So, I searched the forum but didn't find anything about this: is Starsector compatible with widescreen, or rather will it become with this update?
I'm asking because I just ordered a 34" 3440 x 1440 21:9 monitor.
Relatedly, are framerates >60 supported?
Well... a 3340 x 1440 monitor is less than ideal, since you'd only be able to scale to 1440/768 = 180%, roughly. Which'll work! But, yeah, there may be some issues with too much visibility/sound playback (there definitely would if it wasn't scaled; when scaled this might there might not be, actually). But mainly, since it can't quite scale things 2x, it won't be as crisp as it could be. It's not *bad* (e.g. I've played at 130% on my monitor, which is 1680x1050, and it's fine), but it won't be as nice as actual 4x with 200% scaling.
As far as fps, you can edit settings.json and there's an "fps" value there. You'd need a really beefy computer, though, especially if playing at 3340x1400 in fullscreen with UI scaling and antialiasing (which is basically required since, not 200%), which all requires extra performance from the graphics card.
Is the chance to be able to buy a base Atlas (not the bad mk2, which nobody wants, unless you do a Pirate-only run) going to be modified in 0.9.5? In all my runs I hardly get more than 2 from trades and the rest (up to the 5 I usually carry around with me) from having to build them myself on my colonies ...
It's a bit strange since you can find the base Prometheus in almost every big market. I would love that the game would support the "trader" style RP as well, not only the "rush colony" or "rush combat" styles.
If you are able to buy Atlas and Prometheus from major colonies, then a trader style RP run would not even have to build any colonies (in theory)
EDIT: spelling and rephrasing
You'll be able to custom-order production from contacts/in bars, but: let me make a note to take a look at its baseline availability from markets.