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Author Topic: Multiple currencies  (Read 1253 times)

Spedwagon

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Multiple currencies
« on: July 27, 2020, 10:44:43 AM »

I am not saying that every faction should have their own currency but some of them should like for example Luddics could have their own currency and describe the standard one as haram.

Multiple currencies would allow player to earn lots of money on trading currencies etc.

It does not mean specific factions should not accept the standard curency, they would not be keen on doing that and would prefer their own one. The deeper you are in the sector of a specific faction the less likely they would agree on letting you pay them with your money (it would also depend of how much they like you).

Imagine attacking Luddics to destroy their economy and by that power of their money just to buy lots of it and then, after they rebuild sell it with 300% income.

What do you think guys? If yes, which factions should have their own currencies?
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Yunru

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Re: Multiple currencies
« Reply #1 on: July 28, 2020, 07:32:38 AM »

But... why?
This isn't the real world with its make-believe currency values, in Starsector the currency is tied to some sort of physical standard. So even if they had different names, they're all just going to be identical anyway.

ubuntufreakdragon

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Re: Multiple currencies
« Reply #2 on: July 28, 2020, 07:53:51 AM »

Starsector has a somewhat secondary currency called AI cores.
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Mondaymonkey

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Re: Multiple currencies
« Reply #3 on: July 28, 2020, 08:14:05 AM »

Alternative suggestion. Less currencies, more items.

Idea is: each faction use specific items for limited in-faction use, trading, diplomacy etc. They have value only in that faction and mostly useless for another, in fact - alternative currency for special use. Each faction has their own unique item. Hegemony can use "Special permission chip" item - rare derelict chip, that can not be duplicated, used in domain military systems to determine clearance level before the collapse, currently - mostly symbol of respect. TT can use a "Tri-Tachyon company shares". While LC think their "Sacred relics" have a value. Etc.

How can player get them? Doing missions, trading them on AI cores, NF and other stuff, piracy (rare loot from trade convoys and military detachments), planetary operations, space hulks, etc.

What player can do with them?

1. Sell. There is always someone in mother faction's spacebars ready to buy them at decent price.
2. Increase rep. Similar to AI cores.
3. Sell it to another faction. Even more money, than 1, but decrease rep with mother faction.
4. Buy random BP from the mother faction.
5. Temporary access for military markets and limited amount of purchases, that normally requires a commission.
6. Bribing authorities, if they catch you doing illegal stuff. Will last for long time in that system.
7. Preventing expeditions on your planets for decent period of times.
8. Sending raids from mother faction onto your enemies (if they are also enemies for mother faction).
9. Buying permission to establish a colony in mother-faction system, if you are not commissioned.
10. Etc.

Concept isn't perfect, as it will create a lot of garbage in inventory. And it hard to balance.
Starsector has a somewhat secondary currency called AI cores.

Exactly. Same system here.
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Megas

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Re: Multiple currencies
« Reply #4 on: July 28, 2020, 11:13:56 AM »

What do you think guys? If yes, which factions should have their own currencies?
No.  I like to see money kept as abstract and simple as possible.  Pay universal space gold to get simple things done, and skill points (and soon to be story points) to do more significant things like buff skills and things space magic items would do.
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Harmful Mechanic

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Re: Multiple currencies
« Reply #5 on: July 28, 2020, 05:19:51 PM »

At the scale of the game, you would have a ship's purser or fleet accountant who handles all that for you; money being universalized in credits is similar to the real world, where, if you had to pick a single currency to represent all transactions, you'd probably use USD, with EUR a close second. The purser/accountant of a given ship would issue your individual pay in credits or convert it for you into whatever spends at the local port's bars, casinos, restaurants, flophouses, and knocking-shops. From a gameplay perspective, exposing this interaction to the player has literally nothing to add beyond another step and more confusion in buying items and conducting business.

If anything, Starsector's world has a number of additional reasons to stick to a Domain Credit standard; Domain DRM is unbreakable with Persean Sector tech, which both means that Domain money is 'better money' than almost anything else, and will last longer (the player can find old blueprint chips that still function and output ships after two centuries or more), not to mention that the systems for exchanging and receiving it all still seem to work.

Long-term, I would imagine that the combination of Gresham's Law and a gentle deflationary spiral (Domain money isn't all physical tokens, but the number of original physical tokens in circulation is steadily dropping. That means the possibility space of cash transactions - IE, unmonitored finance - is shrinking) are acting to make a bad economic picture worse. One reason why the sector doesn't have much new terraforming could be that everyone is hoarding money-tokens they expect to increase in value rather than spending them on useful work.
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TJJ

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Re: Multiple currencies
« Reply #6 on: July 28, 2020, 11:29:26 PM »

I personally quite like the idea; it'd make the sector logistically larger if your wealth wasn't immediately and automatically transferable between all factions.

The exchange rates between the various currencies could also serve as a soft progression system, requiring the player to establish themselves in civilized space before being able to afford to live there.

Thematically it'd also help differentiate the factions.
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TaLaR

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Re: Multiple currencies
« Reply #7 on: July 28, 2020, 11:51:41 PM »

TT can use a "Tri-Tachyon company shares".

That are transported in containers by tons?... Well, I suppose with right flavor text it could work as joke on absurdity of world we live in.
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SonnaBanana

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Re: Multiple currencies
« Reply #8 on: July 29, 2020, 01:55:41 AM »

TT can use a "Tri-Tachyon company shares".

That are transported in containers by tons?... Well, I suppose with right flavor text it could work as joke on absurdity of world we live in.
Considering that they employ hundreds of millions or billions of employees, it's not really surprising.
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SCC

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Re: Multiple currencies
« Reply #9 on: July 29, 2020, 04:27:41 AM »

Faction specific currency could replace faction specific reputation (for everything but hostility), or faction specific reputation could serve as faction specific currency. It would be more interesting than what we have now.

Megas

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Re: Multiple currencies
« Reply #10 on: July 29, 2020, 07:23:18 AM »

Faction specific currency could replace faction specific reputation (for everything but hostility), or faction specific reputation could serve as faction specific currency. It would be more interesting than what we have now.
That is the idea of expeditions.  Pay -5 rep after they fail an expedition, or -25 rep if you bribe them with rep instead of money.

Eventually, I get sick of this and (want to) kill-'em-all to make them stop, since the rep grind takes much of what is left of the free time after chasing pirates/defending the core worlds.
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