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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229344 times)

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.3)
« Reply #270 on: May 01, 2012, 02:03:24 AM »

Also, by the lore, IDF was first race, that Hierarchy met, that been able to fight against them without losing even a ship. Yes, by the lore, their Nuclear Cannon hasn't been able even to do a decent damage against IDF ship's armor - it was regenerating almost instantly and simple IDF frigate was able to trash 10 Hierarchy's frigates and 6 destroyers without even being scratched :) It's just for the sake of balance in mod I made it different :) Also soon I will upload update where I improved balance, now as long as IDF ships don't get too close - they win. If you got close to Hierarchy's ship - you're dead...

Also we're missing grappling weapons! One of the fearsome weapons used by IDF to tear down ships in close combat :P
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.3)
« Reply #271 on: May 01, 2012, 02:19:46 AM »

So, you're going to make the grapple cannon? :)

Also, will see a new update today? Since It's after the release date for .52a. Unless he holds it back.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.3)
« Reply #272 on: May 01, 2012, 04:06:52 AM »

So, you're going to make the grapple cannon? :)
When Starfarer engine will allow creation of such weapon - yes.

Also, will see a new update today? Since It's after the release date for .52a. Unless he holds it back.
Well, I rebalanced Hierarchy ship's again. More right to tell, It was weapon rebalance - I've increased Hierarchy's weapon damage, so now Hierarchy's Battleship vs IDF's Battleship have 50%/50% win/lose chance :P
Anyway, I still playing with weapon balancing. Anyway will your ship (Hierarchy's or IDF's ship) survive, or will it be destroyed depends from amount mistakes you've done during the battle...
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.3)
« Reply #273 on: May 01, 2012, 07:33:11 AM »

Also, somebody said that my scripts will be reverse engineered... So, any luck? :P
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

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Re: Fight For Universe: Sector Xplo (1.0.1.3)
« Reply #274 on: May 01, 2012, 07:46:23 AM »

Also, somebody said that my scripts will be reverse engineered... So, any luck? :P

That was me ;D

Yeah, i've made progress, though what i'v made progress on is a corporate secret for now ;D
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.3)
« Reply #275 on: May 01, 2012, 11:28:29 AM »

I think tomorrow I will post an update for 0.52a, lots of things can be added now, so I'm adding them :P
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

SwipertheFox

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Re: Fight For Universe: Sector Xplo (1.0.1.3)
« Reply #276 on: May 01, 2012, 11:38:28 AM »

I think tomorrow I will post an update for 0.52a, lots of things can be added now, so I'm adding them :P


MORE EPICNESS AND AWESOME-GREATNESS from the IDF!!!!

YES! YES! YES! YES! YES!
 ;D
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Re: Fight For Universe: Sector Xplo (1.0.1.3)
« Reply #277 on: May 01, 2012, 11:52:51 AM »

adding a new faction tomorrow, eh?
:D
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.3)
« Reply #278 on: May 01, 2012, 12:38:52 PM »

adding a new faction tomorrow, eh? :D
Only at weekend :P
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #279 on: May 02, 2012, 12:33:56 PM »

Download Fight For Universe: Sector Xplo v1.0.1.7 from MediaFire.

Version 1.0.1.7:
* Hierarchy's weapon got rebalanced (don't get too close to them).
* Added awesome music for Main Menu, Campaign and Battles.
* IDF and Hierarchy got right prefixes, ship names and commander names.
* All hull modifications (for this mod) now have relevant picture.
* Fleet Points cost of all ships was decreased to 1/10 of original.
* For now FP hard-coded, but can cause accidents if going overboard.
* Now the mod acts as Total Conversion. Deal with it 8)


As always, any feedback and bug reporting appreciated :)
« Last Edit: May 04, 2012, 08:55:19 PM by WarStalkeR »
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #280 on: May 02, 2012, 12:44:44 PM »

Just updated this TC

Awesome music
+1

Can only hope the factions will come this week, and i'll be a happy panda ;D

(Just so i can satisfy my desire to kill :D)
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hadesian

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #281 on: May 02, 2012, 12:44:57 PM »

Wait, an arkship is how big? 8,000KM roughly?

Holy freaking hell that puts this into perspective.
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Changes as of May 24, 2013
  • Reinvented Starsector.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #282 on: May 02, 2012, 12:56:07 PM »

Wait, an arkship is how big? 8,000KM roughly?
Yep something like that, size of moon (~2000KM) or planetoid (~8000KM)...

Holy freaking hell that puts this into perspective.
Yes it is :) And average radius of Sphereworld is radius of star system, 40 AU or 5,983,920,000KM roughly...
« Last Edit: May 02, 2012, 12:57:45 PM by WarStalkeR »
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #283 on: May 02, 2012, 12:58:28 PM »

You won't bring that ingame, will you?
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CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #284 on: May 02, 2012, 03:08:40 PM »

At least post the version number when you update a mod after a new patch is released.  It'll prevent me from asking "is it updated to .52a yet?"
Well, is it?  I'm curious... ;D

EDIT:
OH WAIT IT IS. :D
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