This small mod is aimed to expand the use area of new Special items, added in 0.95, by changing planet status requirements.
DOWNLOAD v0.2DOWNLOAD(No requirements version)Will make "+2 industries from Coronal tap" or any other reasonable version if there will be a request for it.
Note: Flavour text mostly changed, but Coronal Hypershunt activation sequence remains vanilla.
Changes:Spoiler
- Coronal tap:
Range increased 10 -> 80 LY
Transplutonics demand reduced 10 -> 6 units - Fusion lamp:
Volatiles demand reduced 10 -> 5 units - Mantle bore:
Requirements changed "Not a gas giant, not habitable" -> "Not a gas giant" - Soil nanites:
Requirements changed "No volatiles deposits and no transplutonics deposits" -> "No volatiles deposits" - Catalytic core:
Requirements changed "No atmosphere" -> "Not extreme weather and not extreme tectonic activity" - Synchrotron Core:
Requirements changed "No atmosphere" -> No requirements - Biofactory Embryo:
Requirements changed "Habitable" -> "Not extreme weather and not extreme tectonic activity"
No requirements version:Spoiler
- Changed Hypershunt distance to 100 LY
- Changed Hypershunt tap and Fusion lamp resources demand to 1
- Removed all other requirements except Cryoarithmetic engine's (it won't be useful on other planets anyway)
- Changed flavour text accordingly, with the exception of Coronal Hypershunt activation sequence
Changelog:Spoiler
- v0.2 - edited flavour text, changed Synchrotron Core reqs, added "No reqs" version
Compability:will likely cause issues with any mod that alters
impl.campaign.econ.impl.ItemEffectsRepo and
data/campaign/special_items.csv.
It is not advisable to disable the mod before taking out items that can't be applied to the industry in vanilla.
P.S. Thanks stormbringer951 for making this possible.