Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 3 [4] 5 6 ... 30

Author Topic: [0.97a] Volkov Industrial Conglomerate 1.6.3  (Read 399584 times)

Astarat

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.1.0
« Reply #45 on: January 29, 2021, 02:50:54 PM »

Sure thing! You have my permission :>
Logged

ktarn

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.1.0
« Reply #46 on: January 29, 2021, 05:57:59 PM »

I found an.... interesting interaction with the Capaciton's Discharger and the Saluki-class Relativity Drive ability from ED Shipyards...

Lets just say everything dies within seconds...

Spoiler
[close]

It also causes massive amounts of lag
« Last Edit: January 29, 2021, 06:14:18 PM by ktarn »
Logged

BreenBB

  • Commander
  • ***
  • Posts: 150
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.1.0
« Reply #47 on: January 30, 2021, 02:40:11 AM »

I got crash when scavenging research station, its seems caused by this mod judging from log file when hullmod vic_deathProtocol is spawned in the loot, also I encountered it twice:

Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.vic_deathProtocol.getDescriptionParam(vic_deathProtocol.java:82)
   at com.fs.starfarer.api.campaign.impl.items.ModSpecItemPlugin.createTooltip(ModSpecItemPlugin.java:192)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.public.super(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.G.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.o00o.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

EDIT: seems I missed the hotfix, I tried it, salvaged station with that hullmod and crash is gone.
« Last Edit: January 30, 2021, 02:49:17 AM by BreenBB »
Logged

PureTilt

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.1.0
« Reply #48 on: February 01, 2021, 03:03:33 PM »


save compatible, you gonna miss on system changes
Unleash devastating biological weapons on your enemies.

Change log
Ships:
Apollyon:
-OP reduced from 400 to 380
-Quantum lunge
--Fixed some interactions with stations (still a bit messed up because, duh, stations)
--Now instead of arcs deals damage in line as it should (still has additional arcs)
--Damage on secondary arcs reduced by 50%

Omni-lunge (VIC-A01 Xaphan, VIC-A33 Moloch, VIC-A58 Valafar):
-Added more visual effects

VIC-X14 Nybbas:
-Added Phase Field and Delicate Machinery hullmods
-DP reduced from 14 to 13

VIC-F04 Sonneilon:
-Now they can't interrupt their burst

All ships:
-Now engine glow changes color if Safety Overrides are installed

Weapons:
Vodyanoy Plasma Minigun:
-New firing sound

Nawia:
-Fixed the bug that caused more flux cost per shot
-Visual effects improved

Hullmods:
"Shturm" Overhaul:
-Tier reduced from 3 to 1 (can buy it with lower rep)
-Cost reduced from 25000 credits to 5000 credits

VIC Brand Shield Emitter:
-Fixed speed penalty also been applied to 0 flux boost

PD Arc Emitter:
-Now unlocked from game start

Misc:
Viral bombardment:
-Stability penalty from Extreme Viral Contamination (EVC) is now permanent
-Ground defense penalty multiplier reduced from x0.3 to x0.25
-Accessibility penalty increased from -25% to -45%
-Now has a fleet size penalty multiplier of x0.5
-Now reduces production quality by 45%
-Grow penalty increased from 10 to (2^(colony size))*25
-Now colonies with EVC can decrease in size if they hit 0% total growth while having negative growth rate
-If colony is size 2, it gets decivilizied the next time it decreases in size
-3 New industries to counteract effects of EVC

-New market themes, all thanks to psiklaw
-Heavy industries were removed from Phlegethon and Purgatory
-Some small fixes in dialogues and descriptions (nothing radical)
[close]
« Last Edit: February 01, 2021, 03:25:30 PM by PureTilt »
Logged




ZeCaptain

  • Lieutenant
  • **
  • Posts: 86
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.1.0
« Reply #49 on: February 01, 2021, 05:29:55 PM »

Posting unoffical VIC lore from discord.
Logged

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« Reply #50 on: February 01, 2021, 11:19:21 PM »

This mod need an Itasha HVB or IBB ship with big bad catgirl painted over it for the hell of it :)))
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

epsilonflash

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.1.0
« Reply #51 on: February 02, 2021, 06:04:14 AM »

Posting unoffical VIC lore from discord.

hahahaha that is outstanding
« Last Edit: February 02, 2021, 07:04:25 AM by epsilonflash »
Logged

ZeCaptain

  • Lieutenant
  • **
  • Posts: 86
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« Reply #52 on: February 09, 2021, 05:30:19 PM »

Removed. Probably a bit too off topic.
« Last Edit: February 09, 2021, 09:53:59 PM by ZeCaptain »
Logged

sire_lamphare

  • Ensign
  • *
  • Posts: 2
  • Life is too short for long-term grudges
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« Reply #53 on: February 17, 2021, 07:34:41 PM »

could u plz let me translate this great work into my language(I mean Chinese)? Many gamers wants to play ur masterpace vic mod, language shoudent be obstacle I think,of course we will Feedback any usefull ideals,XD.
« Last Edit: February 18, 2021, 01:20:38 AM by sire_lamphare »
Logged
One vision,one purpose.

Rody_

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« Reply #54 on: February 18, 2021, 08:17:53 PM »

could u plz let me translate this great work into my language(I mean Chinese)? Many gamers wants to play ur masterpace vic mod, language shoudent be obstacle I think,of course we will Feedback any usefull ideals,XD.

I've already got my hands on it and am expecting the translation to be polished and published within 3~5 days. My apologies it took a bit too long.
Logged
We reach into the void. The vast expanse becomes us.
______________________________________________
An average player from the Chinese Starsector community. I do translation stuff too. Visit the Chinese Forum here: https://www.fossic.org/?fromuid=213

sire_lamphare

  • Ensign
  • *
  • Posts: 2
  • Life is too short for long-term grudges
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« Reply #55 on: February 19, 2021, 05:32:29 AM »

maybe we can cooperate to make translation faster?
Logged
One vision,one purpose.

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« Reply #56 on: March 06, 2021, 09:51:36 PM »

So I install this mod on the Linux version of the game and I've confirmed that this mod is what crashes my game, maybe it has something to do with the image format(?)

java.lang.RuntimeException: Error loading [graphics/icons/industry/vic_antiEVCT2.png


I'm uploading the whole .log here
Spoiler
REDACTED
[close]
« Last Edit: March 07, 2021, 06:35:15 AM by Chairman Suryasari »
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« Reply #57 on: March 07, 2021, 06:36:18 AM »

So I know what the problem is, Linux base OS is case sensitive, so some assets with the same name but with different case cannot get recognized by Starsector on Linux. So to make the VIC run on the Linux version of the game you need to go to /Starsector/mods/VIC/graphics/icons/ and change vic_antiEVCt2.png to vic_antiEVCT2.png I'm also changing vic_antiEVCt3.png to vic_antiEVCT3.png just in case, and it will run just fine on Linux version of the game.

I hope it helps you Linux user out there  ;)
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Harmful Mechanic

  • Admiral
  • *****
  • Posts: 1340
  • On break.
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« Reply #58 on: March 07, 2021, 04:13:16 PM »

Yeah, Linux case sensitivity will getcha sooner or later. Fortunately, every Linux user who's reported one has, in my experience, been unbelievably helpful and specific, so they're a delight to find and fix - fast and easy.

(I haven't had a single person give me a bug report for this mod yet - surely a minor miracle. Let's see how long the streak gets!)
Logged

5ColouredWalker

  • Commander
  • ***
  • Posts: 125
    • View Profile
Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« Reply #59 on: March 10, 2021, 04:21:34 AM »

Hey, recently purchesed a GMO Farming Blueprint that seems to be an industry (Poking through the mod files confirmed this.), but I can't seem to build it or upgrade a farm on one of my colonies? Are there any special requirements for building that industry?

If it's a bug, 50/50 it's a mod conflict because sometimes I learn a blueprint and it does nothing.
Logged
Pages: 1 2 3 [4] 5 6 ... 30