_____HULLS________________________________________________________________________________________________
Cormorant-class Destroyer
-(Changed turret sizes, types.)
Daptrius-class Fast Destroyer
-(Total rework of sprite, flux stats.)
-Goal was to have it be an agile line destroyer, but is held back by its single charge burst of speed.
Egret-class Combat Logistical
-Downgraded mounts.
-Changed ship system to Antimatter Injector.
Osprey-class Cruiser
-Speed 55->60.
-Slightly reduced arc of larges.
Kestral-class Cruiser
-Increased speed to 70.
-All forward small mounts changed to Universal (Oh boy)
-Rear small energies changed to 360 degrees.
Proteus-class Cruiser
-(Sprite upgrade, mount additions.)
-Buffed flux capacity, dissipation, speed, and shield efficiency. Kinda spicy, not going to lie.
Accordant-class Battlecruiser
-(Sprite upgrade, many mount changes.)
-Changed ship system to Antimatter Injector.
-Now has a reduced range, faster firing artillery beam: the Siege Beam.
Engi Drone
-Hull increased from 500->1000.
-Armor increased from 10->100.
-Speed increased to 200.
-Ship system changed to vanilla "Skimmer: Drone".
-Slightly increased flux dissipation.
Increased nearly all ship maneuverability stats.
Increased many shield efficiencies, or flux stats on ships with high shield efficiencies.
_____WEAPONS___________________________________________________________________ ___________________________
Light Overcharger:
-Reduced damage, increased fire rate.
-Now fires indefinitely with Expanded Mags.
-Increased OP, from 7->8 cost.
Overcharger:
-Flux efficiency changed to 1.6.
-Increased OP from 12->14. Still a monster energy with consistent DPS against armored targets.
Halberd Beam:
-Reduced EMP damage, buffed normal damage.
-Increased flux cost. Phase lance + shield pierce is a bit spicy.
Leto SRM:
-Now a 30 second delay, fires both missiles. 2x700 damage; still pretty inaccurate.
Swarm Battery:
-11->7 OP.
-Increased damage per missile, 200->300
-15 second delay before all charges are restored, including EMR magazine size.
-Reduced flight time by one second.
Pitch PD:
-Massively increased projectile speed.
Chisel PD:
-Greatly increased projectile speed.
Carver ADS:
-Mildly increased projectile speed.
Ultraheavy Pulser:
-Increased flux cost, 1.0->1.1 Damage to Flux ratio
-Slightly increased ammo regeneration rate.
Heavy Pulser:
-Slightly increased ammo regeneration rate.
Light Pulser:
-Fires 2 shots per volley, fires faster to compensate.
-Upped damage from 90->110.
Light Scrapshot:
-Increased range to 700->800.
-Reduced damage per blast to 260, cost 208. (0.8 flux efficiency)
Heavy Scrapshot:
-Refire reduced from 2.4->2.3
-672 damage per blast, up from 648.
-Flux cost to fire increased to 739. (1.1 efficiency)
Giga Scrapshot:
-Reduced Range 1100 to 1000.
-Fires 32 x 37 damage shells, total 1184 damage.
-Increased EMP to 18 EMP per shell, total 576 EMP per blast.
-Flux efficiency changed to 1.0
-Increased turret turn rate.
Glaive Beam:
-Reduced peak beam DPS to nullify its crazy armor penetration. Still good instant damage.
-Beam speed reduced slightly, does a bit less damage at longer ranges.
-Increased flux cost per second to fire.
_____SHIP SYSTEMS________________________________________________________________________ _________________
Antimatter Injector:
-Changed to be less extreme, based around base ship speed. Still pretty fast.
-AI is less crazy to use it, I hope. Burn drive AI is a piece of work, I tell ya.
-The Byte still seems to be a little gung ho, but maybe it's okay?
Battery Backup: Engines:
-Increased active time by 0.5 secs, changed cooldown from 15->12 seconds.
_____MISC______________________________________________________________________ ___________________________
Massively increased the commonality of Star Federation weapons. They only have one system, after all.
Added vaguely similar campaign layer music. The music is by Ben Prunty, used with permission by Justin Ma.
-Only the last alphabetic mod with music loads, so Audio+ will overwrite.
-Tiandong and Blackrock won't work, too, as they attempt to add music.
Ship destruction effects:
-New Shatter sounds added.
-Old shatter sounds are new death explosion sounds.
Volumes of SFX have been changed.
-Glaive beam was too loud.
-Ship destruction effect volume tuning.
Version Checker Compatability!
Ind.Evo Compatability!