So what if there was like a phase in big battles where it was only frigates and maybe a few destroyers. After it was done the real battle would start. Then if someone didnt have any small ships they get like an encircled lack of screening penalty of some kind. Even make it small space and timed so its not a battle to the death just a skirmish before the battle for posturing.
This is in some sense the direction Alex is going, but integrated into the main battle. He has added additional deployment point capacity to the capture objectives, meaning a few fast frigates at the beginning can grab those, allowing you to deploy more forces relative to the enemy.
On a slightly related note, I believe Alex is moving towards skills having a much larger effect on smaller ships (and smaller fleets). So if a skill provides a 20% boost to a capital, it might provide a 100% or 200% boost to a frigate (or something proportional to DP or fighter bays). I don't know if all those bonuses will add up to be enough to make it an interesting choice between a frigate and a capital, it'll certainly at least move them closer - but only for a very limited number of ships.
I do too. And destroyers. But what if you get in a serious battle? And what if you want to salvage some enemy ships after the battle? Everything other than capitals in your fleet is a handicap. If a serious AI mission comes to crush you with 4 fleets of 50% capitals each, you will regret filling your limited fleet slots with anything other than capitals (and if you win, you will regret filling your fleet to 30 so you can't recover any enemy capitals).
I disagree. There's a point where additional capitals in your fleet do not help (at least in vanilla, and for many mods I've tried). I suppose where that line depends on playstyle though.
To be honest, between officers and character skills, plus human judgement, I find a core of 11 capital ships is more than I ever use in the current game (assuming I actually grabbed 10 officers - often I'll just settle for 8 ). At that point I find myself already throwing away credits for no good reason since a few of those capitals I never end up needing to use. Do people really go through ~20 combat capitals in a fight or even series of fights? Typically I'm fighting outnumbered late game and even with a 500 deployment configuration setting, means I generally can only deploy 200 DP worth of ships versus the enemy's 300 DP. Which tends to be 4 capitals at most plus a few other ships things thrown in that fit under the cap. Or more likely 3 Capitals and a couple carrier cruisers. Of course, I tend to use pristine ships with officers, so I guess a junker fleet (i.e. capitals with multiple D-mods) might have issues with that ratio.
Not only will you run out of PPT early and lose without even being able to fight, their fleets will be able to field 180 DP to your 120 DP so you will face defeat in detail every single time, even if you don't face all 4 at once.
While if you're running a frigate only fleet, PPT is definitely an issue in a large capital spam (excluding Afflictor player piloted tricks), a mixture of a core set of capitals plus 2 or 3 waves of frigates that are ordered to retreat once the start bleeding CR isn't an impossible fleet to use. The biggest issue is you will see some frigate losses over time, which means needing to replace them at some point. However, the fleet is more than capable of winning those types of fights.
At least for me, 180 DP versus 120 DP is a winnable fight in the campaign. Especially if you start piling on character and officer skills. Do I have a skewed view for typical campaign engagements? I mean, the mission Forlorn Hope is doable and that is 60 DP versus not quite 200 DP (and 122 DP in just Capitals and Cruisers) and that is done without character skills like Gunnery Implants and Defensive Systems, or even Loadout Design.
Not often, but in some close fights, I've used fast AI controlled frigates to distract a capital, splitting enemy forces, so its more like 40 DP (Onslaught) vs 8 DP (Ion Tempest) and 140 DP vs 112 DP. Only a 125% DP advantage instead of 150% for the main fight.
I'm not saying focusing on frigates or destroyers is necessarily good (except maybe carrier destroyers), but rather, a few fast ships set to harasses can occasionally have an out sized effect on a fight compared to their DP. This is one of the reasons why I like the Odyssey as a player flown ship as opposed to a Paragon. The ability to shift focus on the battlefield or draw several capitals away to give some breathing room to AI controlled allies.
As it stands, even in 1v1 fleet battles, fielding frigates is a terrible idea because each fleet is limited to 30 slots. So if, say, a fleet with 15 capitals and 15 frigates faces an enemy with 30 capitals, guess who will win? Or a fleet of 30 capitals versus 10 capitals, 10 cruisers, 5 destroyers, and 5 frigates.
Which ever one is the player optimized and flown fleet? Personally, I keep a pair of fast frigates (Wolf or Tempest usually) and a destroyer or two around for when a situation calls for it.
It's obvious in every case, the fleet size cap simply wrecks the utility of small ships. The only reason to keep small ships around is to take advantage of unrealistic game rules, like it somehow costs less to shoot with your small ships and let them take some damage while keeping your bigger ships silent, compared to just crushing an enemy fleet as fast as possible.
Why do you feel its unrealistic? In the real world, an aircraft carrier is expensive to run. It becomes even more expensive when you launch the jets (fuel costs), and launch missiles (ammunition cost). A missile launched from a jet might cost 300,000 dollars or more, while a local police boat plus some rifles might cost 100,000. That is kinda the difference between an Astral and a Wolf, no? Replacing the boat is still cheaper than replacing a missile.