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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229331 times)

Uomoz

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #120 on: April 14, 2012, 12:36:29 AM »

I'd like to test if the swarm is capable to fight such things by sheer numbers, is it possible to have a dev version?
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arcibalde

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #121 on: April 14, 2012, 12:44:27 AM »

Well if you put ship cost of 0.0001 OP i think you can stand a chance. He eradicate Onslaught in blink of an eye!
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Uomoz

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #122 on: April 14, 2012, 12:46:01 AM »

The swarm lags the hell out of me in vanilla battles rofl. Without big battles...
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DarkStar076

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #123 on: April 14, 2012, 12:46:33 AM »

Hierarchy Introduction Video (Watch)
Now you will understand reason behind requirements of battleships! 8)

I think i miss something because i dont get it... Whats the reason?

I am with arcibalde on this.

Yes, that ship with the nuclear cannons acts like a steamroller, which means that anything that moves slow will be rapidly reduced to a pile of rapidly expanding vapor.

However, i would expect that the balancing of that ship would allow fast fighters and frigates to easily circle round behind and stay in relative safety to destroy the ship
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #124 on: April 14, 2012, 01:07:30 AM »

I think i miss something because i dont get it... Whats the reason?
To have enough firepower to take down this thing...

Well if you put ship cost of 0.0001 OP i think you can stand a chance. He eradicate Onslaught in blink of an eye!
Swarms has hive ships, aren't they? Also, blink of an eye because speed of the movie in some places are 5x of original...

The swarm lags the hell out of me in vanilla battles rofl. Without big battles...
Hmm... Strange... I don't have such problem...

I am with arcibalde on this.
That you must have battleship? :D

Yes, that ship with the nuclear cannons acts like a steamroller, which means that anything that moves slow will be rapidly reduced to a pile of rapidly expanding vapor.
This steam rollers is very very slow, and most of his cannon are frontal...

However, i would expect that the balancing of that ship would allow fast fighters and frigates to easily circle round behind and stay in relative safety to destroy the ship
Already is. You can circle around it with no problems. But it has some back guns, though only shotguns are capable of shooting down missiles, so good missile barrage eventually can take it down.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

arcibalde

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #125 on: April 14, 2012, 01:33:19 AM »

LOL i misunderstood you. I expect to see reason why THAT ships are so huge not why i need big ships :)
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #126 on: April 14, 2012, 01:34:50 AM »

LOL i misunderstood you. I expect to see reason why THAT ships are so huge not why i need big ships :)
Epic battles?
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Upgradecap

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #127 on: April 14, 2012, 02:11:27 AM »

Is every race going to have their own introduction video? ;D
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #128 on: April 14, 2012, 02:20:40 AM »

Is every race going to have their own introduction video? ;D
Nope, only IDF and Hierarchy :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

DarkStar076

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #129 on: April 14, 2012, 02:42:38 AM »

LOL i misunderstood you. I expect to see reason why THAT ships are so huge not why i need big ships :)
Epic battles?

While i agree that two massive fleets going head to head has all the appeal of a train wreck (you just cant stop watching)

There has to be room for people to employ strategy - imagine how elated you would feel if you managed to successfully take out a larger fleet with your piloting prowess and a ton of luck . . (now all we need is the option to code in poorly defended exhaust ports so we can blow these large ships up with a lucky direct hit from a torpedo)


« Last Edit: April 14, 2012, 02:56:33 AM by DarkStar076 »
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Shoat

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #130 on: April 14, 2012, 02:56:17 AM »

Is every race going to have their own introduction video? ;D

If their respective creators MAKE an introduction video I don't see why not.

But WarStalkeR will, of course, only make videos for the two factions he created.


There has to be room for people to employ strategy

There is.
This monster costs 120 FP, so it will require some effort in order to even field it (as far as I remember you only start with 90 or 100 or so FP at the beginning of a battle).

Note that other mods have huge ships as well, for WAY less FP. The Omega and Oort (minimash) for example cost "only" 40 and 60 FP each and are able to take apart swarms of Onslaughts with similar ease.

So it seems WarStalkeR has intentionally made this monster cost an extra large amount of FP in order to balance it out better.
In addition to making it incredibly slow and making it's weapons front-loaded.


From what I have seen it is likely for all the factions in this mod to be balanced with each other more than any other mod so far has accomplished.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #131 on: April 14, 2012, 03:01:59 AM »

Fight For Universe: Sector Xplo have BattleSize parameter 800 (original is 100), it means you can deploy lost of ships in to battlefield... So taking out that thing will easier then it looks, just because you can land a load of long range missile cruiser and they will just wreak apart Hierarchy Battleship, in addition hierarchy isn't very good with Point Defense, only their 100mm Shotguns can shoot missiles and they fire only every 2 seconds...
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

DarkStar076

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #132 on: April 14, 2012, 03:09:02 AM »

Thats good to hear  :)
After watching the video, it looked like "he who has the biggest gunz, winz" (Those nuclear cannons were brutal - i will buy several, please)

Either way, I cant wait to watch all these monsters fight  ;D
« Last Edit: April 14, 2012, 03:23:27 AM by DarkStar076 »
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Uomoz

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #133 on: April 14, 2012, 06:18:48 AM »

The swarm lags the hell out of me in vanilla battles rofl. Without big battles...
Hmm... Strange... I don't have such problem...


You are not playing in the current version of the Scourge ;)

With 100 FP it deploy a lot of ships (the lesser frigate costs 2fp) and most of it's ships deploy more ships (yeah kind of missiles but in huge swarms). With 800 fp the swarm would deploy around 300 ships + dozens of swarmers per each ship. Madness.

May I try this on your dev version? Maybe Scourge isn't fitting in this compilation after all.

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WarStalkeR

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Re: Fight For Universe: Sector Xplo (Hierarchy Introduction Video Ready!)
« Reply #134 on: April 14, 2012, 08:03:00 AM »

(Those nuclear cannons were brutal - i will buy several, please)
They are brutal... in quantities and add to it Area of Effect damage :)

With 100 FP it deploy a lot of ships (the lesser frigate costs 2fp) and most of it's ships deploy more ships (yeah kind of missiles but in huge swarms). With 800 fp the swarm would deploy around 300 ships + dozens of swarmers per each ship. Madness.
Sounds like it should... Swarm must be able to overwhelm IDF and Hierarchy by quantities :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.
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