Are there any plans to make future deployment screens display the number of ships each side has in a numerical fashion rather than through an individual symbol one? I imagine it's going to get really hard to keep track of things once the campaign is brought into play and fleet sizes grow.
Good point, although I think the present method is preferable for smaller battles, for the same reason I wear an analogue watch – that is, it's more intuitive to compare visual weight or position than to actually read something. On the other hand, if the fleet is too large for the icons to all to be displayed in the box, it mightn't be a bad idea to have one icon for each ship type with a number next to it indicating how many there are. I suppose it really depends on how frequently we can expect to see battles of such a scale in the campaign.
o_O
This code should add 1,000 Condors to the enemy fleet:
for (int i = 0; i < 1000; i++)
{
api.addToFleet(FleetSide.ENEMY, "condor_Support", FleetMemberType.SHIP, false);
}
Just copy it and change the quantity and addToFleet parameters as needed.
As Ivaylo pointed out, it won't spawn ships during the mission; rather, the above code is equivalent to copy/pasting the api.addToFleet() statement 1,000 times in MissionDefinition.java, so it's really just a matter of convenience.
As an aside, I wonder of the AI would choose its reinforcements in an unexpected way... for example, if it has a fleet of 5 fighter wings, 5 frigates and a cruiser, they'll all be out soon enough anyway. But if it has 5,000 fighter wings, 5,000 frigates, and 1,000 cruisers, would it perhaps favour one type of vessel and never send out the others? You might have some testing to do, Flare.