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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229361 times)

rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #375 on: May 07, 2012, 05:38:57 PM »

to go fetch the error i just did one change into the resource.csv

its the first 5000, which was originally 500

http://dl.dropbox.com/u/66460892/resource.7z
HOLY, that looks weird. There has bin so much added to this file I have no idea what could be wrong with it.

But if all you did was change a single number then I don't see how its possible to not undo the error by simply changing the number back. Something else must be going on here.

yup that what im trying to figure out p_p

*edit* seem to do the same thing to any mods that have the tag : total conversion

... :(

did try the same thing with the Ascendency mod from Psiyon did try to boost a lil the armor rating for longer fight and i got the same error being Cannot find JSONObject["id"]

and the log is almost the same dam thing.... what is going on here!!!!!! D:

edit2* ok i got it fixed, its was on my side, my openoffice was set UFT-7 instead of UFT-8, the UFT-7 was writing ACI+ at the start of every word for no reason, when UFT-8 does not, so yea that what was happenning >_>
« Last Edit: May 08, 2012, 01:27:43 PM by rada660 »
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bluey101

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #376 on: May 09, 2012, 07:32:12 AM »

is there an ETA for the next update?
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #377 on: May 09, 2012, 09:09:41 AM »

is there an ETA for the next update?
I got a pile of work for now at CF/MA section and in addition I will be working this weekend probably too, so wait it for next weekend. If miracle will happen and I won't have work to do this weekend, I will try to release next update.
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Trylobot

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #378 on: May 09, 2012, 01:54:50 PM »

to go fetch the error i just did one change into the resource.csv

its the first 5000, which was originally 500

http://dl.dropbox.com/u/66460892/resource.7z

rada660: The CSV file is completely ***. See below:
Spoiler
+ACI-name+ACI-,+ACI-id+ACI-,+ACI-cargo space+ACI-,+ACI-base value+ACI-,+ACI-stack size+ACI-,+ACI-icon+ACI-,+ACI-order+ACI-
+ACI-Supplies+ACI-,+ACI-supplies+ACI-,1,5,5000,+ACI-graphics/icons/cargo/supplies.png+ACI-,7
+ACI-Fuel+ACI-,+ACI-fuel+ACI-,,20,500,+ACI-graphics/icons/cargo/fuel.png+ACI-,6
+ACI-Green Crew+ACI-,+ACI-green+AF8-crew+ACI-,,10,500,+ACI-graphics/icons/cargo/crew+AF8-green.png+ACI-,5
+ACI-Regular Crew+ACI-,+ACI-regular+AF8-crew+ACI-,,50,500,+ACI-graphics/icons/cargo/crew+AF8-regular.png+ACI-,4
+ACI-Veteran Crew+ACI-,+ACI-veteran+AF8-crew+ACI-,,100,500,+ACI-graphics/icons/cargo/crew+AF8-veteran.png+ACI-,3
+ACI-Elite Crew+ACI-,+ACI-elite+AF8-crew+ACI-,,300,500,+ACI-graphics/icons/cargo/crew+AF8-elite.png+ACI-,2
+ACI-Marines+ACI-,+ACI-marines+ACI-,0.1,30,500,+ACI-graphics/icons/cargo/commando.png+ACI-,1
+ACI-Ammunition+ACI-,+ACI-gd+AF8-ammo+ACI-,0.01,25,50000,+ACI-graphics/icons/cargo/gd+AF8-ammo.png+ACI-,11
+ACI-Artifacts+ACI-,+ACI-gd+AF8-artif+ACI-,0.5,10000,1000,+ACI-graphics/icons/cargo/gd+AF8-artifacts.png+ACI-,12
+ACI-Goods+ACI-,+ACI-gd+AF8-goods+ACI-,0.05,75,25000,+ACI-graphics/icons/cargo/gd+AF8-goodies.png+ACI-,13
+ACI-Resources+ACI-,+ACI-gd+AF8-res+ACI-,0.1,500,5000,+ACI-graphics/icons/cargo/gd+AF8-resources.png+ACI-,14
+ACI-Technology+ACI-,+ACI-gd+AF8-techs+ACI-,0.2,2500,2500,+ACI-graphics/icons/cargo/gd+AF8-technology.png+ACI-,15
+ACI-Negotiators Support+ACI-,+ACI-all+AF8-pardon+ACI-,0,500000,1,+ACI-graphics/icons/cargo/datapad+AF8-all+AF8-pardon.png+ACI-,30
+ACI-Hierarchy Bribes+ACI-,+ACI-hir+AF8-pardon+ACI-,0,125000,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-pardon.png+ACI-,51
+ACI-IDF Proposition+ACI-,+ACI-idf+AF8-pardon+ACI-,0,125000,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-pardon.png+ACI-,31
+ACI-IDF Enlistment+ACI-,+ACI-idf+AF8-enlist+ACI-,0,0,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-enlist.png+ACI-,32
+ACI-Hierarchy Union+ACI-,+ACI-hir+AF8-enlist+ACI-,0,0,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-enlist.png+ACI-,52
+ACI-Mission: Rob the Bunny+ACI-,+ACI-idf+AF8-mis+AF8-sup1+ACI-,0,1000,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-license.png+ACI-,33
+ACI-Mission: Breaking the Law+ACI-,+ACI-idf+AF8-mis+AF8-sup2+ACI-,0,15000,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-license.png+ACI-,34
+ACI-Mission: Fast Escort+ACI-,+ACI-idf+AF8-mis+AF8-esc1+ACI-,0,500,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-escort.png+ACI-,35
+ACI-Mission: Supervisior+ACI-,+ACI-idf+AF8-mis+AF8-esc2+ACI-,0,5000,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-escort.png+ACI-,36
+ACI-Mission: Bring Down the Sky+ACI-,+ACI-idf+AF8-mis+AF8-rad1+ACI-,0,50000,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-raid.png+ACI-,37
+ACI-Mission: Fanvacoolt+ACI-,+ACI-idf+AF8-mis+AF8-bnt1+ACI-,0,500,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-bounty.png+ACI-,38
+ACI-Mission: Flames of Fire+ACI-,+ACI-idf+AF8-mis+AF8-bnt2+ACI-,0,1500,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-bounty.png+ACI-,39
+ACI-Mission: Death from Above+ACI-,+ACI-idf+AF8-mis+AF8-bnt3+ACI-,0,3000,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-bounty.png+ACI-,40
+ACI-Mission: Hyperchase+ACI-,+ACI-idf+AF8-mis+AF8-bnt4+ACI-,0,6000,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-bounty.png+ACI-,41
+ACI-Mission: Koala Squadron+ACI-,+ACI-idf+AF8-mis+AF8-bnt5+ACI-,0,12000,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-bounty.png+ACI-,42
+ACI-Mission: Redeemer+ACI-,+ACI-idf+AF8-mis+AF8-bnt6+ACI-,0,20000,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-bounty.png+ACI-,43
+ACI-Mission: Megascorcher+ACI-,+ACI-idf+AF8-mis+AF8-bnt7+ACI-,0,36000,1,+ACI-graphics/icons/cargo/datapad+AF8-idf+AF8-bounty.png+ACI-,44
+ACI-Mission: Prison Break+ACI-,+ACI-hir+AF8-mis+AF8-sup1+ACI-,0,1000,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-license.png+ACI-,53
+ACI-Mission: Deserter+ACI-,+ACI-hir+AF8-mis+AF8-sup2+ACI-,0,15000,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-license.png+ACI-,54
+ACI-Mission: Cargo 704+ACI-,+ACI-hir+AF8-mis+AF8-esc1+ACI-,0,500,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-escort.png+ACI-,55
+ACI-Mission: Room of Death+ACI-,+ACI-hir+AF8-mis+AF8-esc2+ACI-,0,5000,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-escort.png+ACI-,56
+ACI-Mission: Icarus of Destruction+ACI-,+ACI-hir+AF8-mis+AF8-rad1+ACI-,0,50000,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-raid.png+ACI-,57
+ACI-Mission: Coffinator+ACI-,+ACI-hir+AF8-mis+AF8-bnt1+ACI-,0,500,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-bounty.png+ACI-,58
+ACI-Mission: Rabbid Dogs+ACI-,+ACI-hir+AF8-mis+AF8-bnt2+ACI-,0,1500,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-bounty.png+ACI-,59
+ACI-Mission: Reanimator+ACI-,+ACI-hir+AF8-mis+AF8-bnt3+ACI-,0,3000,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-bounty.png+ACI-,60
+ACI-Mission: Volatility+ACI-,+ACI-hir+AF8-mis+AF8-bnt4+ACI-,0,6000,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-bounty.png+ACI-,61
+ACI-Mission: Shell Barrage+ACI-,+ACI-hir+AF8-mis+AF8-bnt5+ACI-,0,12000,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-bounty.png+ACI-,62
+ACI-Mission: Devastator+ACI-,+ACI-hir+AF8-mis+AF8-bnt6+ACI-,0,20000,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-bounty.png+ACI-,63
+ACI-Mission: Universe Reset+ACI-,+ACI-hir+AF8-mis+AF8-bnt7+ACI-,0,36000,1,+ACI-graphics/icons/cargo/datapad+AF8-hir+AF8-bounty.png+ACI-,64
+ACI-Start as IDF+ACI-,+ACI-idf+AF8-start+ACI-,0,0,1,+ACI-graphics/icons/cargo/sign+AF8-idf.png+ACI-,20
+ACI-Start as Hierarchy+ACI-,+ACI-hir+AF8-start+ACI-,0,0,1,+ACI-graphics/icons/cargo/sign+AF8-hir.png+ACI-,21
[close]

It looks like all your quote " characters have been replaced with the string +ACI-, and you've got some other character that I don't know what it is replaced with the string +AF8-.

My advice to you: whatever program you're using to edit CSV files? Stop it. It's bad. Use a different program mate. Use Google Docs if you've got nothing else.
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maffo

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #379 on: May 09, 2012, 02:12:30 PM »

looks good, perhaps ill once take a chance to make a faction to add, but first getting a ship working in game is the real challenge, perhaps over a few weeks
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rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #380 on: May 09, 2012, 04:08:25 PM »

trylobot, i did seen this and its already fixed, its was cause by the coding UFT-7, i mischanged it by accident to UFT-7 instead of UFT-8
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7007King0770

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #381 on: May 09, 2012, 09:45:58 PM »

I didn't enjoy the game-play of this conversion all that much, I personally prefer a more Vanilla style of game-play, but dear god... The aesthetics and the music, how do you have THAT good a taste in music man? I just... This mod is very impressive and compelling, I just don't enjoy floating shooting at a guy for 3 minutes not taking a single bit a damage without even moving, and having the other guy slowly die at a rate that doesn't really match the epic and fast paced battle music and look of the ships. I'm sure you understand where I'm coming from on this, and I hope your mod just keeps getting better in the future!
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #382 on: May 09, 2012, 10:53:03 PM »

I didn't enjoy the game-play of this conversion all that much, I personally prefer a more Vanilla style of game-play,
Well this mod still work in progress and everybody have their taste.

but dear god... The aesthetics and the music, how do you have THAT good a taste in music man?
I started playing computer games in 1993 so I have a little experience in this :)

I just... This mod is very impressive and compelling, I just don't enjoy floating shooting at a guy for 3 minutes not taking a single bit a damage without even moving, and having the other guy slowly die at a rate that doesn't really match the epic and fast paced battle music and look of the ships.
Hmm... Basically if didn't installed any additional hullmods, you won't be able to get out from battle unscratched and I bet you played as IDF, yep, for now it's only IDF's (probably everybody's too) tactics to defeat Hierarchy, because if you get too close, they will reap you apart in instant once shields are down. If you think that it's boring to play as IDF, then try to play as Hierarchy :) Hmm... tell me if this music suits to the epic battle when you have at least 3 battleships, 5 battlecruiser, 10 cruisers & etc ;)

I'm sure you understand where I'm coming from on this, and I hope your mod just keeps getting better in the future!
Well I will try my best, also I was thinking about adding new weapon types/variations too. But I need a lots of free time for this and unfortunately I don't have it.
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Independent Defense Force is here! And they already in Sector Xplo.

7007King0770

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #383 on: May 10, 2012, 03:28:01 PM »

You just performed surgery of my post... I don't know if I should feel honored or violated...
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #384 on: May 11, 2012, 03:47:49 AM »

You just performed surgery of my post... I don't know if I should feel honored or violated...
I prefer for you to feel the first one :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
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carrier

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #385 on: May 14, 2012, 07:06:43 PM »


* Titan, approximate long axis is 8,000~16,000 meters.
* Flagship, approximate long axis is 86,000~126,000 meters.
* Arkship, approximate long axis is 2,240,000~8,860,000 meters.


Even room out to the maximum level, I think few monitor can fully display these...
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #386 on: May 14, 2012, 10:41:51 PM »


* Titan, approximate long axis is 8,000~16,000 meters.
* Flagship, approximate long axis is 86,000~126,000 meters.
* Arkship, approximate long axis is 2,240,000~8,860,000 meters.


Even room out to the maximum level, I think few monitor can fully display these...
That's why they won't be used in Starfarer. Because your video card will ran out of memory before it will be able load Arkship, even thought it will be able to load Titan and Flagship :P
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

IIE16 Yoshi

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #387 on: May 15, 2012, 11:23:37 AM »

Just how big is a 2m px .png file?
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #388 on: May 16, 2012, 12:39:00 AM »

Just how big is a 2m px .png file?
Photoshop max allowed picture size is 300,000x300,000 and it's approximate size will be ~250 GB, so creation/usage of Arkship's sprites even impossible with custom array of 100x nVidia Quadro 6000. While most fat Flagship can be created/used on custom array of 10x nVidia Quadro 6000 and takes only ~45 GB. Well and most fat Titan can be created/used on High-End machines that have good multicore processors of generation Q9XXX and higher and have video card of like nVidia GTX560/680 and higher, sprite's size will be only about ~750 MB.
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Independent Defense Force is here! And they already in Sector Xplo.

Erick Doe

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #389 on: May 16, 2012, 07:51:14 AM »


150x150 faction symbol
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