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Author Topic: [0.9.1a] Ruthless Sector 1.2.7 - Difficulty Options for Better Gameplay  (Read 98855 times)

Arcagnello

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Re: [0.9.1a] Ruthless Sector 1.2.7 - Difficulty Options for Better Gameplay
« Reply #120 on: November 03, 2020, 03:36:59 AM »

This mod plus starfarer mode make this game borderline impossible to legit run. It's really fun if you think about it  ;D

I'm running ruthless sector, second wave options and starfarer mode all at once and I'm doing great actually. The secret mostly lies within
1)having a high margin between detection range and your own fleet's signature
2)using supply/fuel efficient ships up until late game
3)Getting good relations with pirates/luddic path/starlight cabal/ every possible pirate-like faction in the game
3)traveling hyperspace like a blind, anorexic wealthy man on foot thru Detroit
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Chairman Suryasari

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Re: [0.9.1a] Ruthless Sector 1.2.7 - Difficulty Options for Better Gameplay
« Reply #121 on: November 03, 2020, 04:02:46 AM »

I love how my 10K crew cost more than 4 planets i own, good time.
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Sundog

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Re: [0.9.1a] Ruthless Sector 1.2.4 - Difficulty Options for Better Gameplay
« Reply #122 on: November 04, 2020, 06:18:27 PM »

You fixed a bug of your mod blaming itself for crashes instead of other mods?
Yeah, it's a bit silly, but it's really just a consequence of how error handling works. Here's a more detailed explanation: http://fractalsoftworks.com/forum/index.php?topic=15279.msg301385#msg301385

I'm running ruthless sector, second wave options and starfarer mode all at once and I'm doing great actually.
What, no spacer start?! (not that I'd recommend it...)

I love how my 10K crew cost more than 4 planets i own, good time.
Yeah, finances becomes a lot tougher without generous stipends. I'd start laying people off if I were you   :)

Arcagnello

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Re: [0.9.1a] Ruthless Sector 1.2.7 - Difficulty Options for Better Gameplay
« Reply #123 on: November 05, 2020, 12:17:22 AM »

Oh I would not recommend Spacer start either, I actually did a single in-faction frigade start instead, wich was worth 4FP, had 10 cargo space and no shield generator (it's the Streak from HMI by the way, nasty little thing, especially if it's got at least 4 D-mods to get a lot of extra OP).

You buy a Dram and do basic derelict mission first, planet survey missions later when you got more combat ships/a small troop transport. The start is virtually identical if you also reduce the starting funds to 2000 credits aside from the fact you can pick a right with Explorarium drones. I've got some very close calls made even closer by Iron Mode xD
« Last Edit: November 05, 2020, 12:18:53 AM by Arcagnello »
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NikoTheGuyDude

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Re: [0.9.1a] Ruthless Sector 1.2.7 - Difficulty Options for Better Gameplay
« Reply #124 on: November 26, 2020, 08:37:33 PM »

Could you please add an option to remove the officers from hyperspace remnant fleets, or increase the difficulty of the hyperspace remnant fleets as you get further away from the core worlds, ideally making it so that the remnants bordering the core worlds are a minor threat at worst, leaving the fringe remnants to be full-on ordos? (Ideally configurable so adjusted sector doesnt get shafted)
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Sundog

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Re: [0.9.1a] Ruthless Sector 1.2.7 - Difficulty Options for Better Gameplay
« Reply #125 on: November 27, 2020, 11:01:02 PM »

[snip] increase the difficulty of the hyperspace remnant fleets as you get further away from the core worlds, ideally making it so that the remnants bordering the core worlds are a minor threat at worst, leaving the fringe remnants to be full-on ordos?
This should be the case already, however...

(Ideally configurable so adjusted sector doesnt get shafted)
I'm not sure how it interacts with adjusted sector. It should scale with the increased size of the map, but I might not be accounting for other changes. I'll take a look.

NikoTheGuyDude

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Re: [0.9.1a] Ruthless Sector 1.2.7 - Difficulty Options for Better Gameplay
« Reply #126 on: November 28, 2020, 09:49:11 AM »

That's good to hear, however, I feel like the core world remnants are kind of overly powerful for being remnant fragments, since they have officers on most of their ships... which is why I asked if it was possible to disable their having officers.
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Chairman Suryasari

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Re: [0.9.1a] Ruthless Sector 1.2.7 - Difficulty Options for Better Gameplay
« Reply #127 on: November 28, 2020, 12:57:16 PM »

I think it's kinda complicated, because if you spawn any fleet using console command it will have officer even if it's just low level officer.
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