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Author Topic: [0.9.1a] Volkov Industrial Conglomerate 1.2.0  (Read 24213 times)

morriganj

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #15 on: December 30, 2020, 10:35:06 PM »

I will be reinstalling starsector in jan just to try this mod!!! Looks amazing! :D
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Lizardfolk

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #16 on: December 31, 2020, 01:12:44 AM »

W e l l G o d d a m n
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MrFluffster

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #17 on: December 31, 2020, 10:25:36 AM »

Congrats on finally releasing
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Author of the somewhat-mediocre Fluff's Ship Pack. Check it out!
Feel free to send me feedback on discord @PMMeCuteBugPhotos#0420

Pixy

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #18 on: December 31, 2020, 08:08:08 PM »

In the end of trailer be like.

virgin Paragon:haha! beam go Brrrrrrrrrrr.
Chad Apollyon:......OMAE WA MOU SHINDEIRU. press F
virgin Paragon:Nani?!!
:SFX ear bleed:
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"You and I are opposite sides of the same coin. When we face each other, we can finally see our true selves. There may be a resemblance, but we never face the same direction."

Golde

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #19 on: December 31, 2020, 09:56:43 PM »

hoe hey this color scheme reminded me of bb for a sec.
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FlameBearer

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #20 on: January 01, 2021, 09:18:55 AM »

Wow, I made an account to say I really like this mod!
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Frosterus

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #21 on: January 02, 2021, 04:57:56 AM »

I'm loving the Laidlaw Accelerator so far. It absolutely decimates in frigate fights and is totally worth the bloated ordnance costs.
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Farya

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #22 on: January 02, 2021, 06:56:42 AM »

You made me want to start a pather playthrough now. To remove that blasmphemy from sector with all the ships from Luddic Enchancement.
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Frosterus

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #23 on: January 04, 2021, 08:45:59 AM »

This mod adds the "Advanced GMO Food Production" industry, right?

I can't seem to build it. It says it requires farmland when I have farmland on my colony.
I shutdown my farming industry in case they conflicted, but I still can't build it.
Is there something I'm missing?

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Astarat

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #24 on: January 04, 2021, 01:00:33 PM »

This mod adds the "Advanced GMO Food Production" industry, right?

I can't seem to build it. It says it requires farmland when I have farmland on my colony.
I shutdown my farming industry in case they conflicted, but I still can't build it.
Is there something I'm missing?

Oh, sorry, this one's not supposed to be in the modular list of the industries, it's a unique one for the VIC's capital. Will remove it from the list in the next patch.
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FlameBearer

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #25 on: January 04, 2021, 02:50:11 PM »

Is it okay If I suggest a ship concept? Because if it is, I would really really like to see a bigger nybbas, like, not that much bigger, just with more armour and hull. It's probably one of my favorite ships, in all of starsector, and it's ship system is so fun, but I'd really like a bigger version that you can use as a proper flagship. I'm a bit reckless, so while I can dance between enemy fire pretty well, I have difficulty avoiding the detonations of the ships, and it tends to just snap my poor nybbas in half. It's a really great ship concept, and I should probably just get gud, but I really think it'd be interesting to see a bigger nybbas.
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UselessGoddess69

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #26 on: January 05, 2021, 12:36:12 AM »

Unable to save a game whenever a planet get decivilized from extreme viral contamination status (Haven't tried a new game to check if this still happens)
Does anyone have a solution to fix this?
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Astarat

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #27 on: January 05, 2021, 01:44:54 AM »

Unable to save a game whenever a planet get decivilized from extreme viral contamination status (Haven't tried a new game to check if this still happens)
Does anyone have a solution to fix this?
As far as I'm informed, one of the possible solutions is to re-civilize the planet (create a market on it). This bug will be fixed in the upcoming update, thank you for reporting it!
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Frosterus

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #28 on: January 05, 2021, 01:52:18 AM »

Ah, good to know it was just a bug! Thanks!
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UselessGoddess69

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Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« Reply #29 on: January 05, 2021, 03:24:58 AM »

It worked! Thx man
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