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Author Topic: [0.9.1a] Seeker - Unknown Contact 0.407 (2020/12/15)  (Read 17999 times)

Grizzwold

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Re: [0.9.1a] Seeker - Unknown Contact 0.407 (2020/12/15)
« Reply #30 on: January 11, 2021, 01:33:25 PM »

The descriptions for some of the fighters added by this mod say they need a specific hullmod to use, but they seem to be working ok for me without it. Is this intended behavior or am I just missing something?
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Wyvern

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Re: [0.9.1a] Seeker - Unknown Contact 0.407 (2020/12/15)
« Reply #31 on: January 11, 2021, 03:47:55 PM »

I was puzzled by that as well, and tested it out - you can install the special fighters without the matching hullmod, and they... technically kindof work? But when you lose one, it stays dead; you can't rebuild them during combat.
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Wyvern is 100% correct about the math.

IonDragonX

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Re: [0.9.1a] Seeker - Unknown Contact 0.407 (2020/12/15)
« Reply #32 on: January 11, 2021, 04:18:43 PM »

I was puzzled by that as well, and tested it out - you can install the special fighters without the matching hullmod, and they... technically kindof work? But when you lose one, it stays dead; you can't rebuild them during combat.
Then it runs the replacement rate to a very, very high number without the hullmod.
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Funny how much stuff you can get done while waiting for the update...
http://i.imgur.com/Ucj922u.gif

Tartiflette

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Re: [0.9.1a] Seeker - Unknown Contact 0.407 (2020/12/15)
« Reply #33 on: January 12, 2021, 11:30:29 PM »

Yeah, it's more or less a similar thing to the Wanzers Gantry from Diable Avionics, except with an even bigger penalty when not using the hullmod. That was the only way I found to implement the same containment penalty as the weapons from the same "manufacturer".
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Worstplayer007

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Re: [0.9.1a] Seeker - Unknown Contact 0.407 (2020/12/15)
« Reply #34 on: January 13, 2021, 09:14:02 AM »

Good day everybody I have this problem right after the load to the main menu. Doesn't matter which mods I use with this. Can anyone help me with this?
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IonDragonX

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Re: [0.9.1a] Seeker - Unknown Contact 0.407 (2020/12/15)
« Reply #35 on: January 13, 2021, 09:27:44 AM »

Good day everybody I have this problem right after the load to the main menu. Doesn't matter which mods I use with this. Can anyone help me with this?

That error references MagicLib.
I suggest that you delete the folders Mods/MagicLib and Mods/SEEKER_UC and start over from the DL links. There's a possibility that unzipping the files corrupted a file.
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Funny how much stuff you can get done while waiting for the update...
http://i.imgur.com/Ucj922u.gif

Worstplayer007

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Re: [0.9.1a] Seeker - Unknown Contact 0.407 (2020/12/15)
« Reply #36 on: January 13, 2021, 10:00:02 AM »

Good day everybody I have this problem right after the load to the main menu. Doesn't matter which mods I use with this. Can anyone help me with this?

That error references MagicLib.
I suggest that you delete the folders Mods/MagicLib and Mods/SEEKER_UC and start over from the DL links. There's a possibility that unzipping the files corrupted a file.

Yes this works everything runs alright. Thank you very much.
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