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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 181047 times)

WarStalkeR

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Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« on: April 08, 2012, 06:52:50 AM »

Sector Xplo, one of the border systems. With rare binary star and planets abundant with all kinds of
resources including very rare ones, this system is strategic interest of many powerful civilizations...
So, does your civilization posses enough power to join the direct fight? Or maybe you prefer to strike
from shadows? Or maybe you willing not to get in the way of stronger ones, but make them your allies?
Anybody can join the fight... And it's up to you to decide whom it will be...


Download Fight For Universe: Sector Xplo v1.0.1.7 from MediaFire.
Download v1.0.1.7 Compatibility Patch for 0.53.1a from MediaFire.

Important Information:
* When you start new campaign, you have choice to decide what race to play. Just go to the station
"Hall of Meetings" near planet Tyrian and buy/take from there sign of race you want to fight for.
* Take one mission at a time! Otherwise there is a chance you will ruin the game. All mission are
relationship based. You can't escort convoy of enemy side and you can't attack friendly convoys, but
if side is neutral both missions is available. All missions and scripts updated with delay in 1~3 game days,
so if you see for some reason Escort mission on enemy convoy wait 1~3 game days for it to refresh.
* I tried to make this mod as much as possible without bugs, but if you encounter one, post it here with complete log.
* Reverse Engineer scripts at your own responsibility and nerves, it will take a lot of last one =)
* If you really want to feel the role-playing part of this mod, then don't install additional hullmods on IDF and Hierarchy
ships, don't use Hierarchy ships while playing as IDF and vice-versa, don't use Hierarchy weapons on IDF ships and
vice-versa. Try to play game as it should be. When Alex will add more modding options like adding custom engine
exhaust flames, custom shield texture and custom weapon groups/types, you will able to feel role-play fully.


Chart of Sector Xplo:
Spoiler
[close]

Race, which activity were detected in Sector Xplo:
Race:
Behavior:
Motto:
Traits:
Goals:
Author:
Hierarchy (Introduction Video)
Aggressive. Attack Everybody on Sight. Suicidal.
There is nothing you possess that we cannot take away...
Cheap and Low Technology. Tons of Armor. Use of Nuclear Waste.
Complete domination of everything.
WarStalkeR (Built In)
Race:
Behavior:
Motto:
Traits:
Goals:
Author:
Independent Defense Force
Peaceful. Strong and Wise Sense of Justice. Vengeful.
Per Aspera Ad Astra!
Extreme Technology. Forbidden Weapons use only in serious circumstances.
Exploration, utter obliteration of everything that abuses power.
WarStalkeR (Built In)
Race:
Behavior:
Motto:
Traits:
Goals:
Author:
TimCORP
Peaceful. Aggresive occasionally. Use brutal force in wars. Respect strength.
Omnes Inimici Peribit Sub Ignis!
Very Advanced Technology. Claim sovereignty over beneficial locations.
Galaxy Conquest, through alliances or brutal force.
Upgradecap (Link)
Race:
Behavior:
Motto:
Traits:
Goals:
Author:
The Scourge
Random. Amassing near larger Scourge entities, then swarming the system.
You are everything that any life to us - food...
Biological/Mechanical Hybrid. Growth of tissues over assimilated ships.
Unintelligible by common sense.
Uomoz (Link)
Race:
Behavior:
Motto:
Traits:
Goals:
Author:
Interstellar States of America
Employing large carrier fleets. Loving reconnaissance a lot.
Freedom! To everybody! Liberum Arbitrium!
Cautious. Regroup in dare situations. Prefer to fight from long range.
Spreading the Galactic Democracy.
Okim (Link)
Race:
Behavior:
Motto:
Traits:
Goals:
Author:
Antediluvians of Atlantis
Calculative. Plotting. Insidious.
Memento Ostium Athena!
Innovative, Resourceful, Swift and Practical.
Defense of Atlantis. Acquisition of knowledge.
Erick Doe (Link)

Participation Requirements:
* Race Badge/Sign, 150x150 pixels (I can help with that).
* At least one Battleship-size Vessel, 550~800 pixels.
* At least one Battlecruiser-size Vessel, 350~550 pixels.
* At least one Cruiser-size Vessel, 250~350 pixels.
* At least one Destroyer-size Vessel, 100~250 pixels.
* At least one Frigate-size Vessel, 50~100 pixels.
* At least one Fighter or Bomber Wing (can be combined).
* At least 3 weapons, one for each size.
* Additional Ships/Weapons/Portraits are optional.
* Freighters needed only if you want to launch convoys.


Additional Notes:
Spoiler
* In order to keep some kind of balance, I've put in to requirement all these ship classes.
* Mod will go as standalone, without other mod requirements, this is only way to keep scripts working.
* I will try to implement my ideas of convoy assault and trading systems, but it will take time.
* Player will be able to join side of choice, but it will come with... consequences... so be careful...
* If somebody wants to implement their own scripts of their race, I don't have problems with that.
* If you want some special scripts to persist in this mod for you race, but you can't do or have hard time doing them, tell me, I will try to help.
* Creators are welcome to design their own fleet, they know better which ships better work in groups. Don't forget about epic scales though.
* Some description of some items/ships still not full, but will be completed later on. Laziness detected.
* Other sides will be implemented later on. It takes time and a lot of it.
* Warning! Spikes still ahead and Large Enemy still approaching! ;D
[close]

Installation:
1) Unpack and copy "Fight_For_Universe_Sector_Xplo" to the .\Starfarer\mods\ directory
2) Activate "Fight For Universe: Sector Xplo" (it's total conversion and you can activate only it)
3) In Main Menu, go to Settings, Gameplay tab and set Damage Taken by Your Ship to "Full"
4) Enjoy!


Version 1.0.0.0:
Spoiler
* Completely new map with dual star.
* Implemented Side Choice System.
* Implemented Reward System.
* Implemented Convoy Escort System.
* Implemented Convoy Hunt System.
* Implemented Station Raid System.
* Implemented Bounty Hunt System.
* Implemented and Improved Paul's Pardon System.
* Implemented Enlistment System.
* Completely implemented Independent Defense Force in to campaign.
* Completely implemented Hierarchy in to campaign.
[close]

Version 1.0.0.7:
Spoiler
* IDF Convoy spawns now every 5 game days.
* Hierarchy Convoy spawns now every 6 game days.
* Increased shipment amount of ships in both convoys.
* IDF Convoy brings lesser amount of ships, but flies faster.
* Hierarchy Convoy brings bigger amount of ships, but flies slower.
[close]

Version 1.0.1.3:
Spoiler
* Tried to fix bugs, tell me later if it worked, some bugs weren't even related to mod ;)
* Hierarchy got new weapon, that allows to deal with those little pesky IDF frigates ;D
* Hierarchy's Fleets reworked in order to give them same chance of victory against IDF fleet of same size.
[close]

Version 1.0.1.7:
Spoiler
* Hierarchy's weapon got rebalanced (don't get too close to them).
* Added awesome music for Main Menu, Campaign and Battles.
* IDF and Hierarchy got right prefixes, ship names and commander names.
* All hull modifications (for this mod) now have relevant picture.
* Fleet Points cost of all ships was decreased to 1/10 of original.
* For now FP hard-coded, but can cause accidents if going overboard.
* Now the mod acts as Total Conversion. Deal with it 8)
[close]

Ship Sizes and Classes:
Spoiler
In order to keep scaling and size balance in line, I will post table of sizes, which I assume more
legit then any other, because it used in EVE Online and have most realistic looks, then any other
relative sizes of space ships I've seen. 1 pixel = 1 meter, Starfarer uses this method perfectly.
* Fighter, approximate long axis is 10~15 meters.
* Bomber, approximate long axis is 20~30 meters.
* Gunship, approximate long axis is 35~50 meters.
* Corvette, approximate long axis is 55~90 meters.
* Frigate, approximate long axis is 100~160 meters.
* Destroyer, approximate long axis is 180~230 meters.
* Cruiser, approximate long axis is 240~340 meters.
* Battlecruiser, approximate long axis is 360~540 meters.
* Battleship, approximate long axis is 560~960 meters.
* Dreadnought, approximate long axis is 1,080~1,860 meters.
* Mothership, approximate long axis is 2,200~5,200 meters.
* Titan, approximate long axis is 8,000~16,000 meters.
* Flagship, approximate long axis is 86,000~126,000 meters.
* Arkship, approximate long axis is 2,240,000~8,860,000 meters.
For information, carrier is not a ship size, its modification of original class. Almost any ship class,
from Frigate and higher can be a carrier, or have carriers' capabilities. For somebody who doesn't
know, long axis doesn't mean ship must be long but tiny, it can be wide but short or even ships'
width and length can be equal, like of flying disc. Personally, I think Battleship size is more then
enough for epic battles in Strafarer, well the maximum might be Dreadnought (are we need this?).
But forget about adding such ship sizes as Mothership, Titan, Flagship or Arkship, because, either
Starfarer will crush or won't load... Or free space at your Hard Drive will be used up... Completely...
P.S. You don't have to go according this table, because in the end for each race size is relative.
[close]
« Last Edit: November 26, 2012, 04:03:03 AM by WarStalkeR »
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Uomoz

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Re: Fight For Universe: Sector Xplo
« Reply #1 on: April 08, 2012, 06:55:55 AM »

The Scourge will join the fray.. in time... :)
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Upgradecap

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Re: Fight For Universe: Sector Xplo
« Reply #2 on: April 08, 2012, 07:00:22 AM »

The op looks so beautiful.........

Oh, and i think that the TimCORP fill all requirements needed to join 8)

Atleast my dev version does so.  Since we have all three weapons sizes :D
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Haresus

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Re: Fight For Universe: Sector Xplo
« Reply #3 on: April 08, 2012, 07:08:11 AM »

Tip: Give the factions a "grey" approach. As in, do not simply have "Evil Faction" and "Good Faction", because that easily gets stuff boring and too... simple. For example, perhaps the IDF hates all other races and want to destroy them because they do not feel like they can provide the same justice to other races (Afraid that different cultures would destroy the balance they currently have or some blablabla), or because they have had bad experiences with them (Destroying their homeworld, attacking on sight, betraying them or something).

Other than that, looking good!
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WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #4 on: April 08, 2012, 07:25:47 AM »

Tip: Give the factions a "grey" approach. As in, do not simply have "Evil Faction" and "Good Faction", because that easily gets stuff boring and too... simple. For example, perhaps the IDF hates all other races and want to destroy them because they do not feel like they can provide the same justice to other races (Afraid that different cultures would destroy the balance they currently have or some blablabla), or because they have had bad experiences with them (Destroying their homeworld, attacking on sight, betraying them or something).

Other than that, looking good!
There is no "evil" or "good" factions :)
Hierarchy simply wants to claim everything as their - it standard politics for any country.
IDF simply adventurers, but destroy everything that tries to destroy weaker counterparts without reason or attack them.
Later on I will write lore for IDF, where it started and why IDF are not only humans (yep, right, lots of races there) :)

Also, who understood the reference of "Warning! Spikes still ahead and Large Enemy still approaching!"? ;D
« Last Edit: April 08, 2012, 07:38:54 AM by WarStalkeR »
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Independent Defense Force is here! And they already in Sector Xplo.

Upgradecap

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Re: Fight For Universe: Sector Xplo
« Reply #5 on: April 08, 2012, 07:41:09 AM »

Tip: Give the factions a "grey" approach. As in, do not simply have "Evil Faction" and "Good Faction", because that easily gets stuff boring and too... simple. For example, perhaps the IDF hates all other races and want to destroy them because they do not feel like they can provide the same justice to other races (Afraid that different cultures would destroy the balance they currently have or some blablabla), or because they have had bad experiences with them (Destroying their homeworld, attacking on sight, betraying them or something).

Other than that, looking good!
There is no "evil" or "good" factions :)
Hierarchy simply wants to claim everything as their - it standard politics for any country.
IDF simply adventurers, but destroy everything that tries to destroy weaker counterparts without reason or attack them.
Later on I will write lore for IDF, where it started and why IDF are not only humans (yep, right, lots of races there) :)

Also, who understood the reference of "Warning! Spikes still ahead and Large Enemy still approaching!"? ;D

I didn't actully get that, but i assume it's from an game? Just an assumption.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #6 on: April 08, 2012, 07:57:02 AM »

I didn't actully get that, but i assume it's from an game? Just an assumption.
Shame on you! How come you don't know the classics of genre!? :P People like me, Alex, Okim & other were inspired by this game :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Dante80

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Re: Fight For Universe: Sector Xplo
« Reply #7 on: April 08, 2012, 07:57:35 AM »

Quote
Also, who understood the reference of "Warning! Spikes still ahead and Large Enemy still approaching!"? Grin

...and the planet names etc etc...Tyrian 2000 forevah!!!  ;D
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Upgradecap

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Re: Fight For Universe: Sector Xplo
« Reply #8 on: April 08, 2012, 07:58:59 AM »

Ehm. I think i'm a bit out on this subject here............
Someone mind informing me of what i actully is?
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DarkStar076

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Re: Fight For Universe: Sector Xplo
« Reply #9 on: April 08, 2012, 08:07:30 AM »

Here you go http://en.wikipedia.org/wiki/Tyrian_(video_game)
I played this on my trusty 486 :)
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WarStalkeR

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Re: Fight For Universe: Sector Xplo
« Reply #10 on: April 08, 2012, 08:16:04 AM »

Here you go http://en.wikipedia.org/wiki/Tyrian_(video_game)
I played this on my trusty 486 :)
Waited for you to show up :D
When Uni-T will join the fray? :)
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Durendal5150

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Re: Fight For Universe: Sector Xplo
« Reply #11 on: April 08, 2012, 05:42:01 PM »

Working on a faction for this! ^_^ I got a few ships done...weapons are gonna be a pain though, I'm bad at 'em. <.<

<-Temple-Class Command Carrrier

<-Deliverance-Class Missile Cruiser

<-Supplicant-Class rearming pod

<-Zealot Swarmfighter
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Catra

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Re: Fight For Universe: Sector Xplo
« Reply #12 on: April 08, 2012, 09:35:59 PM »

le carnage

instafave :D
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Okim

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Re: Fight For Universe: Sector Xplo
« Reply #13 on: April 08, 2012, 11:33:27 PM »

Perhaps ISA and RSF might join this carnage :)

Or Aliens, but those will need extra work to fill into the requirements.

DarkStar076

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Re: Fight For Universe: Sector Xplo
« Reply #14 on: April 09, 2012, 12:31:49 AM »

Waited for you to show up :D
Heheh, i have been around, been lurking for quite some time now - learning ;)

I saw that the Independent Defense Force has made the transfer.  Did it take much time ?  Currently I am trying to work out how/if i would alter the sprites when importing them across so they blend in - else they will look very alien indeed.

When Uni-T will join the fray? :)
Unable to comply - Time to destination is unknown . . .

For now i am going to sit on the sidelines and learn more about modding this game - Catchya around WarStalker :)
« Last Edit: April 09, 2012, 12:43:38 AM by DarkStar076 »
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