Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Zoomed out, the game will hang, with a spike to 100% GPU and CPU usage. Closing out SS will also spike.Tested the same battle, but zoomed in:Game does not hang, even running the same battle with sound box checked.
Does an actual crash always have a popup error message in addition to what's in starsector.log, or is it possible to crash with only errors in log?
27 Id: 410c.2308 Suspend: 1 Teb: 00000000`003f0000 Unfrozen # Child-SP RetAddr Call Site00 00000000`17f3f998 00007ff8`f8147675 win32u!NtUserGetMessage+0x1401 00000000`17f3f9a0 00000000`17de0d29 USER32!GetMessageA+0x4502 00000000`17f3fa00 00007ff8`f7477bd4 OpenAL64!alcCloseDevice+0xd6c903 00000000`17f3faa0 00007ff8`f882ce51 KERNEL32!BaseThreadInitThunk+0x1404 00000000`17f3fad0 00000000`00000000 ntdll!RtlUserThreadStart+0x21 28 Id: 410c.500 Suspend: 1 Teb: 00000000`003f2000 Unfrozen # Child-SP RetAddr Call Site00 00000000`1827f558 00000000`17dde531 OpenAL64!alcCloseDevice+0xb38401 00000000`1827f560 00000000`17dd593a OpenAL64!alcCloseDevice+0xaed102 00000000`1827f670 00000000`17de02cd OpenAL64!alcCloseDevice+0x22da03 00000000`1827f710 00000000`17ddad15 OpenAL64!alcCloseDevice+0xcc6d04 00000000`1827f750 00007ff8`f7477bd4 OpenAL64!alcCloseDevice+0x76b505 00000000`1827f780 00007ff8`f882ce51 KERNEL32!BaseThreadInitThunk+0x1406 00000000`1827f7b0 00000000`00000000 ntdll!RtlUserThreadStart+0x21 29 Id: 410c.3ea0 Suspend: 1 Teb: 00000000`003f6000 Unfrozen # Child-SP RetAddr Call Site00 00000000`0f37efe8 00007ff8`f87c7619 ntdll!NtWaitForAlertByThreadId+0x1401 00000000`0f37eff0 00007ff8`f87c74d2 ntdll!RtlpWaitOnAddressWithTimeout+0x8102 00000000`0f37f020 00007ff8`f87c72fd ntdll!RtlpWaitOnAddress+0xae03 00000000`0f37f090 00007ff8`f87db576 ntdll!RtlpWaitOnCriticalSection+0xfd04 00000000`0f37f170 00007ff8`f87db3c0 ntdll!RtlpEnterCriticalSectionContended+0x1a605 00000000`0f37f1d0 00000000`17dcb6ba ntdll!RtlEnterCriticalSection+0x4006 00000000`0f37f200 00000000`17dcba1a OpenAL64!alGetListeneriv+0x632*** WARNING: Unable to verify checksum for C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\native\windows\lwjgl64.dll07 00000000`0f37f250 00000001`80004ed5 OpenAL64!alGetSourcei+0x7a08 00000000`0f37f280 00000000`02eda7ea lwjgl64!Java_org_lwjgl_openal_AL10_nalDeleteSources2+0xd5
"Thread-4@1465" prio=5 tid=0x14 nid=NA runnable java.lang.Thread.State: RUNNABLE at com.fs.starfarer.combat.CombatState.traverse(Unknown Source:-1) at com.fs.state.AppDriver.begin(Unknown Source:-1) at com.fs.starfarer.combat.CombatMain.main(Unknown Source:-1) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source:-1) at java.lang.Thread.run(Unknown Source:-1)