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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229393 times)

K-64

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #225 on: April 26, 2012, 04:28:48 PM »

I believe that is a "class feature" of the Hierarchy.
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CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #226 on: April 26, 2012, 04:48:54 PM »

I believe that is a "class feature" of the Hierarchy.
Hmp.  Never heard that before.  Nevertheless, I'll abuse that then. :D
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #227 on: April 26, 2012, 08:30:37 PM »

I love the quests, it makes the game feel alive...
That's why I was making these scripts :)

Surpassed death?

Damn you!!! Sanctions will be taken by the Immortals of the TimCORP.
I have a very scientific explanation for this, but I'm too lazy right now to write it :)

Holy Moly those scripts are madness. I forfeit xD.

Good Job!
They are Madness. Took whole week to write this madness, make it work and make it usable for relatively-easy integration.

Hope more missions will be added, for each faction. Hope it will be SoonTM
For now I don't have any idea what new kind of mission can be added to all these mission types I already done. Don't forget about script restrictions.

...wait, what?  All the Hierarchy ships have no flux, and all their weapons use no flux.  Is that going to be replaced in the future?
Nope it wont be, like K-64 said - it's class feature. In addition they don't have shields, so you can abuse it as much as you like :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Sunfire

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #228 on: April 26, 2012, 08:41:21 PM »

idf ships arent stocked in good numbers at their station
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #229 on: April 26, 2012, 09:22:55 PM »

idf ships arent stocked in good numbers at their station
You mean IDF station doesn't sell enough IDF ships? Wait for IDF convoys to refill ship stocks.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Sunfire

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #230 on: April 26, 2012, 11:30:41 PM »

I did, takes forever, and I have not seen a destroyer or a frigate there yet
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #231 on: April 26, 2012, 11:42:20 PM »

I did, takes forever, and I have not seen a destroyer or a frigate there yet
Fixed it.
Download Fight For Universe: Sector Xplo v1.0.0.7 from MediaFire.

Version 1.0.0.7:
* IDF Convoy spawns now every 5 game days.
* Hierarchy Convoy spawns now every 6 game days.
* Increased shipment amount of ships in both convoys.
* IDF Convoy brings lesser amount of ships, but flies faster.
* Hierarchy Convoy brings bigger amount of ships, but flies slower.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #232 on: April 27, 2012, 05:11:49 AM »

Where is damn feedback and critique for my mod? Why is so silent out here 8)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

arcibalde

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #233 on: April 27, 2012, 05:17:02 AM »

You should update OP subject - version number.


I tried your mod. I bought IDF badge, take cruiser and fighters and attacked first Hir fleet. Hir have that big nasty dude and couple of smaller. SO i attacked BIGGY and my other troops engaged his escort. I didn't watch what else is happening in battle i just focused on flanking his big arss. So, after couple minutes bannging him from behind and not leaving a noticeable dent in it i realized that further playing would be boring. ONLY tactics i can use in fight like that is get behind him and hit him for a 10 minutes... For me, it's, like... Boring...

All else looks like blast: New icons and missions and stuff.


EDIT: Here is feedback just don't go berserk on me.
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Relics MOD - vanilla balanced - Campaign integrated
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #234 on: April 27, 2012, 06:05:43 AM »

EDIT: Here is feedback just don't go berserk on me.
I won't and it was a good feedback, so in other words we need more race and need to improve balance. But for me it will take time to figure out balancing the ships and races. I will try to remove range bonuses...
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

arcibalde

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Re: Fight For Universe: Sector Xplo (1.0.0.7)
« Reply #235 on: April 27, 2012, 06:11:25 AM »

Could you try to remove one 0 from armor value?  ;D
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.0.7)
« Reply #236 on: April 27, 2012, 06:29:54 AM »

Could you try to remove one 0 from armor value?  ;D
Nope, they don't have shields.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.0.0)
« Reply #237 on: April 27, 2012, 06:34:35 AM »

EDIT: Here is feedback just don't go berserk on me.
I won't and it was a good feedback, so in other words we need more race and need to improve balance. But for me it will take time to figure out balancing the ships and races. I will try to remove range bonuses...

How many planets will each faction have?
I hope the TimCORP will be having two ;D
Also, I feel that in general, there should be more smaller fleets.
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K-64

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Re: Fight For Universe: Sector Xplo (1.0.0.7)
« Reply #238 on: April 27, 2012, 07:08:15 AM »

To be honest, the Hierarchy ships don't need any reduction in armour at all. As it is, I feel their ships are a bit underpowered, since IDF ships outmanoeuvre and outrange them. Plus the IDF fighters tear theirs to shreds
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.0.7)
« Reply #239 on: April 27, 2012, 07:46:02 AM »

How many planets will each faction have?
ONE planet per faction.
I hope the TimCORP will be having two ;D
Forget about it.
Also, I feel that in general, there should be more smaller fleets.
I don't think so.

To be honest, the Hierarchy ships don't need any reduction in armour at all. As it is, I feel their ships are a bit underpowered, since IDF ships outmanoeuvre and outrange them. Plus the IDF fighters tear theirs to shreds
Agreed, I think I will add EMP missile weapon to Hierarchy, that will shutdown IDF ship temporary. Because it still long way till Alex will add something like Stasis Webifiers or Engine Disruptor.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.
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