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Author Topic: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)  (Read 66614 times)

Kissa_Mies

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Re: [0.9.1a] Free Stars Union 1.0.1 - *HOTFIX* A New Faction Has Arrived
« Reply #15 on: August 21, 2020, 01:42:38 AM »

Yow! This is awesome! cheers!

I really appreciate this mod, there's some really fun designs, the factions are interesting.

But most of all, I love the Colossus and Phaeton variants.

Thanks I'm glad people are enjoying this mod.

Free Stars Revolution still continues to have random fleets across the universe and sometimes within systems even though they have been decivilized cycles ago and wiped off the map. Is it suppose to work like that?

Yes that is how it works atm. I should code in a check to stop spawning the random fleets if Hek isn't owned by them or doesn't exist.
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Kissa_Mies

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Re: [0.9.1a] Free Stars Union - Omens V 1.1
« Reply #16 on: August 22, 2020, 03:16:59 AM »

*save compatible*
*but a lot of campaign level changes and content will only appear in new saves*
DOWNLOAD

Big content, polish and balance update.

Changelog:
Spoiler
V 1.1.0 rc3
-Fixed a CTD
-Fixed typos and grammar

V 1.1.0 rc2
-Fixed a CTD

V 1.1.0 rc1
-Added the Steelhead a reliable and affordable combat destroyer
-Added the Coydog, Yakalo & Tigon class combat freighters, specializing in good combat support and raiding
-Added The Minokawa a long lost enigma
-Added the Heavy/Mega Neutron Particle Cannon a shor range high damage Frag blaster
-Added the Warden Autocannon a specialized anti-fighter weapon
-Added the Superheavy Slug Driver a high-end efficient long range cannon
-Reworked Revolution Commissioned crews bonus
-Redid most paint jobs
-Improved a lot of visuals
-Lots of small campaign level changes and fixes
-FSU Weapons now have their own BP packcage
-Target Painter can no longer be used on fighters, so it should be alot more useful
-Slicer MK.II now has the correct spawnrate
-Added Ind.Evo industries to some planets
-Changed Revolution campaign colors to not look like HMI
-Added Yakalo (R) & Tigon (R) class combat freighters to spice up Revolution fleets
-Rebalanced Revolutionary modifications and split it into two hullmods for clarity
-Revolution ships now have Questionable Engineering instead of IAM to give them more punch
-Revolution now uses their own shieldless but heavily armed orbital stations
-Revolution Doesn't spawn fleets if Hek doesn't exist or isn't owned by Revolution
-Made Revolution fleets more rare and varied in size, but generally larger
Balance changes:
-Adjusted some ship base prices
-Apocylapse buffed to 30dp/supplies month, MIRV mines now have 3 charges, increased burn speed to 8
-Arbiter armor increased to 475
-Nighthawk armor increased to 525, Added ARU to Dragonfish
-Chimera shield efficiency reduced to 1.1
-Full Systems Overclock now clamps range past 700
-Widow Max flux and armor reduced slightly
-Keres storm cannon OP cost reduced to (12/24) and reduced on hit emp slightly
-Mini Nova Cruise Missile Launcher base ammo reduced to 10
-Barghest SSMS reduced range to 1400 and rate of fire somewhat
-Heavy Nailgun Reduced range to 700, effiency to 0.9 and reduced on-hit damage slightly
-Hail Rocket Array burst size reduced to 32 and max ammo to 224
-Spike MRT Array burst size reduced to 6 and max ammo to 30
-Spike MRT launcher max ammo increased to 4
-Pulsed Particle Surge Beam range increased to 800 & credit cost reduced
-Rook main gun Dps Increased, and gave it a swarmer SRM (fighter)
[close]
« Last Edit: August 24, 2020, 01:32:36 AM by Kissa_Mies »
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mora

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Re: [0.9.1a] Free Stars Union - Omens V 1.1
« Reply #17 on: August 22, 2020, 06:26:00 AM »

There is currently a bug in AicGen.java at line 324 where variable "polaris" is where variable "xhan" should be.(copy-paste leftover?) This causes a NullPointerEx when you have Xhan installed but not Polaris.
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Chikanuk

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Re: [0.9.1a] Free Stars Union - Omens V 1.1
« Reply #18 on: August 22, 2020, 06:47:48 AM »

So, i need just to change polaris to xhan in this line, right?
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Kissa_Mies

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Re: [0.9.1a] Free Stars Union - Omens V 1.1
« Reply #19 on: August 22, 2020, 07:46:32 AM »

There is currently a bug in AicGen.java at line 324 where variable "polaris" is where variable "xhan" should be.(copy-paste leftover?) This causes a NullPointerEx when you have Xhan installed but not Polaris.
So, i need just to change polaris to xhan in this line, right?

Thanks for the report. Hotfix is released now.
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BigBeans

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Re: [0.9.1a] Free Stars Union - Omens V 1.1
« Reply #20 on: September 25, 2020, 03:45:30 PM »

Any chance for some skins for the ships? Like Export ships or Pirate/Luddic Path?
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Kissa_Mies

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Re: [0.9.1a] Free Stars Union - Omens V 1.1
« Reply #21 on: September 27, 2020, 04:09:08 AM »

Any chance for some skins for the ships? Like Export ships or Pirate/Luddic Path?

Yes, I want to add some more Pirate ships eventually. Also a big update soon.
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BigBeans

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Re: [0.9.1a] Free Stars Union - Omens V 1.1
« Reply #22 on: October 11, 2020, 05:33:16 PM »

Could the Free Stars Revolution be toned down a little next update please? They are very common. There are revolution fleets at almost every jump point in every single core system in my games.
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Chikanuk

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Re: [0.9.1a] Free Stars Union - Omens V 1.1
« Reply #23 on: October 17, 2020, 05:43:39 AM »

Could the Free Stars Revolution be toned down a little next update please? They are very common. There are revolution fleets at almost every jump point in every single core system in my games.
You cannot stop the revolution, you evil bourgeois!
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Kissa_Mies

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2
« Reply #24 on: October 17, 2020, 03:17:57 PM »

*breaks saves*
DOWNLOAD

Kept you waiting, huh. Big update, changes a lot of stuff.

Changelog:
Spoiler
V 1.2.0 rc2
Balance changes:
-Tremor damage reduced (again)

V 1.2.0 rc1
-Added the Falling Sun class battlecruiser
-Added the Muninn Prototype
-New HVB based on the Falling Sun
-Union ships now have built in hullmods that allow the installation of upgrade packages
-Hook MRM array now has a new on hit effect
-Ships now have new paintjobs and patterns based on tech levels
-Revolution now spawn a lot less fleets
-Added Yakalo & Tigon (R)
Balance changes:
-Widow & Rhea increased to 9 burn
-Chimera increased to 52dp/supplies month
-Superheavy Slug driver accuracy increased
-Heavy Nailgun Flux effiency, Rof and on hit dmg reduced
-Adjusted the logistical stats of most ships slightly
-Nova Cruise missile damage increased
-Full systems overclock reduced speed boost, increased PPT reduction and now incompatible with some modded hullmods
-Reality Splitter radius reduced slightly, but now also blows up missiles
-Minokawa shield efficiency decreased
-Scorch armor & top speed reduced slightly
-Mega/heavy neuton particle cannon now burst fire faster, rof is increased, but total per shot damage & DPS reduced
-Tremor MIRV rack/pod damage reduced
-Spike MRT array/launcher/pod now 20/9/4 OP, damage reduced, pod/launcher max ammo increased
-Malediction max flux ,disspation, hull & armor increased slightly
-Reduced Rapid Fire duration slightly
-Reduced Revolutionary Mods damage reduction
-Revolution Flux Ammofeeders now reduces projectile velocity
-Widow shipsystem changed to Flares
-Keres strom cannon base EMP reduced heavily. Flux effiency increased slightly to compensate
-Heavy Annihilator Barrage Rof reduced
[close]
« Last Edit: October 22, 2020, 02:03:40 AM by Kissa_Mies »
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Sterdude

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2
« Reply #25 on: October 17, 2020, 07:26:25 PM »

Those new paintjobs look sweet.
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Dray

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Re: [0.9.1a] Free Stars Union - Omens V 1.1
« Reply #26 on: October 18, 2020, 05:38:08 PM »

Could the Free Stars Revolution be toned down a little next update please? They are very common. There are revolution fleets at almost every jump point in every single core system in my games.

yes, please! And maybe so they back down if they are clearly outmatched. Don't know how many times I've had their fleet of little destroyers take on my fleet of 2 Paragons, 4 Apogee, and 8 Drover... just annoying.
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BigBeans

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2
« Reply #27 on: October 18, 2020, 05:56:51 PM »

I like the new paint scheme alot.
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Kissa_Mies

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)
« Reply #28 on: October 22, 2020, 02:15:23 AM »

Main post updated with a small patch for the upcoming tournament


Those new paintjobs look sweet.
I like the new paint scheme alot.
Thanks!

Could the Free Stars Revolution be toned down a little next update please? They are very common. There are revolution fleets at almost every jump point in every single core system in my games.
Could the Free Stars Revolution be toned down a little next update please? They are very common. There are revolution fleets at almost every jump point in every single core system in my games.

yes, please! And maybe so they back down if they are clearly outmatched. Don't know how many times I've had their fleet of little destroyers take on my fleet of 2 Paragons, 4 Apogee, and 8 Drover... just annoying.

Yes, Revolution was heavily toned down in 1.2 hopefully they're a lot less annoying now.


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Sleeeper

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)
« Reply #29 on: October 25, 2020, 08:55:38 PM »

FSU fleet was attacking pirate combat station near planet, so I joined battle to help, then game crashed with
Quote
3448524 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalStateException: Zero length vector
java.lang.IllegalStateException: Zero length vector
   at org.lwjgl.util.vector.Vector.normalise(Vector.java:91)
   at scripts.shipsystems.aic_slidestats.apply(aic_slidestats.java:56)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: October 25, 2020, 10:44:17 PM by Sleeeper »
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