Scorn will terraform the planet type into "Scorn world", a hostile world with Toxic Atmosphere, Inimical Biosphere, Irradiated, Dense Atmosphere, and habitable potential removed. The terraforming time depend on the planet's base hazard rating. The lower the hazard rating, the faster the planet will become Scorn world. Once the convert progress is complete, this will lead to the second part that the Scorn will take advance of every resources available in the planet, and stability of the Scorn will be locked at max with "Scorn infested" condition.
-image as reference-
If the planet is already colonized, the Scorn will start to "infest" the planet: lock away space port, remove stability, disrupt every industries. The Scorn doesn't use antimatter fuel so it won't bombard the planet, instead, it eat away the population, and produce organic resources base on the size of the population. the more people it eat, the more organic richness the planet become. The size 8 colony die out in the full progress will create "Plentiful Organics" at the end, while size 4 will only gives "Trace Organics". This chance won't overwrite existing organic condition, but will overwrite if the amount is greater. After the last human died out, the planet will turn into Scorn World, and the Scorn colony will replace.
The colonized planet will form a market, but instead of "population & infrastructure", it's
"Scorn hivemind" (Grow Scorn size), and instead of "space port", it's
"breeding pool" (grow scorn ground defense). Each resources trait will give Scorn fleet a special power. Rich metal ore will give them heavier armor, rich rare metal will give them more firepower. rich farmland will increase it's healing ability, rich organic will increase fleet size, and rich volatiles will increase it's speed. These powers won't appear immediately, the Scorn need to build proper structure for it first, but they build them fast, and their fleet will soon become brutal monsters.
The Scorn can colonize in the asteroid ring or asteroid field, at maximum 3 "Gore nest" per system. These gore nests will have minimal ore and rare ore potential by default. These gore nest can grow, but wont exceed 5 in size.
The Scorn can take advantage of stable location to create "Scorn watcher". This floating flesh with hundreds eyes will expand the Scorn's detection range and burn level in the system. This thing cannot be taken control, but can be destroyed easily. Destroyed Scorn watcher will give organics.
Scorn planet can have a "battle station" protecting it if the dead colony have space station, called "infested station". If it don't have battle station, a group of Scorn fleets will protect the planet instead.
If the planet have ruins, it will create a special type of infested ship to join the Scorn fleet.
-These images are only used for references, created by Passwalker-