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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20)

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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 186906 times)

sdmike1

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #465 on: July 17, 2012, 07:10:54 AM »

Is this mod still in development?

and also if you google "Warning! Spikes still ahead and Large Enemy still approaching!" the second article down is on naval mines...

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #466 on: July 18, 2012, 12:54:38 AM »

Is this mod still in development?
It is, but slowly.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

sini002

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #467 on: July 19, 2012, 01:52:17 PM »

hey i just played this mod and i found a glitch. The Abaddon-class ship is immortal or does not take damage, i did start the game as normal and did choose a race. After i had fixed my race to the slave dealer race i did buy the ships and then do some missions. It was at that time i was caught by the IDF Invasion fleet, i thought i was doomed but i was not going to give up without a fight, so i did send all ships to attack and i with my Abaddon did drive right in to them i was trapped in a missile rain after half a minute and did belive i was pretty much screwd. but after a minute in the missile rain i was still alive and my armor was not damaged at all so i did continue to fight and won with my lone abaddon ship. I did make a few new saves and try again to check if it still was "immortal". And every time it did not take any damage and i did survive. i do not have any screen shots but i hope this can help.
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Xareh

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #468 on: July 30, 2012, 08:03:27 AM »

I see this mod is going fairly well.
I would like to announce I am indeed in the creation of graphics phase of my mod. One day, perhaps.
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #469 on: August 03, 2012, 12:15:31 AM »

For now Fight For Universe: Sector Xplo development is on halt. I have other things IRL to do, other mods to do and I will wait for 3-5 more releases of Starfarer, Alex sure knows how to bring up surprises with Starfarer  ;D
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #470 on: August 03, 2012, 10:34:44 AM »

New style for IDF ships (for all IDF related mods).
Currently redrawn only IDF Frigate "Hesed":
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

sdmike1

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #471 on: August 10, 2012, 07:41:55 PM »

New style for IDF ships (for all IDF related mods).
Currently redrawn only IDF Frigate "Hesed":

Cool

Uomoz

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #472 on: August 10, 2012, 07:53:54 PM »

Fits vanilla SF a lot more :).
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The Soldier

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #473 on: August 16, 2012, 11:44:01 AM »

Looks good!
I hope to see more progress as time goes on. :)
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

SwipertheFox

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #474 on: August 16, 2012, 11:47:51 AM »

wating for the return of the IDF....
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #475 on: August 20, 2012, 09:07:32 AM »

New sprites for IDF Ships, everything except transport ship is ready, there is even a place reserved for it :)


Okim, I want to thank you. I've seen your ship sprites and I remember that you mentioned about usage of Gradient Tool and I thought, I should give it a try too, to create ships from scratch. At first, when I started working on sketch of IDF Frigate "Hesed", I wasn't so sure how it will look in the end. But my personal opinion - it turned out very well, around 16~19 layers per ship in my favorite Photoshop :)

Eventually IDF ships do like a kit-bashed ones, but it's because I intended them to look like this. Kit-bashed ones was very close to what they should like and these ones, created from scratch by me look exactly like I wanted them too look from the very beginning :)

Comments and personal opinions are welcome ;D
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Sunfire

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #476 on: August 20, 2012, 09:16:20 AM »

Wow, those look good!
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SwipertheFox

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #477 on: August 20, 2012, 09:20:31 AM »

New sprites for IDF Ships, everything except transport ship is ready, there is even a place reserved for it :)


OMG!!!!  YES!!!
Those look  :o AWESOME!!!!!
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The Soldier

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #478 on: August 20, 2012, 09:32:23 AM »

Well...sh*t.  EPICNESS!!!  I love it all!
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7)
« Reply #479 on: August 20, 2012, 11:16:36 PM »

Well...sh*t.  EPICNESS!!!  I love it all!
Thanks, should I release small tutorial how to draw from scratch? It may help to other people to make their own unique style...
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.
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