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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Lockup when entering system  (Read 381 times)

tzuridis

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Lockup when entering system
« on: February 07, 2021, 11:54:03 AM »

I just created a new game, probably only like a month in and the only thing I have done so far is mine and do a few survey probes.

I keep getting a bug where whenever I enter a system from hyperspace the game will lock up as it does below:

https://imgur.com/a/F4avQbI

The music is still playing and the console commands still work. So the entire game doesn't lock up.

Here is my Starsector log and here is the thread state from the cmd:, if you look at the bottom there doesn't seem to be an error at the end that causes this (most of the errors are from version checker and magiclib it seems).

https://github.com/Tzuridis/StarsectorLogs


Here is my vmparams:

Code
java.exe -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms6144 m -Xmx6144m -Xss4096k -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher

And enabled mods:

Code
{"enabledMods": [
  "raccoonarms",
  "lw_autosave",
  "capturecrew",
  "clearCommands",
  "CAS",
  "chatter",
  "lw_radar",
  "lw_console",
  "istl_dam",
  "diableavionics",
  "DisassembleReassemble",
  "XLU",
  "sun_fuel_siphoning",
  "galmart",
  "GMDA",
  "hypernet",
  "IndEvo",
  "Imperium",
  "junk_pirates_release",
  "kingdomofterra",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "MagicLib",
  "Neutrino",
  "nexerelin",
  "OcuA",
  "ORA",
  "portrait",
  "roider",
  "sun_ruthless_sector",
  "SCY",
  "SEEKER",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "sun_starship_legends",
  "sd_sundiving_1.1",
  "timid_supply_forging",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming and Station Construction",
  "THI",
  "TORCHSHIPS",
  "underworld",
  "US",
  "URW",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "vesperon",
  "audio_plus",
  "shaderLib"
]}


And the bugreport from the console:

Code
  System info:
---------------
Game version: Starsector 0.9.1a-RC8
Game resolution: 1920x1080 (144hz, 32bpp, fullscreen)
Java version: Java(TM) SE Runtime Environment 1.7.0_79-b15 (Java HotSpot(TM) 64-Bit Server VM)
Platform: Windows (64-bit)
JVM RAM: 444.52 MB / 1,422.00 (977.48 MB free, 1,422.00 MB allocatable)
System RAM: 6,388.75 MB remaining, 16,226.30 MB total
Launch args: -Djava.library.path=native\windows -Xms1536m -Xmx1536m -Xss1024k -Dcom.fs.starfarer.settings.paths.logs=. -Dcom.fs.starfarer.settings.paths.saves=../saves -Dcom.fs.starfarer.settings.paths.screenshots=../screenshots -Dcom.fs.starfarer.settings.paths.mods=../mods

 Graphics card info:
---------------------
GPU Model: GeForce GTX 1060
Vendor: NVIDIA Corporation
Driver version: 4.6.0 NVIDIA 461.40
Available VRAM: 3,289.05 MB
Dedicated VRAM: 6,144.00 MB
Maximum VRAM: 6,144.00 MB

 Active mod list:
------------------
Regular mods (34):
 - Arsenal Expansion 1.5.3i by Inventor Raccoon
 - Capture Officers and Crew 1.0.3 by Kentington
 - Combat Alarm Sounds 1.31 by jamplier
 - Dassault-Mikoyan Engineering 1.18a by Harmful Mechanic
 - Diable Avionics 2.54 by Tartiflette, originaly created by Flashfrozen, with the participation of Debido.
 - Disassemble Reassemble v 1.6.9 by AxleMC131
 - Extratential Lanestate Union 0.7.1a by Protonus
 - Grytpype and Moriarty's Defense Authority 0.9.6 by King Alfonzo
 - Industrial.Evolution 1.8.c by SirHartley
 - Interstellar Imperium 2.3.0 by DarkRevenant & others
 - Junk pirates / ASP / PACK (Release) 3.5.1 by mendonca
 - Kingdom of Terra 0.11 by Sinosauropteryx
 - Legacy of Arkgneisis v1.8.4 by Gwyvern
 - Neutrino Corporation 1.86-RC3 by Flashfrozen and Deathfly
 - Nexerelin 0.9.8 by Histidine (original by Zaphide)
 - Oculian Armada 0.8.3a by Protonus & EI
 - Outer Rim Alliance 0.91 by Tartiflette
 - Portrait Pack v1.2.4 by null
 - Roider Union 1.1.0 by SafariJohn
 - Scy Nation 1.61 by Created by Tartiflette. Music by Fastland. With the help of Debido, Mesotronik, Dark Revenant, Histidine, Silentstormpt, SniZupGun, Deathfly, 19_30 and many others.
 - Seeker - Unidentified Contact 0.2 by Tartiflette
 - Ship/Weapon Pack 1.12.3b by DarkRevenant
 - SkilledUp 1.1 by bonomel
 - Starship Legends 1.4.3 by Sundog
 - Sylphon RnD 1.0 by Nia and Nicke
 - Tahlan Shipworks 0.4.1 by Nia Tahl
 - Terraforming and Station Construction 5.4.6 by boggled
 - Tiandong Heavy Industries 1.2.1a by -MesoTroniK
 - Torchships And Deadly Armaments 0.14 by Tartiflette
 - Underworld 1.4.7 by DarkRevenant
 - Unknown Skies 0.42 by Tartiflette
 - Vayra's Sector 3.1.5 by Vayra
 - Vayra's Ship Pack 1.1.4 by Vayra
 - Vesperon Combine 1.2.0 by Straticus
Utility mods (19):
 - Autosave 1.1b by LazyWizard
 - ClearCommands 1.0.c by SirHartley
 - Combat Chatter 1.10.1 by Histidine
 - Common Radar 2.5b by LazyWizard
 - Console Commands 2021-1-19 by LazyWizard
 - Fuel Siphoning 1.1.4 by Sundog
 - Galactic Markets 1.0.1 by Jaghaimo
 - Hyperspace Network 1.6.2 by Jaghaimo
 - LazyLib 2.5c by LazyWizard
 - Leading Pip 1.9.0 by DarkRevenant
 - MagicLib 0.29 by Modding Community
 - Ruthless Sector 1.2.7 by Sundog
 - SpeedUp 0.7.0 by DarkRevenant
 - Sundiving 1.1 by ShadowDragon8685
 - Supply Forging 1.3 by Techpriest
 - Upgraded Rotary Weapons 1.42 by Tartiflette
 - Version Checker 2.0b by LazyWizard
 - ZZ Audio Plus 1.1.2 by DarkRevenant
 - ZZ GraphicsLib 1.4.4 by DarkRevenant



« Last Edit: February 07, 2021, 03:26:48 PM by tzuridis »
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tzuridis

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Re: Lockup when entering system
« Reply #1 on: February 07, 2021, 03:34:37 PM »

Resolved by reinstalling, using the same mods, and save game.

I had changed

"oneClickJumpPoints":false,

In settings.json, I set it back to default (which is false) so I am guessing this was the issue.
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