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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229339 times)

Trylobot

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #345 on: May 04, 2012, 01:59:36 PM »

Upgradecap: If you wish to discuss the matter, please send me a PM. Stop posting in this thread immediately unless your post directly involves the thread's original topic.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #346 on: May 04, 2012, 02:04:31 PM »

I can't code
Well, it's your problem. You can't code - then you can only dream about you own forever alone invincible race, or start learning, like most of us. Hostility? Sure, I got annoyed by theories out of air... more over, they even sound ridiculous. Discussion amongst gentlemen only can be, when both gentlemen have approximate same levels of knowledge. I said, you want to prove that your race better then IDF? Create your own mod or forget about comparing your race to others, who already exist.

Now when verbal warfare ended, I can continue to work on my mod. I need to implement now TimCORP, finish setting up my VPS and then play a little Binary Domain.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #347 on: May 04, 2012, 02:36:42 PM »

I can't code
Well, it's your problem. You can't code - then you can only dream about you own forever alone invincible race, or start learning, like most of us. Hostility? Sure, I got annoyed by theories out of air... more over, they even sound ridiculous. Discussion amongst gentlemen only can be, when both gentlemen have approximate same levels of knowledge. I said, you want to prove that your race better then IDF? Create your own mod or forget about comparing your race to others, who already exist.

Now when verbal warfare ended, I can continue to work on my mod. I need to implement now TimCORP, finish setting up my VPS and then play a little Binary Domain.
Is it only TimCORP ships and weapons?  I'm kinda worried that the faction me an Upgrade are working on will get implemented half-done if it includes all factions.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #348 on: May 04, 2012, 03:04:39 PM »

Is it only TimCORP ships and weapons?  I'm kinda worried that the faction me an Upgrade are working on will get implemented half-done if it includes all factions.
Well, that was request of Upgradecap. I have only campaign, missions are for testing purposes only.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #349 on: May 04, 2012, 03:11:36 PM »

Okeedoke, thanks!
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

bluey101

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #350 on: May 04, 2012, 03:55:04 PM »

just 2 quick questions

1: when will the next race be added to sector xplo?

and...

2: where can i find any idf lore other than that on the idf mod page?
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Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #351 on: May 04, 2012, 04:22:39 PM »

@Warstalker when you add the TimCORP, could you add the music tracks I am using into the game? To me, they sound very epic :D
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Alex

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #352 on: May 04, 2012, 05:52:18 PM »

@Warstalker when you add the TimCORP, could you add the music tracks I am using into the game? To me, they sound very epic :D

Question about the music - is it something you have the rights to use? And, out of curiosity, what is it?
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #353 on: May 04, 2012, 09:18:55 PM »

@Warstalker when you add the TimCORP, could you add the music tracks I am using into the game? To me, they sound very epic :D
Nope ;D

Question about the music - is it something you have the rights to use? And, out of curiosity, what is it?
Alex, In reality big companies doesn't care about "use" of their music as long as no profits made of "use" of it. On the other hands, the music artists are happy when they hear their music in all kinds of mods. And if music are from very old game like Outlive, Original War, Space Rangers, Vangers & etc, just there is nobody who will even care about use of music from good old games, all rightful owners are long gone. As Computer Forensics specialist I can tell you, in worst case scenario the big companies will ask you for information about one of modmakers who uses their music in mod.

P.S. I don't like all this talk about piracy and law, have enough of it at my work, let's stay out of it and continue to create mods.
« Last Edit: May 04, 2012, 09:21:33 PM by WarStalkeR »
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Trylobot

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #354 on: May 04, 2012, 09:30:28 PM »

@WarStalkeR: In reality, I think it should be pretty easy to identify for us the source of the music, and I don't think it's unreasonable to ask.

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Alex

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #355 on: May 04, 2012, 09:44:16 PM »

Alex, In reality big companies doesn't care about "use" of their music as long as no profits made of "use" of it. On the other hands, the music artists are happy when they hear their music in all kinds of mods.

I don't think you're in position to speak for all companies or all artists.

And if music are from very old game like Outlive, Original War, Space Rangers, Vangers & etc, just there is nobody who will even care about use of music from good old games, all rightful owners are long gone. As Computer Forensics specialist I can tell you, in worst case scenario the big companies will ask you for information about one of modmakers who uses their music in mod.

You may be right in purely practical terms, but 1) I'm paranoid and 2) it's not right. Or maybe, 1) It's not right and 2) I'm paranoid. In either case, while I certainly can't (and won't) tell you what to do, I can't condone the illegal use of copyrighted material in mods.

It'd basically be equivalent to making pirated music links available. Surely you can see why I don't want that on these forums.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #356 on: May 04, 2012, 10:24:15 PM »

I don't think you're in position to speak for all companies or all artists.
You right, I'm not in position to speak for everybody.

You may be right in purely practical terms, but 1) I'm paranoid and 2) it's not right. Or maybe, 1) It's not right and 2) I'm paranoid. In either case, while I certainly can't (and won't) tell you what to do, I can't condone the illegal use of copyrighted material in mods.

It'd basically be equivalent to making pirated music links available. Surely you can see why I don't want that on these forums.
And I completely support your decision.

P.S. Being paranoid is good. I'm paranoid too.
« Last Edit: May 04, 2012, 10:27:59 PM by WarStalkeR »
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Alex

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #357 on: May 04, 2012, 10:28:38 PM »

Thank you, I *really* appreciate that.

My apologies for derailing the thread.
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Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #358 on: May 05, 2012, 02:31:06 AM »

@Warstalker when you add the TimCORP, could you add the music tracks I am using into the game? To me, they sound very epic :D

Question about the music - is it something you have the rights to use? And, out of curiosity, what is it?

Yep, I asked the artist(s) before i took it into my mod. Always do that, to make Sure I'm no pirate ;D
Also, you could download the mod and try it out. The music tracks are:  1 for the title screen,1 for travel music, and 3 for battle. :) try it out, you won't be disappointed ;)

EDIT: @Warstalker. Why won't you be adding my tracks in?  :(  *sad panda*
« Last Edit: May 05, 2012, 02:33:17 AM by Upgradecap »
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #359 on: May 05, 2012, 03:55:45 AM »

EDIT: @Warstalker. Why won't you be adding my tracks in?  :(  *sad panda*
Because it's my mod? :P
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.
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