It's funny, I get the opposite issue. The AI is almost suicidal in how much it wants to attack. In fairness I also tend to border into suicidal overconfidence when I get in an aggressive mindset, so it evens out. Honestly I think people are also missing a serious issue here, in that AI not only has to adapt to all possible enemies without being too aggressive or to passive, respond to modified or outright new ships, and do so in an optimized manner that doesnt tear your CPU apart. On top of that, as is in the .9.5 patch notes, some of this is to keep the AI from stalling you too badly. No one enjoys hunting down that last phase frigate that will not or can not retreat because it wants to stay alive. It makes the whole question of the enemy and ally AI alike being too aggressive/not aggressive enough a question so challenging I don't think I'd ever be happy. As an aspiring artist(writer) I can understand that feeling of it never being perfect really hitting this exact topic.
But hey, AI managment isnt my strong suit so maybe I'm an idiot, or maybe im suffering imposter syndrome. Exostential dread and self-doubt are fun.