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Author Topic: [0.97a] Better Colonies 1.88  (Read 447040 times)

BloodW0lf

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Re: [0.96a] Better Colonies 1.87
« Reply #210 on: November 04, 2023, 08:13:40 PM »

do you have a 0.95 version I could download?
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TimeDiver

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Re: [0.96a] Better Colonies 1.87
« Reply #211 on: November 04, 2023, 08:27:06 PM »

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BloodW0lf

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Re: [0.96a] Better Colonies 1.87
« Reply #212 on: November 05, 2023, 11:45:26 AM »

thank you, how did u find the github?
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wodzu_93

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Re: [0.96a] Better Colonies 1.87
« Reply #213 on: January 01, 2024, 03:06:20 PM »

Is it possible to remove ruins on your own colony? I see there is an option to do it on uncolonized worlds, but I can't find it anywhere after its colonized. Do I have to remove Tech Mining industry first?
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Cooolek

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Re: [0.96a] Better Colonies 1.87
« Reply #214 on: February 10, 2024, 01:14:46 AM »

Does it work with 0.97 ?
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Uther Phobos

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Re: [0.96a] Better Colonies 1.87
« Reply #215 on: February 10, 2024, 09:30:31 AM »

Is it possible to remove ruins on your own colony? I see there is an option to do it on uncolonized worlds, but I can't find it anywhere after its colonized. Do I have to remove Tech Mining industry first?
Why would you? There's no benefit to doing that.
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Gris

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Re: [0.96a] Better Colonies 1.87
« Reply #216 on: February 23, 2024, 08:18:08 PM »

Any plans to add a feature that removes decivilized population and subpopulation modifier in this current update (0.97a)? Thank you.
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