions to be implemented. Shields, armour, HP, flux capacities, OP, FP. It all needs to be tweaked to FFU standards.
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Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #463 on: June 27, 2012, 09:46:41 AM »

I think Warstalker will be tweaking all the ships to be on par with the Hierarchy and the IDF. At the moment, the IDF would roflstomp any vanilla fleet in a one on one. Which would also explain why it takes a while for other factions to be implemented. Shields, armour, HP, flux capacities, OP, FP. It all needs to be tweaked to FFU standards.

Yeah, this. Plus, he's also doing graphical re-hauls of some of the factions, while even adding completely new stuff aswell.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #464 on: June 28, 2012, 04:41:17 AM »

Yeah, this. Plus, he's also doing graphical re-hauls of some of the factions, while even adding completely new stuff aswell.
I'm not tweaking ships, more like I doing graphical re-hauls of factions, that need it. And completely new stuff is not really completely new, it's just faction style of vanilla weapon, that faction uses.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.
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