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Author Topic: [0.97a] Caymon's Ship Pack v1.2.2  (Read 209668 times)

Caymon Joestar

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #120 on: October 02, 2023, 03:05:30 AM »

Bad news barer.  After 100s of mods installed fresh install and going through all of them five at a time it seems your mod is the culprit.

Added broken log that includes your mod on the break.  :)


10857 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_midline_head_deco] not found in weapon_data.csv
10857 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_lowtech_RGun] not found in weapon_data.csv
10857 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_ThunderBoltdeco] not found in weapon_data.csv
10857 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_lowtech_LGun] not found in weapon_data.csv
10857 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [drg_fissure_spike_dummy] not found in weapon_data.csv
10857 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_Pilum_Alter] not found in weapon_data.csv
10857 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_Shouldermissile] not found in weapon_data.csv
10857 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [drg_fissure_breach_dummy] not found in weapon_data.csv
10857 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_lowtech_head] not found in weapon_data.csv
10858 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [radgun] not found in weapon_data.csv
10858 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_shoulderdecoR] not found in weapon_data.csv
10858 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_shoulderdecoL] not found in weapon_data.csv
10858 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_tridentalterdeco] not found in weapon_data.csv
10858 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [csp_scattershotdeco] not found in weapon_data.csv

you're not on the latest version of the mod, update it to the latest version. Its referencing decos for fighters and weapons for fighters and a ship that are no longer exist in the latest version.
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facc00

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #121 on: October 02, 2023, 08:48:43 AM »

I doubled checked it all just now seems like it is unless I missed a hot patch.

"id":"Csp",
   "name":"Caymon's Ship pack",
   "author":"Caymon",
   "version":"1.2.1",
   "description":"Just another Ship pack.",
   "gameVersion":"0.96a-RC8",

Ill redownload and reload it see if my download got borked.
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facc00

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #122 on: October 02, 2023, 09:03:59 AM »

Redownload fixed my issues, thanks for the quick reply!
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Baren

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #123 on: October 25, 2023, 02:34:48 AM »

Hello. I'd like to report that the motorhead heavy pirate mech seems kinda bugged.

Whenever i select the motorhead for my colony's patrol fleets. The game crashes shortly after I re-generate the typical heavy patrol list a few times. I've tested this many times already so I'm fairly confident that something is wrong with the motorhead.

The error log itself didn't say what mod causes the crash. But again. Through repeated testing I can conclude that the motorhead bricks my game one way or another.

1138391 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.?00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.ui.n.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.supersuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.oOoo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.J.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
« Last Edit: October 25, 2023, 03:59:16 AM by Baren »
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Caymon Joestar

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #124 on: October 25, 2023, 05:49:07 AM »

Hello. I'd like to report that the motorhead heavy pirate mech seems kinda bugged.

Whenever i select the motorhead for my colony's patrol fleets. The game crashes shortly after I re-generate the typical heavy patrol list a few times. I've tested this many times already so I'm fairly confident that something is wrong with the motorhead.

The error log itself didn't say what mod causes the crash. But again. Through repeated testing I can conclude that the motorhead bricks my game one way or another.

1138391 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.?00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.ui.n.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.supersuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.oOoo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.J.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Make sure you’re on the latest version and reinstall the mod, idk what could be causing that issue
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Baren

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #125 on: October 25, 2023, 07:56:58 AM »

Unfortunately. I already reinstalled it. And it doesn't seem to help.

So i make do with removing the motorhead from my blueprint selection by editing the save file.

 Previously ships from amazigh ship foundry caused the same bug. I removed the mod a while ago and start a new game. Only to be haunted by this bug again seemingly by this mod.

Fortunately it seems motorhead is the only problematic ship. The Cetan for example works just fine. I can only wait and see if this bug appears again some other time.

Alternatively. Is it possible to remove this mod mid-save?
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Brightness

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #126 on: October 25, 2023, 09:17:46 AM »

I feel like I've been trying to get myself a torchwood for cycles now. Some of your remnant ships are rare spawns, which is ki9nda cool.

Have you considered doing your own version of "the infernal machine" with tiered, high priced upgrades that fork and do funky things?
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Caymon Joestar

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #127 on: October 25, 2023, 02:53:34 PM »

Unfortunately. I already reinstalled it. And it doesn't seem to help.

So i make do with removing the motorhead from my blueprint selection by editing the save file.

 Previously ships from amazigh ship foundry caused the same bug. I removed the mod a while ago and start a new game. Only to be haunted by this bug again seemingly by this mod.

Fortunately it seems motorhead is the only problematic ship. The Cetan for example works just fine. I can only wait and see if this bug appears again some other time.

Alternatively. Is it possible to remove this mod mid-save?

Can’t really remove it mid-save but you can prob go in and stop the Motörhead from spawning in fleets and just console command it is in if you wanna use one. Is it just happening in the patrol fleets?

I feel like I've been trying to get myself a torchwood for cycles now. Some of your remnant ships are rare spawns, which is ki9nda cool.

Have you considered doing your own version of "the infernal machine" with tiered, high priced upgrades that fork and do funky things?

Of what ships? The torchwood? I suppose but that involves a lot of work and etc and it would prob have to be its own thing rather than a special version of say the torchwood or guts or etc.

Not Impossible in the future but not atm no
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Brightness

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #128 on: October 25, 2023, 04:49:46 PM »

Oh, yes, I totally meant doing your own thing. Like, your own version of that start, I meant.
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Baren

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #129 on: October 25, 2023, 07:25:11 PM »

I'm not sure. But I think... maybe? Because I remember back then in the previous game. I used the motorhead for my fleet and the game works just fine.
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Rogi Ryabkov

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #130 on: November 04, 2023, 04:13:01 PM »

So, i've played with some of the ships from this mod already, and today i decided to play the start of the vic viper, and oh boy, that lil ship is CRAZY! I love it man!
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war3scv

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #131 on: February 22, 2024, 03:24:20 AM »

So...huh is this still work for 0.97? will we get a update?
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Caymon Joestar

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Re: [0.9.6] Caymon's Ship Pack v1.2.1
« Reply #132 on: February 23, 2024, 12:42:31 PM »

So...huh is this still work for 0.97? will we get a update?

Yeah it still works for 0.97, you just gotta change the verison number for now

I'll release an update eventually when i get the chance
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Caymon Joestar

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[0.97a] Caymon's Ship Pack v1.2.2
« Reply #133 on: April 04, 2024, 02:05:30 AM »

V1.2.2

-Updated to 0.97A
-5 New Ships to fight
-Updated Variants
-Rebalanced some ships and weapons
-Reworked the Shocktrooper and gave it a new look
-Might be other stuff I forget
-Might not be save comp, might be
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