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Author Topic: The Scourge v.4  (Read 110009 times)

Hyph_K31

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Re: The Scourge v.4
« Reply #195 on: August 03, 2012, 01:33:19 PM »

Brown with green spots (the spots being where the spores are surfacing) ?

Or green with brown spots?
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hadesian

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Re: The Scourge v.4
« Reply #196 on: August 03, 2012, 01:34:16 PM »

Turn them sickly brown, like the Flood. The Scourge are a fungi, you say? The most basic building block of the Flood are but mere spores.
The Superbeings of the flood, the big 'uns, are made of pure protein.
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Changes as of May 24, 2013
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CrashToDesktop

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Re: The Scourge v.4
« Reply #197 on: August 03, 2012, 03:13:44 PM »

Ahhh, excellent!  "Hans, break out drone-ception!  We need more time to get out guns!"
I eagerly await a taste of the new scourge.... ;)
Annnd something else Alex said, you can put a drone system on a drone.  Have fun!
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Hyph_K31

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Re: The Scourge v.4
« Reply #198 on: August 04, 2012, 03:35:10 AM »

I can see it now. It starts with the mother ship, which spawns five or six mega drones, and then...

It starts with one. Ends with an army.
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CrashToDesktop

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Re: The Scourge v.4
« Reply #199 on: August 21, 2012, 10:09:59 AM »

Sooo...hints?  I must prepare. ;D
Or are you dropping this for a while?
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Uomoz

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Re: The Scourge v.4
« Reply #200 on: August 21, 2012, 10:19:11 AM »

Not working on this ATM :D.
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robokill

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Re: The Scourge v.4
« Reply #201 on: August 21, 2012, 02:18:06 PM »

I was thinking on a later date would it be incorporated that prolonged fighting with scourge might cause infection kind of like acidents, you might lose a fighter or a destroyer at worst. it mite be prudent to base it on crew capacity.
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Reshy

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Re: The Scourge v.4
« Reply #202 on: November 21, 2012, 11:23:49 AM »

So is this still being worked on?


And there should be a Hive-like ship.  Maybe an Astral that spawns infested Talons or Wasps instead of Point defenses, and the fighters respawn slowly over time like with Terminator drones.  Of course the ships spawned should be weak and have a long range in which they seek enemies.
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Uomoz

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Re: The Scourge v.4
« Reply #203 on: November 25, 2012, 10:04:14 AM »



I'm redoing the sprites for the new version. I'm going for a less "impactful" style.
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CrashToDesktop

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Re: The Scourge v.4
« Reply #204 on: November 25, 2012, 10:10:12 AM »

IT HAS BEGUN

Charlie company of the 5th Patrol Corps has spottted a wreck of what appears to be a Hound-Class tramp frigate...except that it has unusal growths on it, similar to what happened to Antedeluvian ship gone rouge.  It's been cycles since sometime like this has happened.  We thought the destruction of Theta B asteroid would obliterate the virus, but no.  It has come back more - kkkKKCkcckKkkckk
*EnD TRANSMISSION*


:D But seriously, it's intersting.  Less of a fugus-like thing now, more or an exoskeleton.  Extra armor, anyone?

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Uomoz

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Re: The Scourge v.4
« Reply #205 on: November 25, 2012, 10:13:02 AM »

Yeah I really think that too much meat isn't something that make sense in space. More "veins" and "bones". =)

Shipsystems will be the fun part.
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Reshy

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Re: The Scourge v.4
« Reply #206 on: November 25, 2012, 05:19:55 PM »

Will they appear in the campaign this time?
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Uomoz

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Re: The Scourge v.4
« Reply #207 on: November 26, 2012, 12:42:18 AM »

I think so. In U'sC.
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Erick Doe

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Re: The Scourge v.4
« Reply #208 on: November 26, 2012, 06:37:40 AM »

I think so. In U'sC.

Will Relics be put in U'sC to counter the Scourge? I personally don't care much for the Elders. But I'd like to see the Purifiers back.
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arcibalde

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Re: The Scourge v.4
« Reply #209 on: November 26, 2012, 07:13:04 AM »

Will Relics be put in U'sC to counter the Scourge? I personally don't care much for the Elders. But I'd like to see the Purifiers back.

It hurts!!! I... I... I...   .... *speechless* .... So much pain!
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