Alright, this mod isn't a replacement, cancellation or otherwise delaying of the MassFarer mod, for those that were getting worried
. Rather, it is a side-project that I'm doing to improve my spriting and general modding skills, in between MassFarer releases. That said, neither project I am doing alone, and my thanks goes out to all of those who have helped and provided feedback to these mods. Yes, this mod will largely be a frankensprite mod
Right then...
About the Trade ScavengersThe Trade Scavengers history begins with the city world of Roche III, better known as Avarice. It was a rare planet, being a border world yet fully metropolised, and such had a flourishing economy, albeit with less regulation on goods than the core worlds. Crime was always a problem on this world, theft, murder, drugs, you name it. With such issues plaguing such a honeypot, the Hegemony moved in extra fleets, marines and materiel to reign in these malcontents.
The strategy worked to an extent, however this crackdown stymied the traders' profits with reams of red tape, many of the smaller outfits had to outright quit the trade. Those that could see that they were going the same way began to lobby to the Hegemony to ease up on the regulations, to allow them to buy and sell goods directly, not through a government system. These pleas went unanswered, so they found likeminded traders and decided to take matters into their own hands.
That year saw many of the great foundries of the world closing due to "bankrupcy", the truth was much more dire for the Hegemony. The traders had managed to seize the industrial centre of Avarice and were using these facilities to make their own ships into combat capable versions. Cannibalising and retrofitting massively, the ships didn't look nice, and they certainly didn't perform to the levels of dedicated warships but that's not to say they didn't succeed in their coup of the Roche system.
Completely overwhelming defences, the traders decimated the Hegemony garrison fleet and took the system as their own, and have begun spreading out to nearby systems. Corvus is one such system...
Fleet CapabilitiesRight, that's the lore of them, now for the real. Their fleets are comprised of several low tech and commercial vessels chopped and welded together with guns strapped on top. They especially favour ballistics and missiles as converting cargo space to ammo piles is easier than making them generators for energy weapons. Generally the ships are more fragile as well though they pack more larger weapons, in hopes that overbearing firepower is enough to remove the threats.
ShipsStrike Craft
Barracuda | Razor | Roach | Beetle | Viper |
| | | | |
Corvettes
Frigates
Crawler | Overthrust Lasher | Scorpion | Xanadu |
| | | |
Destroyers
Einherjar | Eviscerator | Bison | Yak |
| | | |
Cruisers
Valhalla | Ostrich | Subjugation (Left variant, right not pictured) | Apollo |
| | | |
Capital Ships
Genesis | Hades | Hercules | Asphodel | Hermes | Vanguard |
| | | | | |
Extra thanks goes out to Upgradecap for getting the campaign working with the new ships and faction. Also to be thanked is Zajadu, who assisted greatly with the Hades sprite
Download:Version 0.1, released 06/04/2012: Download - Outdated
Version 0.3, released 08/04/2012: Download - Outdated
Version 0.5, released 11/4/2012: Download - Outdated
Version 0.7, released 04/08/2012: Download - Outdated
Version 0.8, released 09/11/2012:
DownloadThe Second Era of the ScavengersFeedback and suggestions are always welcome.
And as a last note, anyone who has commercial ships that they would like to see chopped up and weaponised, I can feature them in future versions of this. You will be fully credited and thanked for the work. If you do, please include a ship_data csv record thing, so that I can tweak the stats based on what it's like