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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229400 times)

arcibalde

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Re: Fight For Universe: Sector Xplo
« Reply #45 on: April 10, 2012, 10:08:56 AM »

Nice ships but those  markings... I don't know... It's just stand up and they should blend in with ships... I don't know they don't look me natural on ships... But, it's just me :)
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #46 on: April 10, 2012, 11:21:26 AM »

Upgradecap, Uomoz, Okim and Etfaks, remember to fill the information about your races including icons. As example use Hierarchy or IDF, make them short and understandable.

P.S. Uomoz, sorry couldn't hold myself, had to put this motto on to The Scourge :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

CrashToDesktop

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Re: Fight For Universe: Sector Xplo
« Reply #47 on: April 10, 2012, 01:21:27 PM »

Is it possible to have a Fighter-based faction, with a few carriers (but no capital ships), but with a whole lot of fighters and a lot of heavy anti-capital bombers?
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Shoat

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Re: Fight For Universe: Sector Xplo
« Reply #48 on: April 10, 2012, 01:40:33 PM »

Is it possible to have a Fighter-based faction, with a few carriers (but no capital ships), but with a whole lot of fighters and a lot of heavy anti-capital bombers?

It would be possible.
I have seen carrier+fighter fleets stand their ground against fleets with more "standard" setups.


It's just up to someone to make such a "beehive" faction.
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CrashToDesktop

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Re: Fight For Universe: Sector Xplo
« Reply #49 on: April 10, 2012, 02:12:16 PM »

Is it possible to have a Fighter-based faction, with a few carriers (but no capital ships), but with a whole lot of fighters and a lot of heavy anti-capital bombers?

It would be possible.
I have seen carrier+fighter fleets stand their ground against fleets with more "standard" setups.


It's just up to someone to make such a "beehive" faction.
Well, I've got a lot of fighter sprites, but they're mostly Independent-Related ones, and the current Independent ships are no match for the ones now. : :-\
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I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Shoat

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Re: Fight For Universe: Sector Xplo
« Reply #50 on: April 10, 2012, 02:54:25 PM »

Hey WarStalkeR, can you give an estimate of how long it'll be until the first version is available?

Or is there already one and I just didn't find the download button?
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CaptanSpudsy

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Re: Fight For Universe: Sector Xplo
« Reply #51 on: April 10, 2012, 04:17:36 PM »

Am I the only one who read Gyges as giggles?

Anyway, this looks awesomes.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #52 on: April 10, 2012, 09:01:39 PM »

Hey WarStalkeR, can you give an estimate of how long it'll be until the first version is available?
I'm bad at giving right timing but a list of ToDos:
1) Create Hierarchy .ship and .variant files.
2) Add weapon for Hierarchy.
3) Create Scripts for Hierarchy.
4) Rewrite partially scripts of IDF.
5) Add special race related scripts.
6) Try to create trade/convoy raid/base raid system.
7) Try to create quest based system.
8) Implement TimCORP ships and weapons.
9) Balance TimCORP's Fleet Compositions to keep them in the same line as other races.
10) Find/create normal portraits for TimCORP.
11) Add TimCORP related scripts.

For now, only 3 races are ready to participate, other ones are still unfinished, or work in progress, at lest what I know:
Scourge is still work in progress and at early stage.
Okim's RSA and ISA are on polishing stage of adding new weapons/ships.
The Hoplites of Corinth also on finishing stage, but missing a battleship.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Uomoz

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Re: Fight For Universe: Sector Xplo
« Reply #53 on: April 10, 2012, 09:11:39 PM »

P.S. Uomoz, sorry couldn't hold myself, had to put this motto on to The Scourge :)
Ahahaha! It's fine ( even if they don't actually "speak" any common format of language).

Basic Infos:

Behavior: Random. Usually amassing near some larger Scourge entity, then swarming the system.
Traits: Biological-Mechanical hybrid. Uncontrollable growth of tissues over assimilated ships.
Goals: Unintelligible by common sense.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #54 on: April 10, 2012, 10:51:56 PM »

Ahahaha! It's fine ( even if they don't actually "speak" any common format of language).
Lets assume, that Scourge assimilated enough technology to "understand" and to "speak", when there is need :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Okim

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Re: Fight For Universe: Sector Xplo
« Reply #55 on: April 11, 2012, 12:04:24 AM »

Quote
Okim's RSA and ISA are on polishing stage of adding new weapons/ships.

Actually mine are ready. Not all the ships/weapons i`m going to give to you. Something will be left for Ironclads exclusively ;)

Currently i`m going to share these ISA ships:

1. F-61 interceptor and B-202 bomber
2. Arkansas gunship and California Frigate
3. Idaho support destroyer and Fatboy freighter
4. Kentucky cruiser
5. Michigan Battleship

And these ISA weapons:

1. Dual blaster, Auto-blaster, Light Rotary Gun
2. 2-inch Tripple gun, 30mm Flak, Rotary assault gun, 6-inch assault gun, Light plasma cannon
3. 6-inch Tripple assault gun, plasma cannon
4. medium missile launchers: Eel, Piranha, Barracuda, Stinger, UGR rockets, Hellfire torp
5. large missile launchers: Piranha, Barracuda, Stinger, Hellfire

RSF will be left for Ironclads for now.

WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #56 on: April 11, 2012, 12:56:56 AM »

Not all the ships/weapons i`m going to give to you. Something will be left for Ironclads exclusively ;)
I have no problems with that. You're creator and it's up to you to decide, what race joins the fray and what ships/weapons they will use, which ship variants and what ship formations. :)

Just don't forget about sign, description, portraits and other small stuff :)

I even interested of how each race will react on meeting the Hierarchy - and its something up to creators of races to decide :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Upgradecap

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Re: Fight For Universe: Sector Xplo
« Reply #57 on: April 11, 2012, 06:45:48 AM »

Well, I was thinking of having my race hostile vs the hierarchy,and join forces with the IDF.
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CrashToDesktop

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Re: Fight For Universe: Sector Xplo
« Reply #58 on: April 11, 2012, 06:59:05 AM »

Well, I was thinking of having my race hostile vs the hierarchy,and join forces with the IDF.
Now that'd be unstoppable.  Happy camping, Hierarchy. ;D
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Fight For Universe: Sector Xplo
« Reply #59 on: April 11, 2012, 07:06:01 AM »

Well, I was thinking of having my race hostile vs the hierarchy,and join forces with the IDF.
Now that'd be unstoppable.  Happy camping, Hierarchy. ;D

They did say do when the death star was built.

Look where it took them..................
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