@Eji1700
Thanks for bringing up the point about recovering anything and doing good with it as the player, I kinda forgot about that one. As you said, D-mods are a thing that can make enemies easier, so to make whole ships really weak at base is a bit annoying to me. Especially their capitals, because I really like the design of Prometheus MkII, I think it's a great ship with a lot of potential for different builds yet the campaign stats kill it, much like Atlas MkII. I mean what other ship has a large hybrid, let alone two. Both of these capitals need so many hullmods and maxing out flux stats just so they can be not horrible, but then you barely have any OP for weapons. It's so weird liking a ship but feeling bad when you use it. It's not even about challenging myself, I'm just making my life harder for no reason. Burn 6 is really a deal breaker. And yeah I know story points will help with some ships but so will with all the others, so nothing changes essentially.
Re: Rest of the discussions
First, I never said Shrike is bad because the ship is poorly designed, I think it's bad purely because of AI. I'd actually agree with you guys and say it's a phenomenal early game flagship, burn 10 *** yeah. But, in any other scenario that someone else is gonna be piloting it, I immediately hate it. Good point about the pirate variants being better than normal ones, I guess it's not so bad when a ship is vastly changed but the pirate Shrike has one small mount that's different, that's stupid. Either make the AI better or improve the base version.
Lmao @ the comparison between Medusa and Shrike, gotta love dem stats in a vacuum that don't prove anything. One and only thing is the most important difference, Medusa can, wait to hear this, BACK OUT OF A FIGHT. Someone mentioned what other ships enables to shield you back while boosting away from danger. I mean what, good luck doing that in an actual fight. Oh and btw Odyssey has exactly the same things you said no other ship has. Same omni shield, same ship system, same god awful AI.
Thumper has no right being 9 OP without doing one role really well, if you don't count overfluxing yourself as a role. I'm fine with it getting more projectile speed and turn rate, make it a really good anti-fighter weapon and there you go, finally a useful weapon.