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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229859 times)

rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #360 on: May 05, 2012, 11:55:23 AM »

you showned 5 faction in the OP but only 2 being in the game? :(
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Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #361 on: May 05, 2012, 11:57:31 AM »

you showned 5 faction in the OP but only 2 being in the game? :(

Don't worry. More will come soon, he just have to finish the scripts :D
I beloved the TimCORP is next to come ;)
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rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #362 on: May 05, 2012, 02:08:00 PM »

.... is it me or i cant do any change into the mod ( so its more in my liking ;P ) otherwise the game crash auto at loading? D:
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #363 on: May 05, 2012, 06:24:56 PM »

Don't worry. More will come soon, he just have to finish the scripts :D
I beloved the TimCORP is next to come ;)
It will, but everything written in so much screwed up manner, that it will take much more time then I expected...
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #364 on: May 05, 2012, 06:29:15 PM »

@Upgrade:
PWND!!!
I just had to say that...;D
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Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #365 on: May 06, 2012, 03:47:45 AM »

@Upgrade:
PWND!!!
I just had to say that...;D


wut?
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rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #366 on: May 06, 2012, 07:46:01 AM »

anyone know the reason why i get a crash at loading if i do some change in some file that is just about changing number in a chart?
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #367 on: May 06, 2012, 07:24:00 PM »

anyone know the reason why i get a crash at loading if i do some change in some file that is just about changing number in a chart?
When you get the crash, always post a log here, without log, nobody can help you.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Vandala

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #368 on: May 07, 2012, 05:58:24 AM »

anyone know the reason why i get a crash at loading if i do some change in some file that is just about changing number in a chart?
Depends on what numbers you change?

rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #369 on: May 07, 2012, 08:56:22 AM »

Ah well yea ill post when ill get back home, those only thing I was changing was mostly making stack number higher than 500 to 5000 so supply, crewman etc do not overcrowed store and cargo, than was also making hierarchy weapon have a tad more range its was just about that
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Vandala

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #370 on: May 07, 2012, 09:53:13 AM »

Ah well yea ill post when ill get back home, those only thing I was changing was mostly making stack number higher than 500 to 5000 so supply, crewman etc do not overcrowed store and cargo, than was also making hierarchy weapon have a tad more range its was just about that
I don't see how that can crash a game. Perhaps its the range, maybe better if you don't know over the range of the Tachyon Lance, I don't know how much effort the program is putting into detecting when to raise shields now that they seem to raze them even against the Tachyon Lance.

rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #371 on: May 07, 2012, 02:04:31 PM »

well im upgrading range of the new weapon incorporated into the game, and even, the max range i was setting was just like 1800 which well inside your own view range without dev mode.... what its was showing as message its was : could find JSONObject ["id"] when its try to first load the game and that happen only when i try to change number in table....

even trying to reput the original number dont work, i have to reput a new fresh mod file...

17895 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONObject["id"] not found.
org.json.JSONException: JSONObject["id"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.class(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.A.super.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

if i change nothing, the game work perfectly fine, i change ONE number in table, like ressources.csv,

dang this message

why this...
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Trylobot

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #372 on: May 07, 2012, 02:11:30 PM »

Please post your resources.csv in its entirety; and do not copy and paste its contents. Post the entire file as an attachment to your reply. And remember you're posting the modified one that causes your problem.
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rada660

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #373 on: May 07, 2012, 04:05:36 PM »

to go fetch the error i just did one change into the resource.csv

its the first 5000, which was originally 500

http://dl.dropbox.com/u/66460892/resource.7z
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Vandala

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #374 on: May 07, 2012, 04:48:59 PM »

to go fetch the error i just did one change into the resource.csv

its the first 5000, which was originally 500

http://dl.dropbox.com/u/66460892/resource.7z
HOLY, that looks weird. There has bin so much added to this file I have no idea what could be wrong with it.

But if all you did was change a single number then I don't see how its possible to not undo the error by simply changing the number back. Something else must be going on here.
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