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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Unusually Gullible Hullmods 0.5.0-RC2  (Read 100762 times)

F2PVegan

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Re: [0.96a] Unusually Gullible Hullmods 0.5.0-RC1
« Reply #45 on: November 18, 2023, 04:44:01 PM »

I'm not able to s-mod in shunt distributor, I s-modded in shield shunts, but shunt distributor doesn't allow me to
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Anduin1357

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Re: [0.96a] Unusually Gullible Hullmods 0.5.0-RC1
« Reply #46 on: December 27, 2023, 09:48:47 AM »

What does "will not be considered repaired" even mean when it comes to the armor and hull regen mods? It's as unclear as it gets.

It means that after any fight, the lowest hull/armor value you had in battle is what the game will assume you ended up leaving the fight with, and would not consider the 'patchwork' hull/armor you left the fight with through regeneration. If you redeployed the ship in battle, you would be regenerating from the worst state you managed to be in the last battle.
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