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Author Topic: The Scourge v.4  (Read 109913 times)

Erick Doe

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Re: The Scourge v.4
« Reply #210 on: November 26, 2012, 07:16:49 AM »

Will Relics be put in U'sC to counter the Scourge? I personally don't care much for the Elders. But I'd like to see the Purifiers back.

It hurts!!! I... I... I...   .... *speechless* .... So much pain!



Oh, okay.  :D
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Uomoz

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Re: The Scourge v.4
« Reply #211 on: November 26, 2012, 07:42:32 AM »

Not sure about that. I'm starting to quality-check all mods again (as for Scourge) and I feel like Purs are a little bit too much obviously kitbashed. We'll see.
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Reshy

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Re: The Scourge v.4
« Reply #212 on: November 26, 2012, 09:56:16 AM »

Problem I see with the Elders is that they simply lack fleet variety.  They have two ships and nothing else.  No fast forward attack ships, no fighters, no smaller ships, and only two capital ships.
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EndersGaming

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Re: The Scourge v.4
« Reply #213 on: January 08, 2013, 12:58:03 PM »

Is there any chance you could at least update this mod to where it was when it was last in the UC mod pack?
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Uomoz

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Re: The Scourge v.4
« Reply #214 on: January 08, 2013, 01:20:27 PM »

This will happen anyway.
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EndersGaming

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Re: The Scourge v.4
« Reply #215 on: January 08, 2013, 04:11:33 PM »

Sounds awesome.  Can't wait! ;D
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Shoat

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Re: The Scourge v.4
« Reply #216 on: January 10, 2013, 09:06:35 AM »

Seeing as ship systems (drone swarms to replace missile swarms?), built-in weapons that cannot be mounted on anything even when looted, special hull properties (like hull regeneration or others that could make a ship feel 'biological') as well as always-animated decorative weapons (for moving bits on the ship) are now available, are you considering picking up development on this mod again?
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Uomoz

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Re: The Scourge v.4
« Reply #217 on: January 10, 2013, 09:48:22 AM »

YES. I just need to complete U'sC 17.
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ValkyriaL

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Re: The Scourge v.4
« Reply #218 on: January 10, 2013, 12:42:27 PM »

A "scourge breeder" and a "scourge hive"  cruiser/capital carriers would be amazing, because i doubt an infection would only target destroyers as max size, or perhaps they weren't meant to have larger? otherwise i have sprites you can use for those.
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Cycerin

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Re: The Scourge v.4
« Reply #219 on: January 10, 2013, 04:06:08 PM »

Man, animated pulsing veins and stuff would be AMAZING for these ships.
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Lopunny Zen

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Re: The Scourge v.4
« Reply #220 on: January 14, 2013, 11:04:31 AM »

purifiers dont look kitbashed i couldnt even tell they were...they have their own futuristic and mysterious identity to there ships that i love alot...dont get rid of them they are unique
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EnderNerdcore

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Re: The Scourge v.4
« Reply #221 on: January 14, 2013, 11:29:22 AM »

Uomoz, if you need a ship system to provide regeneration, I've created one complete with AI. Right now it's suited to being used with large drawbacks but should be pretty easily adaptable since this sort of ship philosophy seems suited to constant low-level regeneration.

Should also be easy enough to create a system that AoE heals (or even buffs) friendly ships, as I've just created one of those complete with AI as well.
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Uomoz

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Re: The Scourge v.4
« Reply #222 on: January 14, 2013, 12:00:42 PM »

That sounds amazing! Can I have a look at the code?
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EnderNerdcore

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Re: The Scourge v.4
« Reply #223 on: January 14, 2013, 12:40:44 PM »

That sounds amazing! Can I have a look at the code?
Yeah, I'll PM you the code blocks when I get home this evening.

If you want to see how to apply buffs to all ships in your fleet (and/or debuffs to the enemy fleet) take a look at the latest iteration of my Freespace2 mod with the AWACS ship system. You can also limit it by range though I don't have that in the code, but it would be similar to how Cycerin's gravity field system works on his Blackrock Drive Yards mod. (which I also made some changes to and created an AI for yesterday, which he is doing playtesting and tweaking on today).
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ValkyriaL

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Re: The Scourge v.4
« Reply #224 on: January 14, 2013, 02:35:01 PM »

How about this for a Scourge capital ship? might need some work but I'm sure you can pull it off.  ::)

Spoiler
[close]
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