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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 281947 times)

craftomega

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Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« on: March 27, 2012, 03:52:15 AM »

http://www.wolfegames.com/TA_Section/Minimash_054_fixed.zip
.54 compatible


News

Working on balancing races for .60a. Cant wait for it to come out!
If there are any gliches speak up.

Description:

-279 new ships.
-12 new factions.
-134 new weapons.
-54 new missions.

This mod is here to mix all the best mods together; to ensure they are all working and compatible. I tend to be a short and sweet type of person, so I do not like modifying people mods to much; but, if I find stuff (Weapons mainly) that don’t have descriptions I will add them, although I can’t promise they will be very good. If you want a mod added tell me. If you find a problem tell me. If you need a coder tell me (Yes I can code). If you need someone to make sprites or nice descriptions... I am not the person to go to.

Yes this mod is similar to Uomoz's Corvus faction mod. The difference being he is only adding factions and such where I add simply anything good and complete.



Download link v1.91  
http://www.wolfegames.com/TA_Section/Minimash_054_fixed.zip

Mods added:

-Spiral Arms ships. (http://fractalsoftworks.com/forum/index.php?topic=1131.0)

-Nomads V0.81 (http://fractalsoftworks.com/forum/index.php?topic=162.0)

-Junk Pirates V1.22 (http://fractalsoftworks.com/forum/index.php?topic=161.0)

-Gun Runners V1.04 (http://fractalsoftworks.com/forum/index.php?topic=769)

-Starfarer Extended 0.25 (http://fractalsoftworks.com/forum/index.php?topic=921.0)

-New Weapons V0.27 (http://fractalsoftworks.com/forum/index.php?topic=1283.0)

-The Lotus Conglomerate V1.10 (http://fractalsoftworks.com/forum/index.php?topic=1619.0)

-The Scrappers V1.25 (http://fractalsoftworks.com/forum/index.php?topic=1344.0)

-Omega CC .9a (http://fractalsoftworks.com/forum/index.php?topic=2058.0)

-Trade Scavengers v0.5 (http://fractalsoftworks.com/forum/index.php?topic=2067.0)

-Interstellar Federation v1.21  (http://fractalsoftworks.com/forum/index.php?topic=2012.0)

-Starfarer Plus V1.01 (http://fractalsoftworks.com/forum/index.php?topic=2210.0)

-Neutrino Corp. (v. 1.2) (http://fractalsoftworks.com/forum/index.php?topic=2345.0)

Installation

Extract Omega's Minimash folder from the zip into the mods folder (-/Fractal Softworks/Starfarer/mods/). Start the game, click "Mods" at the bottom of the luncher pop-up, enable Omega's Minimash. Play the game!

For new versions.
Delete the old Minimash folder in your mods folder and then install normally. Your old save may not always work,

Change List:
Code

Update v1.91
Fixed sound glich.

Update v1.90
-Update to new weapons .27
-Update to Interstellar Federation v1.21
-Added Neutrino Corp. v. 1.2
-Update to Junk Pirates V1.22

Update v1.80
-Update to starfarer plus 1.021
-Update to new weapons .25
-Update to Interstellar Federation v1.162
-Update to Nomads V0.81
-update to Starfarer plus V 1.01
-update to lotus 1.10
-update to new weapons .24
-added 54 new ships.
-added 29 new weapons.
-updated to Trade Scavengers v0.5
-updated to Junk Pirates V1.16
-Fixed barnacle weapons glich
-Fixed issues with macs I think.
-Compatible with Relics.
-NOT SAVE COMPATIBLE!!!
-Updates new weapons .23
-Updated starting ships.
-activated Interstellar federation (oops)
-Balenced fleets so more largers ones will be in late game.
-Added Interstellar Federation
-Added new weapon

V 1.7
-Hot fix for Traders
-Attempted to balence alien fleets to make them slower.
-Attempted to balence large fleets with more large ships.
-changes should show up in old saves
-Added new ships and starting ships.
-Added Trade Scavengers.
-fixed a few bugs and gliches.
-Updated nomads to 0.8

V 1.6
-Added Tri-Tachyon Omega class command ship v.0.9a
-Increased spawn rates of hegemony and Tri-Tachyon
-Decreased spawn rates of Nomads
-Added new starting ships
-Added more starting weapons and ships in stations.
-Spent way to much time balencing the spawn rates -_-.
-Removed Demolisher mod.
-Added Brawler Mk2


V 1.5  - Added The Scrappers with full compatiblilty.
- Fixed error with Redoubt and scorcher so they acually spawn, balenced a few ships.
- Updated new weapons. Updated junk pirates.
- Added new ships. Fixed raptor_rack glich.
- fixed errors for macs...
- Updated The Lotus Conglomerate, added new ship Stilletto.
- updated with mac/linux fixes.
- If there are any more issues please send logs.
- doubled amount of shipbuilder ships.
- updated New Weapons mod to 0.21.
 - updated to nomads 0.7, added fix, added new ships.
- Updated Scrappers to 1.25.
- upadated New weapons to .22.

V 1.4
- Added descriptions for all (But 2) weapons, removed a few unbalanced or incomplete weapons.
- added The Lotus Conglomerate and New Weapons 0.19.
- Added more discriptions (thank maffo, Ralkern and Apophis)
- updated Nomads to 0.6
- added full compatibility with lotus pirates.

Notes:

Ships that still need Descriptions:

Code
Artifact
Assel
Creeper
Fireant
Gate
Goose MKII
Knife Edge
Lyft
Magister
Mephisto
Mynar
nevermore
Scythe
Grizzly
Hobbler
Mended
Dart
Templar
stilletto
boomer
« Last Edit: September 18, 2013, 07:12:13 AM by craftomega »
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Apophis

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #1 on: March 27, 2012, 04:23:50 AM »

Change List:
V 1.4- Added descriptions for all (But 2) weapons, removed a few unbalanced or incomplete weapons.; added The Lotus Conglomerate and New Weapons 0.19.
Thanks, i'll add them to the weapons pack  :)
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Upgradecap

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #2 on: March 27, 2012, 05:03:20 AM »

I see this is a new minimash?  So, are you taking new mods in? In that case, can you consider my mod? Pretty please :)?
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ciago92

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #3 on: March 27, 2012, 09:19:56 AM »

I would love to see TimCORP added to the Minimash, but you'll have to check for compatibility I know I can't just enable both. Still, hope you can work it out, I love both Minimash and TimCORP!
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daggertx

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #4 on: March 27, 2012, 11:02:28 AM »

TimCORP is already compatible with all of those because I am running all of them right now plus a few more.
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ciago92

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #5 on: March 27, 2012, 11:07:31 AM »

Really? I have the big battles and tim corp, and when I add minimash and weapons it doesn't work
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maffo

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #6 on: March 27, 2012, 11:58:54 AM »

would you like me to make some good ship descriptions craftomega?
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Upgradecap

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #7 on: March 27, 2012, 12:06:39 PM »

I do hope there will be more factions added to this, will there?  And more mods, though that might be somewhat difficult, but i'm sure my mod can fit somewhere there, cramped in ;D
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craftomega

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #8 on: March 27, 2012, 12:24:15 PM »

would you like me to make some good ship descriptions craftomega?

Oh god yes! Seeing all the ships with no discriptions just annoys the crap out of me.
« Last Edit: April 01, 2012, 08:42:34 PM by craftomega »
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maffo

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #9 on: March 27, 2012, 12:25:54 PM »

very well, they will be delivered in a unmarked enveloppe at a adress of your choice, or i post them here, your choice
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Upgradecap

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #10 on: March 27, 2012, 12:34:40 PM »

Then i recommend you to wait with adding my mod yet, because there's a major update coming this week :D
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craftomega

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #11 on: March 27, 2012, 01:28:05 PM »

very well, they will be delivered in a unmarked enveloppe at a adress of your choice, or i post them here, your choice

Ill take the less creepy option please.
« Last Edit: April 01, 2012, 08:42:16 PM by craftomega »
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maffo

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Re: Omega's Mishmash V1.5 (Continuation of DeathSG Minimash)
« Reply #12 on: March 27, 2012, 02:00:27 PM »

here you go, the first six ship descriptions i made:

Cerebus

This alien ship sprouts from an alien refitting project. By taking a hound
hull  and refitting it with a high intensity shield, highspeed engine and a additional assault gun,
they created a very potent ship.

Dragoon

The Dragoon is a impressive Midline cruiser. Very similar to the eagle in size and role.
Sporting several large universal slots, this ship can be used in all roles/place of your fleet.

Komodo

A ultra light cruiser, this ship is the nomad can-it-all.
It lays down a lot of fire with its light and heavy blasters, while being very quick.
will be overwhelmed by fellow cruisers fairly quick.

Sheperd

A pinnacle of pirate engineering. The shipyards of Corvus III-A deliver this highly versatile frigate.
Its medium universal slots makes it a threat to any destroyer/cruiser coming close.

Wurm

Practically a oversized fighter, the wurm fits in 3 light and 1 heavy blaster on its small hull,
making it pack a punch in a small and quick package.

Saint-Bernard

Seeing their hound classes getting ripped to shreds by modern fighters and destroyers, the pirates went back to the drawing table.
Coming up with the Saint-Bernard, a unholy mix of 2 hound classes, combining their engines, weapons and armor, but still without a shield generator,
making this destroyer cheap yet easely destroyed by higher tier ships

more will be on its way when i have played with those a bit more

Maffo
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craftomega

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Re: Omega's Mishmash V1.5 (Continuation of DeathSG Minimash)
« Reply #13 on: March 27, 2012, 02:16:27 PM »

here you go, the first six ship descriptions i made:

Cerebus

This alien ship sprouts from an alien refitting project. By taking a hound
hull  and refitting it with a high intensity shield, highspeed engine and a additional assault gun,
they created a very potent ship.

Dragoon

The Dragoon is a impressive Midline cruiser. Very similar to the eagle in size and role.
Sporting several large universal slots, this ship can be used in all roles/place of your fleet.

Komodo

A ultra light cruiser, this ship is the nomad can-it-all.
It lays down a lot of fire with its light and heavy blasters, while being very quick.
will be overwhelmed by fellow cruisers fairly quick.

Sheperd

A pinnacle of pirate engineering. The shipyards of Corvus III-A deliver this highly versatile frigate.
Its medium universal slots makes it a threat to any destroyer/cruiser coming close.

Wurm

Practically a oversized fighter, the wurm fits in 3 light and 1 heavy blaster on its small hull,
making it pack a punch in a small and quick package.

Saint-Bernard

Seeing their hound classes getting ripped to shreds by modern fighters and destroyers, the pirates went back to the drawing table.
Coming up with the Saint-Bernard, a unholy mix of 2 hound classes, combining their engines, weapons and armor, but still without a shield generator,
making this destroyer cheap yet easely destroyed by higher tier ships

more will be on its way when i have played with those a bit more

Maffo

Thank you. I will add them with the next update.
« Last Edit: April 01, 2012, 08:41:57 PM by craftomega »
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maffo

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Re: Omega's Mishmash V1.5 (Continuation of DeathSG Minimash)
« Reply #14 on: March 27, 2012, 02:25:26 PM »

i will make some more for you tomorrow, i hope you like them
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