You know... I forgot a ship. The gryphon.
I think the gryphon is a bit hard to pilot as an artillery ship but it does work. Its hard to pilot because knowing when to fire missiles is a it of guess work. But missiles are hella strong, have absolutely obscene range, and don’t cost Flux so do not interfere with the Helmsmanship bonuses.
You won’t be fast enough to outrun something trying to kill you but you will be fast enough to outrun things trying to kill you if you have a line of ships in front of you. And you can fire over that line of ships.
To make this work you want/need 4-5 combat skills only.
Absolutely necessary:
Helmsmanship 3: this gives you +50 speed.
Missile specialization 3: +25% missile range (result of missile speed), +50% missile HP, +25% missile damage
Very good:
Ordinance expertise 3: + 15% missile damage
Target analysis: +15% dmg to shields, +50% hit strength vs armor (about 20% at the top end of effectiveness)
Good:
Advanced Countermeasures 3: +50% dmg to fighters and missiles
Still provides value but not all that much:
Combat Endurance 3: +5% dmg, more CR.
Impact mitigation 3: free base armor, less armor damage.
Yes ordinance expertise says “weapons” but this includes missiles. All these damage bonuses stack and makes missiles really really strong.
Harpoons start out at 750 HE damage. With all the skills including +15% CR from command you’re at 1185 explosive dmg with 3550 hit strength vs armor. A MIRV will be doing 8700 HE dmg @ 2370 hit strength.
You can carry 40 MIRV, 48 Harpoons, and other small missiles or 48 more harpoons.
The reason this is difficult is because targeting ships about to overload is not terribly easy and you have to rely on your allied ships to make them overload. The AI is really good at doing this because it can “see” the entire battle at the same time. Even if its not good at making targeting decisions the gryphon has enough missiles that doesn’t really matter.
The reason Armor tanking skills are nice is because you’re going to want IPDAI and Vulcans on your edge. Fighters do very little dmg to armor and these will cut it by even more while also killing them faster. If you raise your shields you will have to vent before regaining 1% flux but if you don’t you will just keep shooting the Vulcans and clean out fighters.