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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229398 times)

Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #390 on: May 16, 2012, 08:00:20 AM »


150x150 faction symbol

Glad to see that the Antediluvians decided to join the fray :D

Now we'll see who's the strongest power 8)
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Sunfire

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #391 on: May 16, 2012, 08:15:41 AM »

Won't the Antediluvians get eaten alive by the hierarchy? and the IDF?
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Erick Doe

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #392 on: May 16, 2012, 08:32:57 AM »

Probably. I'll create a separate version for this mod, I think. With increased values.
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rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #393 on: May 16, 2012, 12:33:23 PM »

i noticed something... that is kind of big.....

i noticed that the AI do NOT use the Phase inversion emitter weapon from the hierarchy, so to use its fonction of overloading IDF shield, i got to use them myself D:

any idea why AI refuse to use them?
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CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #394 on: May 16, 2012, 12:35:16 PM »

i noticed something... that is kind of big.....

i noticed that the AI do NOT use the Phase inversion emitter weapon from the hierarchy, so to use its fonction of overloading IDF shield, i got to use them myself D:

any idea why AI refuse to use them?
It takes a long time to charge up, and in the first few seconds, will not really show anything.  You will, however, be able to hear that terrifing sound it makes from the start. ;D
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Archduke Astro

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #395 on: May 16, 2012, 01:11:32 PM »


150x150 faction symbol

Erick Doe, that is a highly impressive logo for your mod. I'm lovin' it.
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Erick Doe

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #396 on: May 16, 2012, 01:14:30 PM »

Thanks, Archduke. I guess it is supposed to symbolize the city of Atlantis. It sort of looks like a tower/ skyscraper, and anchor at the same time.  :)
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rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #397 on: May 16, 2012, 01:23:22 PM »

i noticed something... that is kind of big.....

i noticed that the AI do NOT use the Phase inversion emitter weapon from the hierarchy, so to use its fonction of overloading IDF shield, i got to use them myself D:

any idea why AI refuse to use them?
It takes a long time to charge up, and in the first few seconds, will not really show anything.  You will, however, be able to hear that terrifing sound it makes from the start. ;D

i know, but the AI never shoot ( as i never hear the sound when i dont use them myself.... :( ) its like its dont like the charge up :o

then also i notice how hierarchy lack supplies.... since their ship require *** alot crewman, im at 319 supplies per day, and i literally depleted the station reserve in supply, its need MOAR
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hadesian

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #398 on: May 16, 2012, 01:43:32 PM »

i noticed something... that is kind of big.....

i noticed that the AI do NOT use the Phase inversion emitter weapon from the hierarchy, so to use its fonction of overloading IDF shield, i got to use them myself D:

any idea why AI refuse to use them?
It takes a long time to charge up, and in the first few seconds, will not really show anything.  You will, however, be able to hear that terrifing sound it makes from the start. ;D
When I reinstalled it, it didn't fire at all

At. All.

It's not even that good, I was in the IDF starter cruiser and I could take a lot of them at a time and see little flux increase
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #399 on: May 16, 2012, 06:59:54 PM »

Didn't see any problem with Phase Inversion Emitter. It does takes 8 seconds to charge and 0.8 seconds to discharge, but AI always start fire If you're withing range of it: 1000.

then also i notice how hierarchy lack supplies.... since their ship require *** alot crewman, im at 319 supplies per day, and i literally depleted the station reserve in supply, its need MOAR
I probably should reduce crew amount required to operate Hierarchy ships.
« Last Edit: May 16, 2012, 07:05:37 PM by WarStalkeR »
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #400 on: May 16, 2012, 07:40:15 PM »

Didn't see any problem with Phase Inversion Emitter. It does takes 8 seconds to charge and 0.8 seconds to discharge, but AI always start fire If you're withing range of it: 1000.

then also i notice how hierarchy lack supplies.... since their ship require *** alot crewman, im at 319 supplies per day, and i literally depleted the station reserve in supply, its need MOAR
I probably should reduce crew amount required to operate Hierarchy ships.

you sure? never ive seen AI ship using them, never even if they were hugging the enemy ship, nor the automatic fire when im piloting, i get in range, they never fire
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #401 on: May 16, 2012, 07:43:00 PM »

Every time I get closer to Hierarchy ship then 1000, I start hearing sound of Phase Inversion Emitter.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #402 on: May 17, 2012, 04:52:19 AM »

Hmmmmmm D: why on my side its no work!
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #403 on: May 17, 2012, 09:33:02 AM »

Hmmmmmm D: why on my side its no work!
Right, when I installed 0.52.1a got same problem. It's because I've added some unrequited numbers. Fixed it. Download and overwrite original weapon_data.csv with what I've uploaded (link).
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #404 on: May 17, 2012, 01:16:47 PM »

Hmmmmmm D: why on my side its no work!
Right, when I installed 0.52.1a got same problem. It's because I've added some unrequited numbers. Fixed it. Download and overwrite original weapon_data.csv with what I've uploaded (link).

worked like a charm thx!
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