Venturing in the dark outreaches of the Persean Sector is a pathway to salvaging ships with many abilities, some considered to be unnatural.
Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib
Earliest save compatible version: 0.406
This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. Still, everything should be balanced with proper strengths and weaknesses; including some new balancing levers such as exotic weapons interfering with each other, to avoid any power creep.
The intent here is to offer enough different "white whales" that you are both guaranteed to encounter several of them in any given run, yet each would be rare enough that you won't be able to collect them all in a single play-through. If you are using Nexerelin however, you will be able to start directly with some of the uncommon ships. I would even advise trying some of the very enjoyable "player-bait" destroyer starts.
Small selection of the ships you may encounter
| | Hedone-class armed yacht
Gustav Royal Starworks' best selling premium yacht, ideal for the affluent needing to travel in comfort and security.
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| | Aethernium-class militarized racer
Fast and economical courier that never walks away from a fair fight. |
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| | Butterfly-class private security destroyer
Makes up for its lack of versatility with raw frontal firepower. |
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| | Five-five-seven-class bounty-hunter destroyer
Flashy coat of paint, big gun that makes a big noise, daredevil attitude, badass in every way. |
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| | Obelisk-class luxury liner
Guaranteed to impress your guests somehow, either with its ostentatious design and facilities, or with its massive gun. |
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| | Tumbleweed-class explorer
Jack of all trades, master of none...
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| | Bullhorn-class heavy cruiser
Slightly more agile and versatile than a Dominator-class, even more vulnerable from the rear. |
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| | Cassowary-class support battlecruiser
The true nemesis of captains with OCD. |
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| | Malet-class frigate
Small whacker to deal with those pirates cropping up everywhere. |
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| | Adze-class destroyer
Designed to shave that smirk off of your opponent's face. |
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Halligan-class cruiser
When you can't choose between DAKKA spam and missile spam. |
Disclaimer: Remember when I caused a bit of a fuss by releasing
an ominous teaser hinting at a mod called "Seeker" that would have been all about quests and non-human artifacts you'd get to hunt and study?
Hahaha I do too, good times... I really bit more than I could chew then.
Sadly no,
this mod is not that Seeker mod. While I do hope to be able to add some narrative elements at some point, this off-shoot of the Seeker project only contains somewhat regular ships, obtainable by regular means... Well, mostly. There are still a couple of fun surprises hidden in the sector.
At some point, I still hope to resume my work on the other Seeker, now code-named "Everlasting Giants", but I wouldn't expect any progress on that front for maybe a year or two.
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Changelogs
0.407
NEW CONTENT:
- Augur-class support frigate:
. Assault focused Omen,
. Same weapons but the EMP system mostly hits a single target within a very short span of time.
- Endymion-class assault frigate:
. DPS focused Hyperion,
. Same weapons but the ship system has been swapped for a Temporal Shell device.
. Yes, this is insane, and that ship will be a unique one in the future.
- Malet-class frigate:
. Tougher and better armed than a Lasher,
. But also slower.
- Adze-class destroyer:
. A mix of an Enforcer and a Hammerhead,
. More maneuverable than either,
. Not quite as durable as the former,
. Can't output the same DPS spikes as the latter.
- Halligan-class cruiser:
. Heavier Eagle,
. Can't outmaneuver its target as well,
. Much better armored.
- "Minigun" support weapon:
. Very long range fragmentation pea shooter,
. Won't kill much of anything,
. But it will force the enemy to raise their shield, lowering their top speed.
BALANCING:
- 557-class:
. System no longer reduces speed but cost flux to activate. (I swear I will make that ship fun to fly somehow)
- More tweaks to the hidden stuff!
BUGFIXES/IMPROVEMENTS:
- Space farm now displays the daily revenue from auctioning produce.
- Lowered the frequency of some rare ships.
- Attempted another fix for the Marksman system crash in rare circumstances.
- Nova is now a unique "boss-like" fleet patrolling a remnant system.
- Onyx is now a unique derelict that has to be found and salvaged.
0.406
BALANCING:
- Onyx-class:
. Sprite rework,
. Built-in weapons removed,
. Loadout buffed,
. System now scales with the flux level, has less charges but much longer duration.
- 557-class:
. System no longer affects flux stats but improves maneuverability (still increase ballistic ROF and loads the main gun with extra ammo)
. Asteismos gun now has only 2/3rd of the ammo, but 1.5 times the damage per shell.
- Various buffs to most of the bosses, more content, polish, locations further randomized.
BUGFIXES/IMPROVEMENTS:
- Set some "SYSTEM" weapons such as flares to "HIDDEN" so that they don't get disabled by EMP arcs.
- Set all 557-class variants as Goal variants so that they can be selected in refit.
- Fixed a CTD with the Marksman's system when used while in autopilot as the player ship.
You like the mod? Help to make it better: Donations and Patreon contributions will be used to commission content I cannot create myself, such as illustrations or music. Additionally, if you would enjoy playing with a custom paint job I also take commissions for a reasonable rate. PM me for more details.