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Author Topic: [0.9.1a] The Exalted (V1.1) minor changes, version checker fix and new fighter  (Read 12920 times)

connortron7

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The Exalted are ex-Tri-Tachyon Corporation members who have grown to strongly dislike them over the years. Shortly after the Second AI War began, the forerunners of the Exalted took advantage of the chaos to flee the Core Worlds with a massive amount of ships, personnel and supplies. Long after the war ended, Tri-Tachyon Corporation was primarily occupied with rebuilding itself and assumed the mass amount of company property lost during their conflict with the Church and Hegemony was destroyed in the war, ensuring the Exalted's freedom and anonymity, allowing them to pursue their own goals.

The Exalted believe that advanced technology is the only hope to survive in the current political climate they find themselves in and have come to the conclusion that Tri-Tachyon's abuse of technology, the Galactic Church's ignorance and the Terran Hegemony's stubborn clingyness to a dead empire will be the end of humanity. Instead, these people choose to campaign against such beliefs. Within their short time in power, they have earned a reputation for being cruel and ruthless to any military officer unfortunate enough to be captured, but merciful to any innocents caught in between the crossfire of most battles.



The Download for version 1.1: https://www.dropbox.com/s/uooauasly7pj0vo/The%20Exalted1.1.zip?dl=1
if you find any problems or have some opinions on balance let me know here or on discord! (preferably discord)


The Ships (not all)
Spoiler
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The Weapons (not all)
Spoiler
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Future Plans:
:new wraith sprite
:a few more ships


Supported mods:
Nexerelin: https://fractalsoftworks.com/forum/index.php?topic=9175.0
Vayras Sector: https://fractalsoftworks.com/forum/index.php?topic=16058.0 (2 HVBs)
Commissioned Crews: https://fractalsoftworks.com/forum/index.php?topic=16677.0

Credits
Spoiler
avanitia for some major description changes
exalted theme: acid by bdog705 https://www.newgrounds.com/audio/listen/628892
[close]

Change Log
Spoiler
V1.1: save safe
general changes:
fixed most weapons not spawning in regular markets
migrated version checker to github


new ships/weapons:
plague class super fighter

the following descriptions have had major changes:
eerie
werewolf
spirit
vampire

delusion:
replaced the ecto beam with a diluted ecto beam (does 1/3 of the damage)
increased OP cost from 9

mordare siege cannon:
complete rework

exalted subsystems:
decreased CR degradation from 60 to 45
added increased shield unfold speed by 50%
added increased shield turn speed by 30%
made hardened shields incompatible

V1:
general changes:
added the Osiris star system near tri-tach space
mordare no longer targets fighters
lowered sound of market music for the exalted
added reinforced bulkheads to all HVBs (sorry completely forgot)
the exalteds blueprint package is now rarer
new faction flag
grave is no longer a freeport
edited the exalteds engine and shield colors
upgraded the battlestation on Tomb to a Starfortress
added several AI Cores to industries on exalted worlds
changed the location of mausoleum (high above Haven and Westernesse)
replaced space port on tomb with mega port
replaced corrupted nanoforge on tomb with a pristine nanoforge
commissioning with the exalted now makes the player friendly to the remnant
refined known weapon blueprints



new ships/weapons:
fairy class kinetic bomber to exalted fleets
witch class phase frigate to exalted fleets
phylactery (B) class troop transport to exalted fleets
voodoo launcher (large missile) to exalted ships
fuego blaster (medium energy) to exalted ships
eerie class defense frigate to exalted fleets
agua blaster (medium energy) to exalted ships
aire burst laser (small energy) to exalted ships
werewolf class attack destroyer to exalted fleets

ships that had a full overhaul including new sprites and stats:
wendigo
geist
spirit
fantasma

following ships/weapons have had minor/major sprite changes, but little to no stat changes:
omen (EX)
nightmare
plasma mortar (formally plasma caster)
varna PD laser
apparition

following weapons have been renamed:
plasma caster to plasma mortar
halvete MK.2 to halvete

removed these ships/weapons:
mercury EX
doom EX
wolf EX
regular halvete


plasma mortar (formally plasma caster)
increased range from 450 to 550

apparition:
decreased max fuel/LY from 5 to 4
decreased max fuel from 100 to 40
decreased max cargo from 150 to 80


possession:
edited color change to engines and weapon glow
now properly shows speed and maneuverability increase on left of screen

voodoo MRM:
decreased ordinance cost from 5 to 4


nightmare:
removed 1 large hardpoint
[close]
« Last Edit: September 15, 2020, 12:20:07 PM by connortron7 »
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BigBeans

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Are you splitting up Anvil?

EDIT: Answered in the Anvil thread haha
« Last Edit: August 24, 2020, 06:15:42 PM by BigBeans »
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e

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The Exalted don't have a Nexerelin diplomacy profile in my game, this probably means they don't have diplomacy traits or stuff like that. If it's the case, you should consider adding those.
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connortron7

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The Exalted don't have a Nexerelin diplomacy profile in my game, this probably means they don't have diplomacy traits or stuff like that. If it's the case, you should consider adding those.

Not sure why, they show up on my end just fine. Thats odd.

e

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The Exalted don't have a Nexerelin diplomacy profile in my game, this probably means they don't have diplomacy traits or stuff like that. If it's the case, you should consider adding those.

Not sure why, they show up on my end just fine. Thats odd.

I'll reinstall and keep trying and see if i messed something up or something.

EDIT:
Ok, so, for reasons unknown to me it is now working as intended, now it has a diplomacy profile and and everything as it should. So i guess nevermind what i said before, i screwed up somewhere, somehow. :o

Sorry for the inconvinience!
« Last Edit: August 26, 2020, 12:59:31 PM by DarkOmegaMK2 »
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connortron7

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The Exalted don't have a Nexerelin diplomacy profile in my game, this probably means they don't have diplomacy traits or stuff like that. If it's the case, you should consider adding those.

Not sure why, they show up on my end just fine. Thats odd.

I'll reinstall and keep trying and see if i messed something up or something.

EDIT:
Ok, so, for reasons unknown to me it is now working as intended, now it has a diplomacy profile and and everything as it should. So i guess nevermind what i said before, i screwed up somewhere, somehow. :o

Sorry for the inconvinience!
No worries, as long as it works!

connortron7

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ayyy first update, nothing major, save safe


Spoiler
V1.1:
general changes:
fixed most weapons not spawning in regular markets
migrated version checker to github


new ships/weapons:
plague class super fighter

the following descriptions have had major changes:
eerie
werewolf
spirit
vampire

delusion:
replaced the ecto beam with a diluted ecto beam (does 1/3 of the damage)
increased OP cost from 9

mordare siege cannon:
complete rework

exalted subsystems:
decreased CR degradation from 60 to 45
added increased shield unfold speed by 50%
added increased shield turn speed by 30%
made hardened shields incompatible
[close]

fellabrando

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Looking forward to seeing this developed dude.

I hope it is easy to make it compatible with the majority of mods for Starsector.

I've got a good computer so I like to pile it on. The more factions fighting each other the better!
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connortron7

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Looking forward to seeing this developed dude.

I hope it is easy to make it compatible with the majority of mods for Starsector.

I've got a good computer so I like to pile it on. The more factions fighting each other the better!
Glad to hear it! At the moment im kinda taking a break from modding as i burned myself out a little bit (gonna get back to it in the future) trying to work on 2 mods and potentially a 3rd, but i do have some more plans id like to implement down the line including more custom relations between modded factions.

connortron7

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not dead! lifes been a mess recently on top of the heavy focus on anvil for the tournament so progress has been slow. heres the wraiths new sprite, still a WIP but mostly there.


Spoiler
[close]
« Last Edit: November 11, 2020, 10:31:24 PM by connortron7 »
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