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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229391 times)

WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #60 on: April 11, 2012, 07:15:36 AM »

Well, I was thinking of having my race hostile vs the hierarchy,and join forces with the IDF.
Hierarchy hostile to everybody, until they join Hierarchy :) IDF neutral towards everybody by default, for IDF to join forces with somebody, there must be a really good reason for it, and Hierarchy is not that case :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Upgradecap

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Re: Fight For Universe: Sector Xplo
« Reply #61 on: April 11, 2012, 07:26:08 AM »

Yeah, well is there a more good reason to join forces with TimCORP than the promised of peace?

Ofcourse, the peace must be profitable for for TimCORP, which it will :)................
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WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #62 on: April 11, 2012, 07:49:07 AM »

Yeah, well is there a more good reason to join forces with TimCORP than the promised of peace?
Nope its not a reason too. IDF main politics - you don't mind us, we don't mind you. So as long as powerful civilizations like TimCORP keep their distance from IDF, there is no problem.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Upgradecap

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Re: Fight For Universe: Sector Xplo
« Reply #63 on: April 11, 2012, 08:00:11 AM »

Just let me set you a scenario here.

Player---->Blocks IDF fleet route----->IDF asks player to move--->Player refuses--->IDF goes around player. (I'm just assuming this here ;))
Player--->Blocks  TimCORP fleet route--->TimCORP asks player to move--->Player refuses--->TimCORP decimates Player fleet and asks kindly again. :D
Player--->Blocks Hierarchy fleet route--->Hierarchy eats player.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #64 on: April 11, 2012, 10:00:49 AM »

Player---->Blocks IDF fleet route----->IDF asks player to move--->Player refuses--->IDF goes around player. (I'm just assuming this here ;))
Right scenario, even more, IDF won't even ask player to move, IDF will just fly around from start. It's very right assumption you got, that's the real politics of IDF.

Player--->Blocks Hierarchy fleet route--->Hierarchy eats player.
More right: Player--->Hierarchy blocks Player's fleet route--->Hierarchy eats player. ;D

Hierarchy's 1600mm Quad Artillery with Nuclear Shells:



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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

medikohl

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Re: Fight For Universe: Sector Xplo
« Reply #65 on: April 11, 2012, 03:30:22 PM »

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arcibalde

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Re: Fight For Universe: Sector Xplo
« Reply #66 on: April 11, 2012, 03:31:52 PM »

JESUS!



........hmmmmm.... MAKE IT BALANCED!  8)  :P
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CrashToDesktop

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Re: Fight For Universe: Sector Xplo
« Reply #67 on: April 11, 2012, 03:34:06 PM »

There is no balance in this mod...You have two paths, and no matter which one you take, you're gonna be screwed. ;)

Don't mess with the Hierarchy, folks.  They eat you for lunch any day.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #68 on: April 11, 2012, 03:37:19 PM »

medikohl, these ships are... just big ;D
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

medikohl

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Re: Fight For Universe: Sector Xplo
« Reply #69 on: April 11, 2012, 03:44:40 PM »

medikohl, these ships are... just big ;D
still working on the ark ship........
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medikohl

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Re: Fight For Universe: Sector Xplo
« Reply #70 on: April 11, 2012, 03:46:59 PM »

There is no balance in this mod...You have two paths, and no matter which one you take, you're gonna be screwed. ;)

Don't mess with the Hierarchy, folks.  They eat you for lunch any day.
oh I doubt that. I'm only half done
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WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #71 on: April 11, 2012, 10:39:37 PM »

still working on the ark ship........
Hey, there is a ship limit out here, and its Battleship size (560~960 pixels long axis)... If yo're going to bring dreadnoughts, everybody going to bring dreadnoughts... Hierarchy and IDF too... So, lets stop on battleships... they hardly fit the screen already :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Upgradecap

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Re: Fight For Universe: Sector Xplo
« Reply #72 on: April 11, 2012, 11:07:02 PM »

Yeah, let's stop this madness!!

(Though we can keep building ships ;D)
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DarkStar076

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Re: Fight For Universe: Sector Xplo
« Reply #73 on: April 12, 2012, 12:31:24 AM »

At last, DarkStar in action, now we're waiting for Uni-T to join the fray :D
Not quite. . .

Apart from all the graphical ramifications - I also have to split the fleet up from the original 3 classes into the new 5 classes.  Weapons will be interesting since in starfarer there is a single weapon group avaliable for all ships (rather than seperate weapons for seperate classes)  In other words: if i am not careful, the Uni-T mod will be just another OP trainwreck. (Just like the first time :P)

Besides, there are already a ton of talented modders already here - so i can take my time  ;D
Perfect example - just look at the next post (I love the ISA ships)
« Last Edit: April 12, 2012, 01:19:49 AM by DarkStar076 »
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Okim

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Re: Fight For Universe: Sector Xplo
« Reply #74 on: April 12, 2012, 01:12:26 AM »

Judging on the size of both Hierarchy battleship and this... huge madness... my ISA battleship is a mere cruiser (202x458) :)

Ship size chart of ISA Long Range Exploration Fleet that got itself in a wrong place in the wrong time.





Behaviour: employing large carrier fleets. Loving reconnaissance a lot.
Traits: cautious, preferring to regroup if situation becomes dare. Trying to stay off in combat by using long range weapons.
Goals: Spreading the Galactic Democracy (sure you can create a nice motto of this)
Portrait: original Hegemony portraits suit ISA quite well

Each star on the flag represents a single colony state ISA have. Each colony state has its own government which controls all affairs in that particular system. Systems can have minor colonies, but those come under direct rule of the prime colony and aren`t considered to be colony states. A single stellar president rules the ISA, but his role is somewhat redundant and mainly cover external politics and other non-internal affairs. ISA have some troubles recently with RSF as the last launched aggressive expansion near the ISA borders colonising several planets that ISA had plans for (including a garden colony of Barnard`s Star).
« Last Edit: April 12, 2012, 01:43:18 AM by Okim »
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