First and foremost, I know this is not the right section to post this and I'm sorry for that, but I've searched for the mod containing this weapon for twenty minutes and could not find it. I will Copy/Paste the OP into the mod in question once it's pointed out to good ol' dumb me
I've fiddled for about an hour with ship designs because I wanted to try mod weapons I did not use until now, when I noticed that the AI for some reason does not use the Eradicator Assault Laser against Frigades for a reason I can't even phathom. It works just fine against everything else but will not fire against frigades even when I control the ship myself and leave it on Autofire.
The Weapon in question:
It Targets Capitals
It Targets Cruisers
It Targets Destroyers
It Targets Carriers
It does not target Frigades (It also does not shoot at fighters, but I don't think that's a bug)
Things I've tried to fix it and did not work:
1) Removing Integrated Targeting Unit
2) Removing Point Defence AI
3) Installing it on Different ship
4) Installing it on a Vanilla Ship
5) Installing it on a Ship with a large ENERGY mount instead of a HYBRID one
Edit: Regarding the weapon, I think it either needs to be more expensive, cost more flux to fire, decrease the number of max charges to 2 or decrease its max range to at least be on par with the Autopulse laser to be viable and not quite disgusting if installed properly. It's a bootleg, medium range, non-EMP tach lance that does massive armor and HP damage but that also does a better job bursting small ships down than the Autopulse Laser in basically every way with Extended mags. The only two somewhat trivial drawbacks compared to the Autopulse is that it's 2 more OP to install and that it requires a lot more flux to fire per beam.